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Valtrise

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  • Location
    Nevada
  • Homepage
    http://www.facebook.com/Valtrise
  • Interests
    Games, Computers, Information Technology, Music Creation, Programming, Education, Star Wars, etc...
  • Occupation
    Grocery Clerk (Hopefully getting into IT soon ;) ;) BioWare)
  1. Seeing as some of the remaining PVP severs only have peak time pops on the felt of about 10 or less and overall peak pops around 50 i highly doubt the would just transfer the remaining to one of the remaining
  2. This process seems like it may be a bit more rigorous then your standard MMO transfer service. See that not only do they have to effectively transfer legacy data, and general character and item information (like other mmos) as Daniel Erickson had pointed out in one of the FAQs about making our own personal stories, there is a lot of "extra" character story data form the game already that is being drug around, and this data too presumably has to be transferred. The skinny of it is that they are working with more data sets then perhaps your standard MMO and are moderately adding servers to make sure this data is re located to the destination server database properly.
  3. That's what I am saying.... and as someone else mentioned Davik's Estate.
  4. I believe they said you can transfer them one at a time to the destination server
  5. yeah i missed that part my eyes get jumpy sometimes, but now i see thanks again
  6. thanks for clarification i must have missed that part
  7. i was just confused as they said an origin sever will have one destination server, and not that an origin server group will have a shared destination server
  8. Am i mistaken are are you saying that the server transfer ratio is one to one where no other origin server will transfer to the destination sever of another origin server?
  9. I feel that the free transfer server should be further extended at a latter date to give players the opportunity to get all their characters on one server without having to pay a fee up to at least 3 characters to offset not only the disproportion of time investment loss, but also for new features that require characters from both factions such as the HK companion.
  10. Hi James, Let me start off by saying i appreciate the effort you and your team have put into this game to make it great, and the effort you all continue to put in to make it better. I take pride in the fact that you and your team want to hear from your players and use their feedback to make changes and improvements to the game and its systems. Lastly I appreciate your time for reading this. Open World PVP Open world PVP in this game feel exceedingly lacking, but I am certain this was not intentional. Many of the areas are too segregated to encourage it, also there is minimal reward for it. Outlaws Den for example gives a small amount of Merch commendations and not much else. Illum issues you all have already made note of so I will not go into to it. The question is how can we improve this? 1. Objective/Resource based Open World PVP People need a reason to fight in the open world besides griefing, so I purpose linking planets to valuable resources that will fuel the need for conquest by one side. For example Illum is known for its crystals, a valuable resource for many technologies, thus both Empire and Rebupllic have vested interest in securing these for themselves, with that in mind lets make control of Illum mean something. Here are a few ideas: . Faction that controls Illum will gain access to rare and valuable crystals that can be used to make gear, weapons and other technologies, or sold/traded for profit. . Control of Illum could effect the NPC economy, making available goods that are created using planted resources and adjusting resource prices based on who controls the planet. . Planetary Control could give access to new research allow for the creation of various crafted items that can only be learned trough controlling the planet and investigating its resources. . The longer a faction can control a planet the more opportunity for reward they can revive (within reason). . Mini objectives can be done to gain things such as; npc reinforcements, buffs, siege weapons etc... . Imbalance issues could be remedied with buffing (Rally Cry: If a zone is controlled by the opposing faction for X amount of time your troops receive a moral boost increasing combat capabilities by X%) or with Faction capping. These are just a few examples of just one planet, the idea can spread across many planets and can involve a diversity of resources or advantages. Reasonably this would likely take considerable time and require some changes in the way the game works (many even); an may or may not be a realistic view but even a scaled down model that fits into what your system and engine can handle would work as well. Hope these open world ideas help . Also maybe consider adding valor/ merch commendation drops for some open world areas (not just loot boxes) since warzones seems to be the only way to get any real steady amount of commendations and some people would rather just do open world pvp. Warzones A few things are on warzones which i am sure you are already starting to address . More diversity (obviously will come with time) . A way to que for specific warzones . Slightly larger / more spread out maps, *** they do seems a little small and quick to traverse. . Maybe add more dynamic triggers, like traps , bombardments, environmental obstructions, etc.. to make it more of a refreshing experience each round. off the top of my head that is all i can come up with but will put more if it comes to mind, thanks again for reading
  11. To enhance character customization on both sides.
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