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Kyrastorm

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  1. Great post. I agree. Mostly common sense. If only these simple changes could be implemented ...
  2. I mostly PvP. However, this is just my overall opinion regarding Carnage currently being underpowered in general. pre 6.0 I was hitting 70/80k Gore/Ataru regularly, and Devatating Blast was hitting 50k + regularly as well. now, my largest hits seem to be in the mid 40k range. Still like Carnage, just hard to enjoy anything about it atm. Fury has CC immunity, some nice tacticals, etc., but I don't like the playstyle/feel. My Mara is pretty much shelved for the forseeable future until they fix, rework, or buff it a good bit more.
  3. Most dps are using the Mastery(Focused Retribution) & the Power(Serendipitous Assault) for Relics currently.
  4. What Kazz said .... Have tried and do not enjoy the dot spread playstyle on Sin, Mara, Snipr, Op, or PT Veng Jugg and IO Merc are okay, but can't help but go back to Rage and Arsenal Guess I like the burst ...feels like you can actually kill stuff.... Hatred has better survivability I suppose than Deception with Leaching Strike, etc. Its all personal preference though... Play the spec/style you enjoy is always my recomendation, not which is parsing highest at the time
  5. PvP on SS. rgs pop all day Ranked depends. Some coordinate for group matches. Solos/Yolos are hit or miss, pop during busier hours obviously. Just my 2 cents... My issue is with mobility and overall suvivability of healers. Healers dictate match outcomes most often. Chasing them around map while teamates ignore them and deathmatch in a futile attempt to take down DpS & Tanks. Meanwhile their dps is hammering on you.... Good healers can easily pull 5k + hps. Most DpS struggle to hit 3 or 4k. When you have a couple good healbots on both teams, say like in a Voidstar, it's kinda annoying. The matches where you end up with 2-4 million in damage, with 0 or 1 kill and 1 or 2 deaths. Nobody on either team can kill anyone. Not 1 door i planted.... Especially guarded heals that know how to use DCD's and LOS. Merc, Op, and Sorc hls all have great DCD's and mobility, roll, HO, phase walk, etc. I find it quite challenging to kill heals while getting white-barred and interuppted and beat on by Tanks/DPS of opposing team. If you and/or your teamates manage to chase and burn down that pesky healer, you have to cap, plant, score fast, before that heal has rezzed and returned bouncing around and spamming heals keeping the other team up.... PvP Regs is still fun in general, I just feel, (just 1 opinion), that healing needs a slight nerf... Either to mobility, dcd's, or energy cost/heat, etc.
  6. Deception is our burst spec. Played right you can take out single targets fairly quick. When people ask "what spec should I run/play for PvP?", I say the 1 you play best or enjoy playing the most. It does entail some trial and error and choosing your utilities for PvP is up to you as well. Good guides like Dulfy or Kreia can help in picking them, rotation or priority abilities, and optimal stats as well.
  7. Yeah, 5.0 is a joke atm. No more PvP gear so you have to grind PvE content. Burst dps is out of control. Heals still op as hell. All spec tanking with guard is lame. Don't like it so far. Pyrotech is still useless and underperforming. You wil soon see mostly, Mara/Sent, Op's/Scound, Merc/Mando in Wz's almost exclusively. And, NO, reading patch notes doesn't help/explain things very well...
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