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Kantalahir

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  • Occupation
    Healing and tanking
  1. Dear elitist, press G, then the who tab. Hover your mouse below to see how many people are queuing for the new 60HM FPs. Now, compare the number with pre-3.0 attendance. Think. Another idea. Open group finder. Check Blood Hunt HM. Queue. Do it for 10h. Tell us the result. I do hope, you loved the challenge Now, I am also taking popcorn and am waiting for you telling us, the nabs, how it went.
  2. As of late in my guild we are talking for the difference between what is fun and what is just hard. The current operations are mostly just hard for the vast majority of players. On the server I play people stopped to pug. No more pugs forming is a symptom of a terminal disease for a MMO. Before 3.0 I was able to pug 3-5 OPS per week on my alts. Now I am not. Why? - People do not have fun in new ops. Wiping in SM is not fun! - The chance of completing Rav/ToS is pretty low with pugs. To add insult to injury, 60HMs are so hard that people are not pugging them either. Popping Blood Hunt with an scoundrel/operative healer leads to immediate disbanding. I am a member of a pretty large guild. We do 100+ of 60HMs FPs every week together. We clear the OPS SMs as well. We are not unskilled, we do HM OPS also. Yet, more often than not we are not able to clear FPs and SM ops with GF or fleet formed pugs. Bugs doesn't help either. On my server 16M OPS are unplayable due to (server) lag. I do hope that Bioware is aware of the situation and it will be fixed soon enough. SM OPS must be for the learning and not for the skilled.
  3. Listen to Ordeken You may use adrenal for control burst.
  4. Ah, pugs 9K++ on sage? I believe this. Absolutely. No doubt. Certainly. If this guy was doing 9k on SM no other healer would be ever needed. For reference you can do Sparky HM with 8k effective heal easily. So, they lie. Also they were a group full of bad players. Wiping on Sparky is an achievement even for an elitist pug. 4-5K HPS is enough for the majority of the SM fights. That's is why people are telling you that Sparky is solo healable. On scoundrel healing. Yes, we are the weakest and yes, there is logic to prefer the other two classes for HM operations. For SMs we are perfectly fine. Aim to do 4k HPs and you will be fine. TL;DR: do not despair, pugs are usually full of big ego idiots. Find a decent guild and you will be fine.
  5. A must read for any healer. Partnering an operative does not allow anymore for tunnel vision single target tank healing. In 3.0 it's the operative who needs specific assistance from his partner and not vice versa. By the way, I have read all 3.0 guides posted on Dulfy.net. I find Ordeken's guides on the 3 healing classes a masterpiece in guides creating The "story mode hero" section title made my day yesterday.
  6. Currently, compared to the other two healers, operative has two big weaknesses: 1. OP can not cope with the introduced in 3.0 spike damage (e.g. DPS hit by a cart and a barrel in Bulo). Single target healing is too weak for this. 2. He does not have an AOE heal which is usable when raid is spread (other healers do). The result: 1) Operatives are the worst tank healers and 2) can not heal the raid effectively enough if the raid is not stacked. The latter means that operative is hardly usable in several of the new fights and there is no reason to take an operative instead of any of the other two healers. The problems stem from the design of Ravagers and ToS. In the old ops (DF/DP) operative is very much what it has been but with c.a. 25% more HPS. Operative wasn't nerfed. It is only that the new OPs are playing on the class weak sides a way too much. All this of course doesn't matter for SM. TL;DR Operative seems to be the less effective healer in Ravagers and ToS. It weaknesses are so great that several fights are a pain with an operative in the group. I would love to be proven wrong. Really don't want to reroll.
  7. If so Merc/Mando is the most overpowered healer ever existed in a MMO. Instant cast>proc another instant cast> self buff skiil>2x instant cast = four big heals all instant. Operative will not be OP with one big instant cast even if it crits. Merc/mando healers crit so often that 12-14k single target instant heals are not making any impression anymore. Operative currently is only good for healing stacked raid group, e.g. Lurker. Its hard to impossible to do a tank healing in a challenging content. Even running 60HMs with operative is a pain relatively to both Merc and Sorc/sage healers.
  8. I can't see a fight where keeping probes on all is needed. Refreshing the probes on all people is almost taking all APMs so we become unable to use other heals. This will put enormous pressure on the other healer. If we look at our actions per minute aka APM (especially with high crit) and then compute how many times we will need to refresh the 16 probes on 8 people we will see that APM will be severely exhausted. Given that half of the probes will be refreshed with clicking the same skill it means we use a skill which in a way doesn't heal on use. If your raid is not full of rDPS who are also idiots using the two AOE heals give much, much better healing output that spamming probes on everyone. A reasonable healer will strive for effective healing. Doing 8kHPS with 50% EHPS is worse that 6KHPS with 85% EHPS. Overhealing means only that a healer doesn't know who and when to heal. If overhealing a fight is natural --> DPS
  9. Keja, for some unknown reason people believe crit is sexy and alacrity is dumb....like crit is a dangerous thing making you look Sylvester Stallone
  10. This should be a sticky. Probably the best guide written for any class and spec in 3.0. #bump
  11. 1. Exactly the instant casts exhaust energy faster, not the long one during which you regenerate energy! Painfully obvious. 2. You may want to see what alacrity does. Your analysis does not take into consideration the effects which makes alacrity the healers bread and butter stat. Other than that, test. Monitor your EHPS in real HM fights. Swap some gear, change your play style, see the effect of high crit and surge in your parse (i.e. the effect of 250/350 compared to 500/600). Come back, post. Hint: I haven't found a truly big difference even between zero crit and 200 crit with 350 surge. Let's say that on average I produce 6500 HPS during 8HM fights (c.a. 75% effective). I run with 200 crit atm testing whether I must trade 50 power for 50 crit. Doing this out of boredom because it will change nothing in practice, 20 HPS more or less is a joke
  12. Both surge and crit rating suffer diminishing returns after 350/250 respectively. Gearing that high is a waste of stats. Test folk! Without alacrity our hots are ticking slower, so HPS goes down. The new aoe goes down. The long single target heal goes down. All this diminishes HPS. A 3-4% more crit will not compensate this nor will +x% surge. Test it in real fights. See the effect of having alacrity on energy regen. You won't need to use the scan, ever. I respect the efforts put in this or any guide. I also respect the fact that the OP lists such achievements although I don't believe them due to single maths of incoming damage and possible outcoming heals here and there. Maybe one of the DDs was helping? For only that reason I will not comment more on the guide. I would wait for Ordeken's guide on the class if I am to learn something.
  13. Hello! I use 3x surge (implants, ear) All Enhancement are alacrity. About 200 crit. Augs are mix of power and main stat, whatever I had, difference is so minor between two that it may be called non-existent. Ordeken's simulation shows highest numbers with c.a. 200 crit. Tested it and It works fine in game and swapping here and there does not change much in terms of HPS. Mind, I haven't tested very heavy crit build and I will never test low alacrity one. Started with high power build but some crit made things greener, if you take my meaning. All that said, better wait for Ordeken's guide on the class
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