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ThanderSnB

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ThanderSnB last won the day on November 9 2022

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  1. You might try sending in a ticket with a link to the post you quoted and the days you couldn't play. Then ask them to add that many days to your sub time. If you're lucky they might give you some cartel coins as well. One time my Steam sub didn't activate and I lost 5 days of paid time. They gave me the time I lost as well as 150 bonus cartel coins.
  2. For Underworld reputation, ask in Fleet chat if anyone has a Contraband Slot Machine decoration in their stronghold. You can buy contraband chips for this slot machine from the Felusia Stato vendor. This vendor is in the stronghold section on fleet and also a free decoration from a stronghold mission. Most people put the vendor near the slot machine, so it's easy to buy more chips. Then right-click the slot machine just like the ones for Nightlife event. It spins with a chance to win. When you win, you have a chance to get a rep token (green, blue, or purple). It's pretty easy to win, so you can get rep fairly quickly.
  3. You still get them even if Light side. I think the only story titles dependent on alignment are the Inquisitor ones: Nox - Dark side Imperius - Light side Occulus - neutral, neither Dark I or Light I
  4. DId you read the Wookieepedia entry? https://starwars.fandom.com/wiki/The_Entity That's probably all we have to about this character. Maybe Broadsword knows more, but I haven't seen anything else about it except theories by players.
  5. Yeah, it's a set number for each player-count and difficulty mode combination. So if 16-man story op gave you 7, it's going to be 7 every time. Higher difficulties should give more (a different set amount). I would think 16-Player Master Operation would give 12, but just a theory. Flashpoints only go 1-2, so I think it's 1 for Story or Veteran and 2 for Master, but I haven't tested. Also, I think trash mobs in group activities never drop Blueprint Fragments. You only get them in the final boss loot.
  6. I had a 3-month sub where I had to ask them for the sub cartel coins each month for the 3 months. All 3 times, I sent in the ticket at midnight and got a response by noon the next day.
  7. You can also get them from killing mobs out in the world. I got about 6-8 in an hour killing mobs on a starter planet with Lightning Sorcerer. I use a second screen to watch videos. Sometimes I listen to a podcast or audiobook instead. Grinding isn't for everyone but it works for me.
  8. It is fixed for people who buy them after the patch. It's not fixed if you unlocked them already before the patch. You probably need to submit a ticket to get the collection unlock fixed. They will send you replacement title item(s). Once you learn it on any character, it will unlock in collection like it's supposed to.
  9. I noticed the same bug. If you buy the Northwestern Eyto Eyto, Ki’at Thavo thinks you already have Northeastern Eyto Eyto and it won't appear on the list. This is a new feature with Ki'at Thavo vendor. It hides items unlocked on any character in the collection, so players don't accidentally buy something they already have. But because of the bug, buying these two mounts in the wrong order will prevent players from buying Northeastern Eyto Eyto. To avoid the bug: FIRST buy: Northeastern Eyto Eyto from Ki'at Thavo. SECOND buy: Northwestern Eyto Eyto from Jaleit Nall. If you try to do it in the other order, you will be locked out of buying Northeastern. If the bug isn't fixed before the end of the season, you will lose that mount permanently. So if you care about getting a complete collection for Season 6, make sure to buy them in the right order.
