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darth_billy

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  1. best reply i could get , clear and to the point thank you
  2. I havent been playing for some months and now i am getting mixed feedback about the beserk timing on annihilation spec. 1) pop beserk when you have all 4 (or at least 3 if rupture is on cd )dots up 2) hit beserk after the 2nd is applied and keep going. in other words the bone of contention is this , beserk generates more dmg if you use it while(or on the begining) you are staking your bleeds or when you use it after you have stacked at least 3 out the 4 possible bleeds?(rupture being the 4th)
  3. As far as Annihilation spec is concerned imo annihilate should be devastating but its not and if they buff it wiill create great imabalance. Given that i have 2 suggestions: 1) It should be a bit easier to get 3stacks of annihilator buff(i.e. get 3 stacks when you pop beserk) but we DEFINETLY need anihilator buff to last longer it takes great effort to build it* and it is very easy to lose it especially on pvp 2) i think that Anni spec somehow has to get quiker of building stack of fury P.S. annihilation is very good spec well balanced but its good only for Opeartions. -On pvp you are pretty much forced to play Rage if y wanna do RWZ even if Annihilation is still the indisputed king of 1v1 you can not be as usefull as a rage speced player on a rwz team. -pve-wise as i said above on ops the dmg output is amzing due to its sustained dps, it is completely nerveracking to do planetary dailiy quests with it. Many of you might consinder it a mere issue but for me it is not. i.e. imagine trying to kill a pack of 4+ weak mobs and 1+ stong monb(s) it is pure misery As far as Rage spec is concerned i dont have much to say its not OP not at all but it is EASY actaually it is effortless! I read many replies arguing that getting maximum dmg on smash requires a long proceedure blah blah. We all know that this is a lie.Obvisously you see that the spec is going to be nerfed and you are making excuses. It soooooooooooooo easy to gather fury on this spec , personanly when i am on rage spec every time after i smash all i need is charge/oblieterate(maybe a v-slash maybe...) and my beserk is up again. imo devs should (kind of )nerf Rage spec but it should orianted towards the rotaion and certainly NOTon the dmg output
  4. I competely disagree with this point! The pace that Rage speced player gathers stacks of fury is blinding quik! If you smash on 3 targets you get 25+ stacks and you are ready to go again. You can charge/obliterate your opponet and force choke and you gather stacks of shockwave while he cant do anything if his cc breaker is on cd them exact monemt he can move u can him asap with you apex combo!! imo the problem with rage is not how mauch dmg it does , the actual problem is that it is TOO EASY!!! It is completely reasonable(to me) why people call rage spec warriors "SMASH MONKEYS"
  5. DOTS are the answer along with following the talents: seeping wound,deep wound. short fuse(you build stacks hilarioisly fast and i thunk it should tier2 skill so it would accecible for all specs), subjucation, empowerment, phantom(very handy especially on hutball) and close quarters which make your charge an actual interrupt. even if anni is much better on pvp, i love carnage ,on group fights you can decimate your opponets in the blink of an eye, the rage management(with enraged slash) is FANTASTIC there are occasions that i am just using batterring assault to refill my rage tank not to mentiomn that i fitted retaliation to my carnage rotation due to the extra rage (on anni the rage managment is very strict). though 1v1 you are as good as an anni marauder. long story short anni has better sustained dps and survaivability and thats why it is unarguably the best pvp spec. carnage has the most consistant and higher dps and imo when ataru form will be fixed (1.2 patch) carnage will be the best pve spec(i cant be certain i am just assuming) p.s. the existing gear sets work in favor of anni while they are actually impairing carnage's dps .In order to have a proper carnage gear you have to replace acurracy with surge and power!!! (you get +3% accuracy from ataru form and up to 3% from narrowed hatred ,a total of 4-6%)
  6. when you charge someone position your self properly, make sure there is an object behind you or stay alligned with ypur target(the hypothetical line between you and you target should be parallel to the catwalk's/ramps's edges) p.s.-Use Sweeping Slash outside of battle to build Fury. Also, use it in battle to spread DS stacks to many people, increasing your healing. i ve been doing this a lot and i think that your dots are applied only to one person, i wish you are wright on this
  7. killing 5 guys doesnt matter what they do takes skill
  8. from my experience a duel against a good similar geared sin(dark charge) will be decided by the crits or who has more colldowns on his disposal during the fight. i am having really hard time against operatives, if i dont open the fight 1v1 i am 100%dead cause after hiiting me with his knifes when i get back on my feet i am at 50-60% hp with zero rage and he goes back on stealth, then stuns me again.... when it comes to anyone else(but full spec healers) if see him he is dead simple as that, merchenaries are my favorites.
