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WinterWraith

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  1. I cleanse frequently, healing specced or not. I do my best to watch for stuns and roots on teammates; I'll gladly use a global to keep melee on their target. Cleansing someone stuck on a fire trap is just common sense.
  2. Well given how expensive it is I don't think a 3 second cooldown would change much. I wouldn't use it that rapidly without recharge cells or reserve powercell.
  3. Incendiary Round has no cooldown and "Rain of Fire" is the skill in Assault Specialist that grants several abilities 9% additional damage to burning targets. It has nothing to do with Mortar Volley.
  4. It's identical to a Jedi Knight's force stasis.
  5. I believe they changed Tracer Missile to a wrist rocket animation a while back. They swapped the old animation with Fusion Missile (an AoE dot). If that was your only problem with Merc you should be fine with it now.
  6. Yeah, Sith Warriors certainly make some dramatic noises when pummeled. It took me a while to figure out who was doing that back at launch.
  7. It's a 1 minute cooldown, not horribly long. Force Choke, Intimidating Roar and Backhand take just as long.
  8. Their CC immunity lasts somewhere from 15-20 seconds (can't remember the exact duration) or until they leave cover and has a 1 minute cooldown. It's easy to tell when CC's won't work, just look for the bigger shield with floating metal parts on the sides. If they move it won't still be active when they reenter cover. Edit: Forgot to add there's a talent in Marksmanship that reduces the cooldown to 45 seconds.
  9. I'm having this problem as well. It's not frequent enough to be much more than a nuisance though.
  10. I want a hide hat option for Kira and Nadia most, Consular hats rarely fail to be horrifying.
  11. There is an option to turn it off somewhere in settings. I can't remember exactly where. I turned mine off shortly after the patch defaulted it to being on. I'm pretty sure it was there before the patch but was off by default.
  12. You can still pull his bar up and force him to heal, it's a bit more inconvenient though.
  13. Not sure what made you lose points, but I can say you definitely don't need level 50 to hit light 5. My Vanguard maxed his light points at about level 38. They could have changed something in the patch though.
  14. My healing companions have never healed me if the only remaining mobs are CC'd. They just stand there waiting, I have to manually tell them to heal me. This happened constantly before the patch as well. I think it's because their AI wants to use an attack at that moment but is unwilling to break your CC, yet instead of switching to something else they just wait patiently for the CC to go away.
  15. It's called Clairvoyant Strike and is the 31 point skill in the Infiltration tree.
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