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MarsherMeow

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  1. We are about a month off from release now so it would be good to know so that we can start giving feedback on them and get any adjustments to them as needed. RobHinkle (maybe I spelled his name wrong) has been very good at discussing them in the past but seems to indicate that in the last 2 - 3 weeks he shouldn't be making any changes short of bug fixes. So we have a pretty small window left to give feedback to get any changes as needed. In a stream Musco hinted that Sorc healers are at the top of the list to get changes but no guarantees.
  2. If we don't have the release coming soon after WoWs WoD then good bye raiding community. I would hope that they would start hyping it up around September for a early December release for subs. It better have some new raids to. I doubt we will get any new ones any sooner.
  3. Not sure if you missed the dev post up above but they just said that they aren't right now.
  4. That's good to know but what exactly happened that caused it to fall out of the plans to be in next update after 1.2. It's good that you tell us things but some of us would like to know the why behind it? Was it a simple you didn't have enough resources after the layoffs or ran into an unexpected bug that would of taken a lot of work to get around?
  5. Yeah I'm using a i7 4790k @ 4.5 Ghz and a GTX 480. Literally the best CPU money can buy for the game at this point in time and when missile barrage comes out it's 15 - 20 fps. Some fights are okay with 30 - 40 FPS in 16 man but Brontes, Corruptor, Grob (at certain points, after the NiM debuff got removed) and Bestia are lag fests with certain points dipping to 15 - 20 FPS. Don't blame the video card, it doesn't even really get taxed during 16 man content as the game becomes severely CPU limited.
  6. I would love to see day / night cycles and variations in weather. While it might not be an important feature for the game play it does help with immersion into the world. Those complaining about not being able to see because it's to dark, well that's just a matter of them fine tuning how dark it really gets. If they could do it on one planet it's not really complicated to do on others. You don't need to write code separate for each planet (maybe Tatooine being the exception with it's dual suns). I think the issue with them implement day night cycles is probably more due to performance issues with the rendering engine. The engine isn't exactly great on performance and I imagine updating the lighting dynamically for the whole world would be computationally expensive. The hero engine does support day night cycles and did so from early on in its development but it's not clear how well it performed in the early builds the SWTOR engine is built off of. Weather on the other hand, I don't know why SWTOR doesn't support that.. We have it raining on DK and up some mountains on Hoth you enter a snow blizzard that fills the screen in every direction so clearly it's possible (even to do it dynamically) with the current engine but the devs just don't use it. The only issue with the current system is clouds, as they are built onto the Skybox and aren't using the engines 'cloud layer' feature so they would need to redo the skyboxes if they wanted weather that changes cloud coverage.
  7. They also said cross server was in the works at the same time and would be coming soon.
  8. Tried WoW again earlier this year and couldn't get back into it. SWTOR has done most things better than WoW I feel now. Only thing I liked about WoW is that the classes had some more interesting abilities than we have in SWTOR.
  9. GSF can be fun sometimes when teams are evenly matched, but for every one of those good games you have 2 or 3 games that you either steamroll the other team or get steamrolled. Legacy hangar would help a lot. I don't bother with it unless I'm on all but one toon. Bottom line is though no one asked for GSF. The people who wanted space content (including myself) wanted something a little more open with PvE content. I don't think the PvP crowd wanted space PvP at all. JTL was a lot of fun, I know different game and engine but I think that's what people really asked for. Doing PvE content is probably hard for them though because they would need to write an AI capable of handling a 3D environment. In SWG PoB ships kind of sucked compared to a good fighter but they was a lot of fun, invite your friends aboard and walk around the inside of the ship and control the ship together in PvE and PvP.
  10. That is completely false. It wouldn't be so bad if objects had hooks on them to but they don't. I don't think bioware will make a moving hook. The best we can hope for is them adding a Z axis offset and removing the limit on the offsets.
  11. Some of us are very passionate about housing and would love to see SWTOR do something great. I think most of us realise Bioware won't decide to make a free placement system for us at this stage but maybe they can expand the off sets a bit.
  12. A free placement system is actually easier for them to do than hooks. I love SWTOR, it's the only MMO I play right now. I raid at the nightmare level, do a bit of PvP and develop 3rd party programs for it.
  13. Pretty much every MMO ever just disables object collisions on anything but the player, and some don't even collide with the player.
  14. You don't have to go to those peoples houses and no one above the age of 12 that is sober is really going to ask for that unless they are trolling you. Hooks on tables would make me a fair bit happier if nothing else though. So much this. You can't compare Sims to this games hook system, this game will lose that fight as that game has the option for people who want to break it to break it.
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