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Sazigirl

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  1. There are a LOT of bugs in this FP. We couldn't complete it because of one. We beat the spider thing but then got sent back to the beginning of the train and couldn't get back off the train to loot the spider. One of the group members submitted a bug report and we waited in the FP for an hour with no response before finally giving up. The 2 turrents on the train kept putting me in combat mode even though we weren't attacking them. At one point I tried /stuck to get out of combat and it wouldn't let me rez. I spent at least 20 minutes in a dead but can't rez state. This is a terrible player experience. While we were waiting for a response on our ticket and were on the train at the beginning I got put in combat by the turrents yet was so many cars from them that I couldn't even see them. I had originally tried soloing veteran mode which I managed up until the first pair of bosses. And everytime I got to the battle with the guys on top of train right before you get to the 2 turrents the gold mob would disappear. I could only kill him by using an AOE attack. I saw this happen several times. It'd be nice if for all our trouble you guys allowed us to choose to buy the train SH instead of having to endure more of this FP just to earn the key to unlock it. I'm only doing the FP for the train SH anyway. I'd honestly rather just drop the credits on it.
  2. I totally agree. Clearly you guys recognize a lot of us want and like strongholds. But there does need to be equally more attention to decorations. That needs to be a discussion topic. Also there are at least 5 well contributed threads already on the forums with good ideas about decorations. Devs please read those and let's discuss how to make more decorations easier to get. Also I'm honestly shocked we're getting another stronghold so soon. Don't get me wrong if it's been done well I'm happy about it. But how little attention to detail that was obvious in the Manaan stronghold makes me concerned about this one. I'd rather more time spent doing them right than get several in a year.
  3. Keith can we get these 3 threads merged and sticky! This one plus these two http://www.swtor.com/community/showthread.php?t=825745 http://www.swtor.com/community/showthread.php?t=916794
  4. I like these ideas! This is my top decoration list: Cantina band Wookie personnel Male Togruta personnel Female Rodian personnel Female Selkath personnel Ithorian personnel Sullastan personnel Seated republic / imperial personnel More ambient sounds (able to stay on once activated and only turn off once leave or turn off) Themed personnel packs (8-10 in each of mix of 3-5 species with even number male/female) Cantina personnel Casino personnel Marketplace personnel Military base personnel Starship hangar personnel
  5. I like all these and have a few to add: This is my top decoration list: Cantina band Wookie personnel Male Togruta personnel Female Rodian personnel Female Selkath personnel Ithorian personnel Sullastan personnel Seated republic / imperial personnel More ambient sounds (able to stay on once activated and only turn off once leave or turn off) Themed personnel packs (8-10 in each of mix of 3-5 species with even number male/female) Cantina personnel Casino personnel Marketplace personnel Military base personnel Starship hangar personnel
  6. I agree with all these ideas and the others on this thread: This is my top decoration list: Cantina band Wookie personnel Male Togruta personnel Female Rodian personnel Female Selkath personnel Ithorian personnel Sullastan personnel Seated republic / imperial personnel More ambient sounds (able to stay on once activated and only turn off once leave or turn off) Themed personnel packs (8-10 in each of mix of 3-5 species with even number male/female) Cantina personnel Casino personnel Marketplace personnel Military base personnel Starship hangar personnel
  7. This is my top decoration list: Cantina band Wookie personnel Male Togruta personnel Female Rodian personnel Female Selkath personnel Ithorian personnel Sullastan personnel Seated republic / imperial personnel More ambient sounds (able to stay on once activated and only turn off once leave or turn off) Themed personnel packs (8-10 in each of mix of 3-5 species with even number male/female) Cantina personnel Casino personnel Marketplace personnel Military base personnel Starship hangar personnel
  8. I just noticed that my Guild stronghold list is now showing the Guild ship twice and missing the Guild stronghold that we have on Yavin. See my screenshot
  9. The Selkath Officer can't be purchased for your guild but the other 2 Selkath personnel can be. I think this is a bug.