  9. plz dont take me wrong i dont wanna uderestimate dmg and i am not sub par playing i am doing quite well. I can agree that getting a high amount of kills doesn't represent "skill." but dealing dmg randomly here and there is? Also i am not talking about kills but dmg per kill .Being able to decimate opponets effectively is very important imo(especially on voidstar and aldeeran) I just dont get why good marauders reroll to BH-Merch in order to get some more medals and dmg even though they know i can destroy them with the minimum effort. my issues with my guild mate are unimportant ,i mentioned it order to give the story behind this... thanks for your time
  10. its kind of late here i am gonna take care of the mispellings asap, thanks for not saying someting offensive:p you must be new at the forums
  11. The actual question is : Is dmg the wright incentive-goal? :sy_darkside:Like many many others i ve used to pay really high attention on how much dmg i was doing and most of the time i am the top meelee dmg dealer(there are a few eminent players on the server who outshine me) and in the top4 dmg dealers on a wz. :sy_darkside:A couple of weeks ago i realized that stressing out (only)about how much dmg i do is pointless(up to a point). Everyday i have heated arguements with a guildmate(he plays an op operative) about who is a better dmg dealer and i used to get really pissed when this little troll was doing more doing than me, until i realized that waht matters the most is , who is the most efficient dmg dealer by efficiency i mean dmg per kill for a couple of weeks i ve been keeping track on this "variable" and what i realized is that marauder is BY FAR the most efficient killer while other dps specs farm dmg while you are destroying people(along with sin and jugg but they are still below as) I.E. in a hutball match(ended quickly 6-1) our numbers aproximately were ME: 160K dmg and 39 kills HIM: 200kdmg and 10 kills and that was pretty much the pattern on every wz and not just by compairing me and him but marauders(decent or above) in generall with other ranged dps classes my efficiency variable is always in favor of our class. my point is not that sometimes dmg is unimportant, but i want to point out that the dominance of our class cannot be portraited properly on the wz boards so dont get frustrated (at least for the most of us. There are eminent marauders that dominate a wz in every possible way and i am really looking up to them ) the more you l2p the more clear your dominance will be, thats whats happens to me i am still learning but i am to the point that after 3 months in the server there many who dont wanna mess with me and others who try a lot to do so and fail
  12. i can see your point , imo rupture should have the slow down effect regardless of spec and deadly throw would be really cool if it had the imobilize effect in all specs(because stuns are very important on hutball and choke and fear have big cooldowns) but i am used to it. tbh the only classes tha have a chance against a marauder is sin and operative(if he was all cds you are dead)you can simply stomp everyone and you need the slow only to prevent someone form running away and stop the troll that makes circles around you until you throw up(i.e. sin) not to reach your target , for this purpose you have charge and predatation, if anni it super easy to build stacks(short fuse, witch also should be available for all specs) p.s. i agree that crippling slash is very weak and the rage cost is proposterous BUT it is an istant it is available whenever you need it!
  13. i agree with original post escpecially about Force charge , use it only when it is needed . i would like to add that crippling slash is very usefull and most marauders underestimate if you are slowed down most of the time during combat have them taste their own medicine and you deprive from the casualty of running away while they have you stunlocked also if you put the slow on a sin you really ruin this troll's efforts of making you dizzy by making circles around you in order to maul you. my 2 cents: when i have to charge a ranged guy on the catwalk when i reach him i asap hit rupture and i position my self while in the air(i can do without rupture ofc but why not put the dots and a slowdown on him while doing so),what i am trying to do is to make sure that i have an object behing me that will not allow me to fall down when i get knocked . also when you are chasiing someone on a ramp or the catwalk try to be perfectly alligned with him, i know it much much harder than it sounds but when you manage to do that you simply get knocked back not down:rolleyes:
  14. HOW IN THE WORLD IT IS A L2P ISSUE ????? if you dont have force camo undying rage will give just another 5 seconds cause you ar an easy kill , everyone will make sure that you are stunlocked asap
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