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DataBeaver

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  1. I think there will always be a 1% in a game largely based on player skill. If you remove HM and NiM content, thinking it does not make sense to serve a tiny minority, the top players will leave (I know I wouldn't be here without HM ops and my ops group). Eventually players who can complete SM ops become the new 1%.
  2. If there was no endgame group content I'd have been done with this game years ago. For the past year and a half the only thing that's kept me playing is my ops group. As far as solo content goes the expansions are worth maybe a week each at most.
  3. Conversely, some part of the other 92% may well be good players who didn't enter ToS for other reasons, and we don't know how many. So this statistic alone doesn't really tell us how large a portion of the player base is bads. I guess it's large enough to justify the dumbing down though. If there's one thing I actually like about the companion changes, it's that I can choose my companion based on which of them I like the most rather than their role. I never was too fond of Guss or Lokin, but as they were the only healer companions of their respective masters I was forced to use them from time to time.
  4. All right, I'll grant you that some players are quite bad. I guess I've successfully avoided the worst of the lot by doing story and heroics solo and having a regular ops group. The occasional randoms we get to fill out a HM EV or KP tend to have some clue of what they're doing.
  5. Since when is dual dps not ideal? It's the fastest way to kill enemies and very few solo fights actually require a healer.
  6. Nor is PvP the be-all, end-all of MMORPGs, least of all a story-based one such as SW:TOR. What makes you think warzones are the One Thing that attracts people to this game?
  7. That is undoubtedly the case for many so-called PvPers. Roleplaying reasons aside, it could also be described as bullying or harassment, neither of which is generally regarded as commendable behavior in the real word.
  8. Are you saying it's even more awesome as a force user? Because I played it as a gunslinger.
  9. Such story! So atmosphere! Wow! The last time this game got me so enthralled was when I explored the Theoretica during the HK-51 questline. A welcome break from all the fighting.
  10. All of the reasons for 12xp are gone. Want to play your missing class stories? With the permanent substantial XP reward increases you'll easily keep pace with planet levels. With legacy and CM XP boosts you can skip the planet storylines if you want to. Want to create a new character for endgame content? Use a level 60 token to have it without any quests.
  11. Note that there's two progress bars. The lower, larger one is overall progress and is extremely non-linear. The patching process is divided into phases, which alternate between downloading a thing and installing it, and an equal section of the overall progress bar is allocated for each phase. Since the largest downloads are usually at the beginning, it looks very slow at first but may reach the end very quickly once it gets to the smaller files. Above the large progress bar there's a smaller one which displays the progress for the current phase. This one is generally linear (over each phase), as long as your Internet speed stays constant. Main assets 232 is quite recent so I guess it'll be done soon.
  12. I wonder if it's because you don't have enough coins for even the single unlock? Not that that's any excuse, it would be prudent to show the account-wide price anyway so someone who wants to buy that version knows how much coins to get.
  13. I checked just now, and legacy-wide artifact equipment authorization is available on the cartel market for 2700 cartel coins.
  14. From a storyline perspective the entire leveling system is pointless. I mean, look at how much trouble the Republic is having on Ord Mantell with level 10 separatists. Then look at all those level 48 troops stationed on Corellia. Surely a handful of these highly trained soldiers could wipe the floor with those pesky separatists? And before you say that the different planets exist at different points of the storyline and thus different times, consider that the player characters occasionally get called back to earlier planets and the enemies there are still low level. Level sync essentially tries to detach storyline and leveling from each other. It's a partial success, but as a result story bosses encountered on lower level planets at later parts of the story feel like pushovers.
  15. They can't. It got disabled in 4.1 I think. I won one recently but tooltip says no RE available.
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