  10. I found this the hard way also.
  11. Yes please give us some vendor buyable decor for manaan.
  12. The naked companions bug happened to me just today 7/15/2017 on Ebon Hawk republic.
  13. I agree with what others have said. I am pretty good at decorating these Strongholds but it was impossible to decorate the Manaan stronghold well and get it to 100%. In order to get it to 100% I had to make my SH overcrowded. I've never had this issue in any of the strongholds and I have all of them. Manaan Stronghold issues and suggestions for improvement: These are my overall issues/solutions. Next I'll mention some specific places in the SH that need addressing. Issues 1. Too many open areas with no hooks, preventing us from spreading out decorations more and having more flexibility 2. Too few rooms, which makes it impossible to decorate this stronghold and not have it look crowded. 3. Many green hooks side by side that should be narrow blue to give us more flexibility 4. Proportion of outside to interior doesn't make sense especially since there are clearly other areas that exist already. 5. Location of SH exit is poorly placed. Solutions 1. Add more hooks preferably blue square or purple to give us more options. 2. We need at least two more rooms to make the interior seem appropriate. I do like the idea oh a hangar area off to the side where the ship hook is currently placed. 3. Convert all those green hook pairs to narrow blue bars for more options. 4. Again give us access to more of the already rendered stronghold especially the interior. 5. Get our feedback on where best to put that SH exit. Round platform at entry This area definitely needs more hooks it looks like it has room for more purples probably four more to fill in the current gaps. At the very least a square blue or two in the gaps between the purples would add more flexibility. Fountain areas along middle There are tons of green squares all down the inside of the two rows of fountains. While that does give us lots of hooks it'd be better if those very blue narrows all along so that we have options to be benches along there or convert them to green squares. Also we need the same amount of green squares on the outside of those fountains so we can place things on that side of the fountain. For example I'd like to have groups of NPCs along the inside area heading towards the doorway and some on the outer area of the fountain. Underwater side rooms In my opinion these two rooms are too small. But I understand that'd be much harder to change than to give us more interior regions elsewhere that have already been rendered. But it would be nice to at least get better hooks in there. Instead of so many green square give us blue squares all around the big centerpiece so we have more options of how to place things. Also I don't really understand how these rooms as small as they are warrant a centerpiece. That seems like a waste. Underwater main room We need more floor hooks here and again more of those green ones need to be at least blue narrow if not blue square. Also opposite the elevator we need a purple hook in place of those blue ones to give us a bit more options. I wanted to put a desk there but couldn't. Upstairs "garden" room Again this room needs way more hooks. Give us blue squares all around the center area and in place of the row of green squares give us blue narrow hooks. Down in the center area give us blue narrows next to the blue squares for more options. Bugs: 1. The ceiling hooks in the underwater rooms aren't ceiling hooks they are wall hooks 2. If you reset one of these side rooms it resets the entire Stronghold
  14. I'm late to this thread and may say stuff already posted because coming in so late it would take me days to read the 80+ pages of comments so I apologize in advance if my comments have already been said many times over here. First thank you so much Keith for taking so much time to communicate with as and listen to us. As a web developer I can appreciate what a daunting task it can be to address the many needs of us your clients and I respect that you truly care about the well being of this game not just as someone paid to develop it but as someone who is playing it too. I have been playing since the game came out and taken breaks here and there but always came back. However I was starting to lose hope that this game would ever live up to the potential it has to be a truly amazing Star Wars gaming experience. You have renewed my hope and brought be back from the edge I was on. I was literally about to take a very long break from the game that I don't know I'd have come back from. But then I saw the new Manaan stronghold was about to be released and so I stuck around a few more weeks to check it out. I very much appreciate that you guys have recognized the purely story approach has left these other areas of game play unattended and a new stronghold makes me very happy. I've played many other MMOs and until this one I never found housing that truly allowed me to make the visions in my head of a specific role-play environment a reality. The current hook system isn't perfect but the way you guys have implemented it in all the other strongholds has been more than sufficient for me to put together well designed themed environments. However unlike all the other strongholds this one shows too many signs of it clearly being rushed to get out the door. I'd rather wait a few more months next time and be given more definite notice it was coming so that you guys could take a bit more time on it. I won't list all my issues with it here but I hope we'll have a discussion topic where it makes sense to address the glaring issues with hooks in this stronghold. I spend 90% of my time in game either role-playing or decorating themed strongholds for role-playing. Early on I dropped a lot of real money on cartel packs and thought every dollar was worth it. The last year or two the packs no longer seem worth the money. I am a subscriber so you are already getting money from me that way but if you could make the cartel packs worth the money you could get me to spend real money on those again. I know one person doesn't make a huge difference in the money that flows to pay for you guys to build this game but I bet there are others out there that feel the same way I do. So my questions are: 1. Is there plans to rethink the value we get for the packs? 2. And is there plans to create more themed packs that fit more of what someone might want or be willing to spend money on?
  15. As someone who has been playing since the game came out and spent 90% of the time role-playing and decorating themed strongholds for role-playing I second this. There are some things that I think aren't big but could really improve the QOL for SH decorating and make those of us that spend most of our time in the game focused on this happy and willing to spend more money on packs. There are also some very big problems I see with the recently released Manaan SH that I haven't really encountered much in the other SHs so please let's do have a discussion on Strongholds and decorations! Thank you
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