Jump to content

ilovethepink

Members
  • Posts

    138
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Nottinhamshire
  • Interests
    Rugby and Online Gaming
  • Occupation
    Student at University
  1. Most of the leveling BG's I've endured while getting my Assassin up. I honestly can't believe how some people think WZ's should be played. That is closely followed by the now 2x4m Premades in full Champ.BM I'm running up against every... single... WZ now. I'm really not sure which is actually worse.
  2. As others have pointed out, it pretty much goes like this: Top Healer, if not then Highest Heals, if not then Highest Medals (Yes people do still think that the higher your medals the better you are), if not then Highest damage. If everyone plays poorly, the worst player will often get mvp.
  3. I just kill you first because I despise Comm/Mercs If you're not annoying me with TM/GR spam you're rolling an overpowered healer spec that can't be interrupted. So I make it a habit to kill you, regardless of whether it benefits my team or not.
  4. I like Huttball, it's so fun Force Sprinting over the fire from the top catwalk and watching people jump into the fire after me. That said, I like it when my team isn't a kill-farming bunch of gimps. I hate it when they are. I also hate it when 6/8 of my enemies are Sages/Commandos or Sorcs/BH's, knockbacks... everywhere...
  5. I'd be content with 10-19 and 20-49. Most <20's are fairly bad, they weigh down a team and usually more than 2-3 on a team means you'll lose, unless both sides have as many. That's not to say that anyone <20 is terrible, I've seen a few useful ones (And no, getting top damage/kill is not always useful and especially so if you all you did was stay at the sides in Huttball killing people) who contribute meaningfully to a match but they're so few and far between it is not enough to justify having so many other lower levels queuing for "free exp" to get from 10-14 so they don't have to run slower while leveling in DK or Corusc. The reasons why most people below 20 are terrible are: Lack of CD's Lack of an Interrupt(18) Lack of Bonus stats(Little power, rarely any surge/alacrity, occasional crit) Lack of vital abilities(SF/HS for Sco/Ops, Different Heals on Healers and so on) Usually at 20 you get a class/spec defining ability, or you start getting key talents that help give a spec what it needs to be useful.
  6. ilovethepink

    Scoundrel

    I'm going to assume because no one else can use their "Only while Incapacitated" or "Only while stunned" abilities? You need a gap closer and more sustainable damage, not more damage while stunned.
  7. The only way to stop it is to have it similar to Dungeon Finder, where when you join you have to have everyone accept before it's started. If you join mid-way you're given a notification "This battle is underway". I genuinely can't think of another way to ensure that both teams start off with the same number of people, assuming people don't leave, at the start of the fight.
  8. Cool? It's still 2, or 3 if anyone can confirm or deny the IA/Smug crit damage one I heard, in terms of advantages. You also don't have stuttering on Force Scream, while on Bladestorm we do. What's the problem again?
  9. Are you sure it's not just a written error? If not, just remember that: Inq's Shock is instant, while Cons project is Delayed If you convert Heat to Ammo, you'll find that BH's have more resources than Troopers. I also remembered hearing something about crits on Ops compared to Scounds. Can't quite remember the details. OH GOOD LORD ONE REP ADVANTaGE?! OH GOD IT'S UNHEARD OF... NERF!
  10. Yeah, ofc. I'm not saying don't do it. But as the OP's either somewhat inexperienced or is lacking for gear, taking on people solo isn't likely to happen, no offence. So instead he should, until he gets better through experience and gear, focus on team support.
  11. If you're playing as Watchman, you can make up for less damage by pressuring a point, or prolonging defence at a node. A Sent/Mara we can always be useful provided we use buffs timely; it's also one of the ways to distinguish a good Sent/Mara from a terrible one. A terrible Sent/Mata will use Insp to beat someone in a 1v1 most likely, while a good Sentinel will get all of his group (As it doesn't extend to the whole Ops until next patch) and use it to greatly increase the chances of winning a team-battle. This is most evidently seen at turret fights and gate attacks, where the power of a stronger group is more important than a single strong character. However, I'm not above using it to go 2/3-1 to take a point, it's the same situation only you're alone. So my advice to you OP, stick with a group and support; it's what Sents/Mara are good at, and why we're unsung heroes in that respect.
  12. ilovethepink

    warzone

    I just had the most almighty of facepalm moments in this Huttball just past. Both I and an Op drop the BC meters before the line, Agent gets the ball and gets focus'ed by two grav round spamming heroes stood on the line, ready to catch the ball that will go to them eventually. Instead of reseting the ball as was asked in /ops and in /s repeatedly, the Op decided he was going to run into both of them and despite Guard, taunts and interrupts he dies and they score. I left because quite simply that was above and beyond the level of stupidity in Huttball. Sad really, as he was one of the "decent" players in that WZ, the rest were just hunting any red name tag, the Op at least was focusing the ones near the yellow beacon. Just gonna add my latest Alderaan. Said I'd go left, rest go mid/right, force a quick cap work from there. 4 came left with me. Right, okay I'll leave them there and get Right, I get that and OH LOOK all 4 came right and they just waltzed over and took left. Yeah, another WZ quit, it's quit simple really. If people are so blatantly clueless then it really is not worth it.
  13. ilovethepink

    warzone

    I've tried saying the basics to people, but most just don't listen. Whether they don't understand or whether they're just ignoring me I don't know. When I'm giving clear and precise calls in /ops such as: Right/Generator safe, focus Mid and Right/Generator Inc 'X', or Pass to the stealthed assassin on the catwalk and Pass, you are going to die, or Left gate 'X', need more and Right gate big inc, watch for a stealth cap on Left. And people either just don't give a damn and aren't there to win, in which case I'm just gonna leave because it's just not worth getting stressed over. I play to win, whether I queue alone or as a group, and if people around me aren't interested in winning then why should I stay? At the end of the day I play for my enjoyment, much like they do, I don't enjoy enduring dire performances from my team so I'll leave rather than getting frustrated at them. I have no problems helping someone, but when people outright ignore advice and helpful /ops calls they're just not worth the time. Call it elitist and horrible behaviour, but quite frankly some people are just that terrible when it comes to non-deathmatch conditions.
  14. I'm just throwing WZ comms on consumables, I figured it was worth the extra consumable not to bother with boxes (You get any combination of 6 Med/Exp consumables in a box, as well as a green). Currently sat on 300 of each at level 49, just gonna cap WZ Comms again and then level up and get started. Personal challenge to get full BM before 1.2.
×
×
  • Create New...