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BurningCourage

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  1. The one thing I notice lately playing my commando is how much the melee fling insults like ***** and chicken for kiting them into our back line and killing them it really shows how little people know about anything. I don't want backpeddling ******* telling me **** like "your nothing without your sage healer" when I group with my friend because I actually play smart I use focus frame to focus interrupt healers and focus con round them I wait 10-12s after a warriors leap to net them so that I can cast on them without them leaping me and if they trinket I catch them in a stun or a mez while using hold the line root combo to create distance after their leap. I don't wanna hear people who back peddle, keyboard turn , mouse click, don't interrupt or cc or even switch targets telling me I am bad when I typically do top dmg with some decent healing from off heals unless our team is not pressured at all and I don't need to offheal myself or drop kolto bombs and I know most players don't even stop to peel for their healers unless they are a tank. Anyways this was just a little rant I felt like typing up so hope you enjoyed or have fun commenting/trolling on this.
  2. Really lone wolf class? how do you explain Rogues in wow they have real defensive's smoke bomb, Vanish, Sprint, cheat death, prep, Feint, Cloak of Shadows, Combat readiness. Any similar ability or skill added would help one thing I thought of is making your Pugnacity similar to Prep but Make it reset like shield probe and Dodge and maybe allow you to use hidden strike out of stealth once so kinda a prep shadow dance hybrid this would allow you to use your hidden strike out of stealth every 2mins and I believe hidden strike has a what 8s cd? so it would be too strong and sheild probe only absorbs like what 5k maybe? maybe 4.5k? and dodge is well very easily counterable and a short duration. It would be similar to snipers EMP I believe its called.
  3. not saying btw that scounds are op in pvp (even tho they are) and I am not saying that juggs tanks op cause well lets face it focusing a tank is typically bad and focusing heals imo is not my favourite approach when you could just cc and interrupt him off focus frame which takes alot more skill then TUNNEL HEALER GUYS! Id rather play smart make dps pop cds switch to other dps keep healer locked as much as possible then when a dps has no cds left you cc healer and try to burst the dps without guard and maybe even keeping tank away if you have to
  4. Can you attack people in force barrier? no. Is barrier on a 45s cd? no. Granted you can use it while stunned but its on 3 min cd if your are not high lightning in which case it is 2m30s If you think rage needs 45s god mode with all their other defenses and the highest dmg reduction of all the mara specs combined with their huge burst/aoe burst and their retard obliterate out of root with auto slow on both leaps and god mode only take 25% health when you spec fully into it. Let me give you and example a double mara jugg tank team with a scoundrel is retarded strong becuase you can't just cc train heals and spam interrupt and focus mara cause he just uses his defensive's and when he gets low he can get guard ok switch to other mara make him pop cds ok now he has guard stun tank switch back oh his cloak of pain god and vanish is back up and now he has guard swtich to other mara oh he has all his **** back up now k kill tank wait wait wait he is a jugg tank nvm kill healer! wait wait wait he is a scoundrel healer with guard and he can insta cast almost all day while we get trained by smash ...... so ya smash needs a nerf Obvs can't be dmg would ruin pve so lets tone down their retarded defenses or maybe take way auto slow and make it reduced global slow like jugg maybe? although I know jugg is aoe but auto slow on leap is just too mindless besides your real slow is 12s 1 rage so I don't see the issue in having to use a slow if you need it.
  5. wanna make rage not op for pvp but not nerf it in pve? simple God mode increase cd to 2mins change talent that reduces its cd by 30s to 15s take slow off one of the leaps and change obliterate while rooted so that if you use that while rooted your cd on obliterate is extended by like 5s or something. Changes along those lines would help as the problem with rage is the mindless slow obliterate out of roots and 45s god mode none of these changes affect pve what so ever.
  6. well the devs need to get a clue I don't care about their dmg just nerf god mode to 2min cd with no talents or set bonuses and make the talent that reduces it cd 7.5s/15s and that would be just enough still be op but alot more manageable and those changes don't hurt PVE at all.
