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Talkative

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  1. I didn't fall asleep during any of the original trilogy; to this day I can sit through Empire even if I've been awake for 3 days straight. I fell asleep in the theatre the first time I saw TPM. Keep in mind I was in New York, so there were people having lightsaber duels in the aisles and **** all through the movie. That's pretty much how I judge them.
  2. I didn't want to play a Hunter without a pet. THERE I SAID IT.
  3. Zahn, Stackpole, Allston, Denning. Those are the authors you should be reading. The rest is far more miss than hit.
  4. Skywalkers (et Fels, et Kas) in general straddle the line between light and dark because that's their lineage's role: balance the Force. There's always going to be a dark edge to a Skywalker, whether it's their own or their spouse's. They may shepherd the Jedi Order, but they also shepherd the Sith legacy. While it may not have necessarily been George Lucas' intention, Star Wars is very much "without darkness, there is no light" sort of setting. Look at the Jedi Masters of Luke's Order: soldiers, spies, pit fighters and their ilk reside on the same chairs as teachers, scholars, and doctors. There's a lot of wiggle room in their moral wheelhouse.
  5. OP's ideas have merit. Not saying implement nao, just that if I have 2 hours to get my **** done, and I get queued into fail teams in WZ, I'm going to stop queuing for WZs and just get the other stuff done.
  6. You're more survivable if you don't protect than most of the other folks in that warzone, healing aside. Good Guardians/Juggs can roflstomp people even without a healer, but they have to learn how to not be tempted by protect points when they don't have someone to heal them.
  7. This encapsulates why I played FPS games. They've moved more towards 0 risk and carrots for time played, of course, but it's still a better experience than MMO "PvP." This is why PlanetSide was so popular -- it engendered a zero risk proposition for the player, with a high risk proposition for the group. Then SOE mismanaged it into mediocrity.
  8. Sage/Gunslinger Sage/Vanguard Sage/Scoundrel Sage/Sentinel etc. Probably a pretty illustrative reason arenas are bad for themepark MMOs, actually.
  9. Your posting name is Drizzt DoUrden. I rest my case.
  10. I'm just biding my time right now because I haven't got my desktop with me. If I did, I'd be playing TERA with my 3v3 partners. SWTOR has a lot to offer, excels at none of it (hazard of going themepark), but more damning is that it is worse at all of it than its intended primary competitor. Yes, it's a new game, but that isn't going to pay the bills forever. At some juncture it will have to prove it's doing something better at endgame than that other themepark MMO.
  11. Talkative

    Pro tip to BW

    ? The only nerf is Surge getting reigned in. That would constitute "fixing the game."
  12. It's hard to explain the feeling of community to someone who hasn't and/or isn't interested in it.
  13. The EU is hit or miss, and it really depends so heavily on the caliber of the author that I sometimes feel inclined to simply skip books in the middle of a series because I know the author will fail to deliver. I hate the Old Republic stuff almost unilaterally; the Old Republic stuff expressed via comic book/graphic novel medium tends to be pretty good on the whole. But the books? Ugh. Pure ugh. Worse than NJO ugh (and actually aside from the whole premise/impetus for that series, NJO stands as some of the best writing to ever get done in Star Wars; but look at the caliber of authors and it becomes pretty clear why that is). In short, to someone walking into the EU for the first time today: Zahn, Allston, Stackpole, and possibly Denning (nothing he's written so far has been bad, but he's followed Karen Traviss all through Legacy of the Force so it feels like he's just sweeping up her messes). Steve Perry's single foray is also notable, although when you stop and really consider everything, it does feel sort of derivative. I chalk it up to being a guilty pleasure.
  14. Why? I have a VALOR RANK 61 SCOUNDREL. I've seen 50 PvP from "on top" and "on the bottom." I also have a 50 Merc VR44 (only went to Ilum once, mostly just do Ops with him). My point is they saw Scoundrels winning 1v1 a lot. It wasn't just the initial burst, it was the GCD cadence was almost perfect meaning even an idiot could hit the ideal cycle. But the tables have turned now and Scoundrels are "utility" and "team players" by which I mean I spend most of my match being the unseen ambush to my Vanguard buddy's bait. You know who rolls faces 1v1 now? Sorc/Sage. ****, every once in a while I come up against one who doesn't realize he can heal through my "sustained" DPS and I kill him, but I chalk that up to him being uninformed/bad. I get my assassin medal these days by stalking a Marauder or Sniper and cornering him after I've stolen the heal buff. If he's good, I may even have to pull my Disappearing Act and hope for better luck later. I expect they'll fix Scoundrel "sustained" DPS eventually (hopefully by simply dropping stuff like Pugnacity off the GCD he says unironically), but that will probably be long after Sorcs/Sages get nerfed into the ground too.
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