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Tykhelituss

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  1. I can't believe I'm saying this but when BW changed Sorcs in the 3.x era, they were right to put the Force Regen lower. The problem was it was too low. Then it went back up to, and higher than, what it was before.
  2. I fully understand why you defend a class when you've seen how the wrecking ball nerfs have been dealt. I've hoped they'd listen and do something, anything, but instead we get silence and neglect.
  3. Kolto Waves has been decently buffed, while comparatively every other heal has been massively neglected. I watched some old 2.x era group ranked matches recently. Operatives could at least stand against burst, but not indefinitely. Healing specs should be weak to something, but not unusable. Which is why I've been on the "buff the other two specs" train of thought. When it comes to fixing sorcs, I'd be for them changing the additional Force regen from Sorc's 4 piece in PvP. This would punish poor resource management, which is what the class should've been weak towards to begin with.
  4. You would need to change the way stuns/mezzes are applied if this was to be changed. CC should not miss, period. Evasion/Dodge based tanks, which if buffed correctly everyone would use, should be strong at mitigating or evading damage and not CC effects. If you feel tanks are ridiculous now, them being able to avoid CC defeats the purpose of playing DPS into a Tank/Healer combination.
  5. Double tank, double healer against two (assumed) Balance Sages. One that did almost 6k DPS by himself. I'm also assuming almost no Progressive Scans were interrupted at all. Nice to see that Merc Hype tho.
  6. Ranked Season? Is that something that brings in more Cartoon Market sales?
  7. one of those rare solo queue games where you get a full trinity comp vs a merc healer. wish i had the same luck when i solo queued (not often, but when i do). rip.
  8. basically a farm game since the other team had a merc healer. good hps anyway
  9. The best fix for skank tanks, albeit the most complicated, is to adjust bolster in a way that it locks damage values for tanks. No matter what gear they choose to wear, they must have tank stats. A buff to DoT specs would also fix this, but that would make PvP really unbearable for most. To answer the OP, any tank is fine for regular WZs. Juggernaut normally will be the best pure tank, Powertech is the easiest to learn, and Assassin revolves around utility.
  10. all she has to do is push you over and you get stuck in your shell...
  11. Tykhelituss

    Resolve

    That and it doesn't raise Cartoon Market sales.
  12. i meant more that medpacs heal for more than they do. but you raise a good point.
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