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Col_Wilson

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  1. lol Have you been playing the same game the rest of us are playing?
  2. Alright. Cool. Sure. Whatever. Now where's the part where this will help finding groups for both pvp and pve instances easier? Honest question: why can't they just implement cross-server ques? There either needs to be one server for every major region or there needs to be cross-server ques for this game to thrive. It's not that hard to see. It's a standard in so many other games.
  3. I don't care about class balance, nerfing healers, removing guard, or whatever everyone else is demanding. I'm just sick of being on a team of 0 healers fighting against a team with 3 healers. The game already detects what spec we're using, how hard is it to split them up if they aren't a premade? You can ignore dps and tank roles but for the love of whatever deity you believe in, just split up the multiple healers so that at the very least both teams have sustain.
  4. Rage Jugg 4k DPS arena: http://i.imgur.com/rhY8Y1N.jpg
  5. Grade 9 combined components don't give back augmentation slot components when disassembling them
  6. And I got 0 augmentation slot components. Is this a bug?
  7. I just disassembled the craftable grade 9 armstech combined components material and I got 0 augmentation components. I'm pretty sure I was getting aug components from the lower grades... bug?
  8. How many dps stealthers have you fought that didn't take the purge on combat stealth? This is basically an invalid point for any dot spec, no competent stealth player is going to let themselves completely waste the function of their combat stealth.
  9. I'm pretty sure the hardest hitting crit in the game is Heatseekers/Demo Round, not Furious Strike. Even Ambush still consistently hits harder than Furious. Not that Rage is weak (I main a Rage Jugg), but when it comes to hitting the hardest with a single ability, I think Mercs/Mandos take the crown as of right now. That dude must've had like 0 expertise though... hardest I've hit a Furious is 28k so far.
  10. There needs to be, at the very least, a class/spec MM for regs. I've been sent into an arena on a team with 4 dps vs 2 tanks and 2 healers... WHY couldn't the game just evenly split those teams? No one was in a 4-man premade there. Or even just teams of 4/8 dps/tank vs a team with more than one healer, why is it that we can't get a MM where at the very least, if there are multiple healers in que, one team will at least get ONE of those healers? Instead of all 3 going to one team? Cross server ques would only help... literally everything, not just pvp.
  11. So I finally hit 65 on my assassin and geared it up to hit 40% crit rate thinking, "now whenever I use recklessness I'll get some tasty super crits!". Nope. It makes crit chance reach 100% so why doesn't this work? Or am I misunderstanding how super crits work?
  12. Any place for biggest hits? I think I hit a low expertise dude and I thought it was pretty funny... rage juggy on NC: http://i.imgur.com/vyVKxPs.jpg
  13. Something else that needs to be reworked/updated are the in-warzone medals. I once got a medal for using medshot on myself once. The values are a joke now. 2.5k in a single attack? You can do that with a basic attack... Back in the day 5K was actually a massive hit, so the medals made sense, but now you get them just by existing in a warzone.
  14. Merc and Vanguard. They're all fun, but bubblestorm sucks. So if you have to leave one out, leave out the commando (shame that I'm even saying this because they used to be the most entertaining class for me). Unless you're gonna play it Assault, then they're still awesome.
  15. Col_Wilson

    the medals

    Considering they haven't adjusted the medals since launch, a lot of them actually are pointless. The solo kill medal may still mean something by definition, but hitting for 3k or 5k? That's a regular non-crit attack now.
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