  7. Smash mara is overpowered it has an auto crit 8kish aoe attack that is force and they can spam attacks to reduce cd while having extra surge on everything extra crit on almost everything and a auto slow on both leaps and their obliterate leap can be used while rooted plus they can get god mode every 45S! while still having cloak of pain saber ward camo medpack expertise adrenal so by the time you run out of those cds god mode is back up the fact that god mode is 45s is the biggest problem with this class. Being able to slow mindlessly leap 10m thats on 15s cd that goes down by 1s every time they attack that can be used while rooted and crits for what 4-5k? This spec didn't not need obliterate out of roots or slow on both leaps their slow is 1 rage and last 12s why the heck couldn't they afford to use that before and not only that but now you can leap and crush and a sage can't dispell cause it will get the slow from the leap and the crush and not the actual crush and they made crush tick faster. They need to change god to like 1m30s for smash with talents and set bonuses and make it 1m45s with set bonus for the other two specs the fact smash has so much sustained/single target burst/ Aoe burst is stupid enough but to make them have a million defensives on top of that and mindless slows is just retarded at least commando you can interrupt and make them pop shield then kill them after where as mara just has defensive after defensive that you have to get through and you have to like divert all your attention to one BAD mara just so he doesn't destroy you no other dps class get live against and entire team as long as mara can. Not saying they will beat the whole team by themselves but they can live a long *** time by them selves and not to mention smash has the highest passive dmg reduction out of all the mara specs.
  8. The bw sorc just force sprint to the commando and miss his kb into a whitebar?
  9. Force leap=5 focus and if you need to use you merc slash within 2 globals and only have 2 rage or even no rage auto attack aint gonna cut it and if you lose your stacks it ****s your dps
  10. it is true cauterize does have the slow but again cleansing comes to mind as well as slow/root breaks that are much more common in the game now and you only have a chance to get focus from dots ticks and if they get dispelled you lose that focus builder and the proc for reset on cauterize sucks because merc slash stacks are hard to keep in pvp due to getting kited cc'd and the works so reset on cauterize is harder to do and also you have to be in melee range use your slows and auto attack and honestly against some classes slows do almost nothing because they just kb or kb root you or sage sprints and breaks all slows and roots and cleanses the dot unless they are dps and troopers hold the line or kb it just to ez to kite watchmen if you look at all the knight specs all of them have a much easier time staying on the target guardians have leap and intercede as well as the 4s immunity after leap and force push to reset leap and an aoe slow that is like 8m range or so and btw sents dont have freezing force and tank has their leap cd go down by 1s ever 1.5s they are attacked as well as 30% movement speed w/e your guard takes dmg and I already explained focus earlier and the other sent specs and the thing is watchmen is hurt the most by being kited because they need to be constantly in melee range to do dmg unlike focus and combat you have at least auto crit scream 3s root dispatch with reset all 10m and focus has force crush and free scream along with double leaps. my point is compared to all the other specs knights have watchmen is the weakest and their mobility is the weakest of all the knight specs by far
  11. lol dude you depend on the leap for rage 1 and 2 the slow costs 2 rage which in watchmen is really harsh carnage has roots and root breaking camo with fast pred smash has obliterate out of roots and slows on leaps watchmen is so ez to kite their mobility is not fine you leap every 12s but you depend on it for rage so you end up using it more for rage then mobility and your slow costs you 2 rage is melee range and in watchmen again spend rage on that really hurts especially with dispell and all the root breaks troopers have not to mention knights leaping away and smugglers with roll and kbs like every other warrior spec has ways to somewhat counter that leaps that slow and zealous leap that breaks roots and combat with pred and camo break roots and the thing is watchmen dps is hurt much more then the other specs when being kited also the fact the combat has 10m dispatch that resets and 10m throw root and 10m scream that are all in their rotation and smashers having a free scream and 10m root break on leap and you only need to get the smash off to do a good chunk of your dmg so compared to the other specs they lack so much mobility bro
  12. I think that Watchmen need more mobility. I was thinking a 50% movement speed increase whenever you leap for 6s and also another leap on a 20s cd that you target the ground with and leap to because the biggest problem I feel for watchmen is losing you stacks due to the fact you are being kited too much also maybe a mechanic where if you get cc'd the duration on your Merciless slash buff is refreshed by like 4s or something
  13. I think that Annihilation need more mobility. I was thinking a 50% movement speed increase whenever you leap for 6s and also another leap on a 20s cd that you target the ground with and leap to because the biggest problem I feel for annihilation is losing you stacks due to the fact you are being kited too much also maybe a mechanic where if you get cc'd the duration on your annihilate buff is refreshed by like 4s or something
  14. I have a question if you are dueling a stealth class when they vanish to try and reopen can you use your self regen thing to make them come out of stealth quicker or at least make them sap you first before they can get they're opener again? Cause I could also see like a madness sin putting their 3 dots on you and vanish and just let all the dots tick on you.
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