  10. It's been like this since Season 2. Never been fixed, but relogging shows the correct 0/7.
  11. A level 70 boosted character starts at Jedi Under Siege. None of the four currently released (Koth, Lana, Theron, Arcann) are available to a character that skipped to Jedi Under Siege. Koth, Lana, and Theron romances begin in Fallen Empire. A character that skips the story doesn't romance anyone, so those three are not available. Arcann's romance begins in an alliance alert that becomes available after KotET is done, but his alert goes away once Jedi Under Siege is started. A boosted character will already be on that mission with no chance to do Arcann's alert. For future Date Nights, the companion may be available on a boosted character depending on gender and when the companion's romance begins. Some romances begin after Jedi Under Siege or are possible to begin after Jedi Under Siege via alliance alerts. For example, Lord Scourge's romance becomes available after Echoes of Oblivion (6.2), which is after Jedi Under Siege (5.10). The romance for Jaesa Willsaam (light side version) starts when you do her alliance alert for both genders. While her alliance alert becomes available before Jedi Under Siege, it's available to complete after Jedi Under Siege. On the other hand, the romance for Jaesa Willsaam (dark side version) becomes available for male characters in the class story but female characters have to wait until the alliance alert. This means male characters that skipped to Jedi Under Siege won't be able to begin a romance with her dark side version via the alliance alert, but female characters could start it then just fine. The specifics are different for each companion. Swtorista has a guide on how to start all the companion romances: https://swtorista.com/articles/swtor-romance-guide/ Pay attention to when the romance begins for each gender. If it's after Jedi Under Siege (post-Ossus) or Onslaught (post-Onslaught), it should be possible to begin on a level 70 boosted character. When the Date Night becomes available, that character would have an active romance and Date Night should be available. Of course, there could be bugs or Broadsword could change the requirements, so it would be best to wait until those Date Nights are released before boosting any characters.
  12. How many people were fighting at once? I wouldn't be surprised if the there is a limit in the threat table. If too many people are fighting, their threat is not being tracked and they don't get credit for damaging the boss. I say this because I've noticed some problems with everyone getting credit in large guild groups when killing world bosses like Snowblind and Gargath. The first operations group that attacks gets full credit for everyone in their group, but the second operations group it's somewhat random who gets credit and who doesn't. As far as guild groups, there are a couple workarounds. Option #1 is to use a different instance. Have one group in the PvE instance and the second group in the PvP instance. Option #2 is to coordinate with the other guild groups. For example, operations group one kills Snowblind while operations group two kills Gargath. Then the groups switch places. Neither workaround is a fix for the problem. It just avoids the problem by having the groups fight different bosses.
  13. Okay, I just noticed something with the textures on the character list in 7.4.1 that's different from how it worked in 7.4 and earlier. It looks like the game is not respecting the Texture Quality setting on the character list screen. In update 7.4 and earlier, the textures on the character list would change as you change Texture Quality in the graphics options. Now in update 7.4.1, the textures on the character list are locked to the High setting no matter what you change the setting to. After a character is loaded, it does respect the Texture Quality setting and properly load the Low or Medium textures if they are selected. It's only the character list that is not working right. This would explain why the number of characters matter as well as the type of outfits. The more characters on the list, the more textures it has to load into memory. Also, different outfits require different amounts of memory, with higher level outfits and newer outfits usually requiring more memory. When all those outfits are locked to High textures, it could easily overload the VRAM on integrated graphics. I think it's very possible that if the Texture Quality setting was working properly on the character list, the game would load fine on Low or Medium textures with Intel graphics cards. This is something the developers need to fix on their end. @JackieKo I know you're out for the weekend, but when you get back: Is it intended that the textures are locked to High on the character list screen? This could be the source of the problem. Could you have the team look into this please? This is what the dxdiag says: Display Memory: 6223 MB Dedicated Memory: 128 MB Shared Memory: 6095 MB It's possible the outfits my characters are using are just not pushing it over the limit. Half the characters are level 1 with the starting gear, which is probably very low memory usage. Only half are using custom outfits, and most of them are using older outfits from Hutt Cartel or Shadows of Revan era rather than the new outfits with all the bells and whistles.
  14. You can go into collections and grab a copy of the mission on the character that started or completed the mission. Then put it in legacy bank for your alt to do it. You can pull out as many copies as you need. You just have to be on the right character (the one that first started it or completed it). Once others start or complete the mission, they can also pull copies out of collections. You can also pay cartel coins to just unlock it account wide. That avoids having to put the mission item in the legacy bank, but it's kind of a waste since the alternative doesn't take that long.
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