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Jushyfruit

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  1. Hey Delaya, we're always looking for active players and might be a good fit for you coming back to the game. Check us out in this thread . Lots of PvE and PvP activity + other events and endgame content. Let me know if you're interested and we can send you an invite.
  2. Hey Bluebiskit, if you're looking for an active and mature guild then check us out at <Your Companion> . We focus heavily on pve for all skill levels and do lots of pvp as well. Let me know if you'd like an invite!
  3. <Your Companîon> is an established, active guild. There are no requirements for joining other than to have fun, be respectful of others and enjoy the game. (: Faction: Empire Guild: <Your Companîon> Server: Star Forge Perks: +10% XP +10% Reputation, Guild Bank, Flagship & Stronghold and Teamspeak3 Links: Website | Guild Rules | Raid Teams Focus: PvE, PvP, Operations, Progression Ops, Conquest Raid Times: We run ops a lot throughout the day but our group finder is at 7:30PM EST. Check our calendar for more info. Cjoin urcomp channel and/or PM in-game contacts: Hanna'h (GM), Emmilight (General), Malocath (Elder), Rinn (Officer), Sith'ari (Officer), Hollowed (Officer)
  4. Haven't posted on the forums in a while but Hoppin is 100% correct here. Sorcs are like the jack of all trades for most fights. They don't particular excel in one aspect (save maybe mobility) but you can use all their tools to really get the most out of the class. I think one thing overlooked on sorcs is their survivability. So many fights I'll have the lowest DTPS and the highest HPS, besides the healers, making me pretty much self sufficient. If the healers don't have to worry about you then that means they can push a little more DPS in fights. It all adds up in the end.
  5. Lightning is good enough right now for any content as long as your gear is good. The rotation is very unforgiving to mistakes and requires high APM and no ability downtime in order to keep up. If you put in the time to learning and executing lightning's rotation correctly the it is arguably one of the best ranged specs you can take to a fight given its great utility for groups. Brought my lightning sorc to Firebrand and Stormcaller and managed to get the highest ranged parse since the nerfs to other ranged classes. Don't let the rest of the parses determine how well you can play the class. http://parsely.io/parser/view/312259/0
  6. I would definitely support this change as this would boost our single target DPS a bit more while keeping our AOE damage in check (even though our AOE isn't the best it is still rotational). As it stands now if I am using sorc DPS (lightning) it is basically required that another raid member has the sunder debuff and while that usually is the case the difference between times when I've had it and not had it showed significant DPS difference. First phase of Brontes burn alone was a 500 DPS difference between having and not having the debuff over multiple pulls. It's pretty much necessary for the raid group to have that if they want to be downing harder content with a sorc DPS. Currently sorc DPS are becoming a more attractive ranged option only by virtue of every other class getting nerfed so I think this would be a welcome change to help boost their effectiveness for raid groups even more.
  7. What makes this even more ridiculous is the top 8 lightning sorcs here all abuse the chain lightning bug. That's not even mentioning 17/21 top HM/NiM lightning/TK parses for Styrak also abuse the bug while 2 of those parses that aren't bugged are mine. http://parsely.io/parser/operations/dread-master-styrak/8/HM/dps/sorcerer/lightning/all/live/1/ It's becoming a joke that BW isn't able to fix such a glaring issue for class that's existed for years now. BW is continually nerfing ranged burst to the point where they are no longer viable without exploiting and this is coming from someone who has cleared all NiM bosses on a non bugged lightning sorc.
  8. Didn't see the other post of our video in the thread and the healer in that video is myself. Obviously you're going to need at least one in an operation if you want to survive anything at all but it's more about the point of downing it with only punches. The DPS check still would have been made with or without sonic rebounder but our group just loves fighting for highest DPS even if it is punch only.
  9. 9985 and 10156 HPS and 9017 DPS as lightning sorc http://imgur.com/a/qpUWh
  10. An this in itself doesn't make any sense. Lightning and marksman are already at the level where they struggle to complete NiM/MM mode ops. This nerf is basically their way of saying to the community that burst ranged DPS shouldn't be viable for endgame PvE content.
  11. I posted this recently in the sorc forum but I think a lot of it pertains to this as well. The new proposed Arsenal changes have me worried for lightning sorcs right now. According to Bant's spreadsheet, the new Arsenal DPS would come out to be 9163.96 while lightning is currently sitting at 9324.83. The devs posted their design philosophy of how they want to have all ranged burst classes at -5% the target DPS average. This indicates that buffs for our damage will not be coming as they feel it's in line with their metrics. As a lightning sorc that has completed all of the NiM bosses this patch (without chain lightning bug), we should all be worried about the future of burst ranged DPS viability in the near future. I'll preface this by saying that I don't agree with their class balancing philosophy and I think the 10% DPS spread is too large. I raid with arguably the best marauder in the game (Radley-Walters) and if I ever beat his DPS numbers on a fight then it's pretty much a miracle. Melee DPS in operations don't have large amounts of downtime in operations that the devs think they do. Since 5.0 they've removed all casted abilities from melee which arguably makes them just as mobile as some ranged classes. If any melee DPS is losing 5% or more downtime not being on boss because of mechanics then that's usually an indicator that they aren't playing their class well as opposed to playing a "disadvantaged" melee. I'd also like to share this quote from Bant. In short, burst vs. sustain isn't all that different when it comes down to pure damage numbers in a PvE encounter. There are no quick burst phases where the burst label on a class is actually meaningful. If BW continues with the nerfs to burst ranged classes, almost no one will be in the position to bring them into NiM ops meaning the only ranged spec we'll see is virulence sniper. Class DPS balance should be narrower than 10% and I think 5% would be most appropriate. Many people have suggested this as the optimal DPS spread and Bant even proposed his balance changes in 4.0 to meet this spread. http://www.swtor.com/community/showthread.php?t=885189&page=2 As for PvP, BW's philosophy of balance the numbers first and the utilities later should be unacceptable given the amount of time they've had to fix balance issues. However, utilities, passives,and DCD's are the way to balance PvP in a game where abilities do the same thing in PvE and PvP. Tweaks to those are necessary to achieve optimal class balance so BW should be including that with these initial rounds of buffs and nerfs.
  12. People complained about sorcs in PvP during 4.0 and when 5.0 was released they basically did a blanket 5% nerf to all our skills putting us in a terrible spot for DPS. The problem with this is they gave other classes better abilities/utilities in 5.0 (merc defensives and damage buffs) which created an even larger performance gap. Bioware has been extremely slow with class balance and what they have to show for it is not 6 months worth of work.
  13. The new proposed Arsenal changes have me worried for lightning sorcs right now. According to Bant's spreadsheet, the new Arsenal DPS would come out to be 9163.96 while lightning is currently sitting at 9324.83. The devs posted their design philosophy of how they want to have all ranged burst classes at -5% the target DPS average. This indicates that buffs for our damage will not be coming as they feel it's in line with their metrics. As a lightning sorc that has completed all of the NiM bosses minus Styrak this patch, we should all be worried about the future of burst ranged DPS viability in the near future. I'll preface this by saying that I don't agree with their class balancing philosophy and I think the 10% DPS spread is too large. I raid with arguably the best marauder in the game (Radley-Walters) and if I ever beat his DPS numbers on a fight then it's pretty much a miracle. Melee DPS in operations don't have large amounts of downtime in operations that the devs think they do. Since 5.0 they've removed all casted abilities from melee which arguably makes them just as mobile as some ranged classes. If any melee DPS is losing 5% or more downtime not being on boss because of mechanics then that's usually an indicator that they aren't playing their class well as opposed to playing a "disadvantaged" melee. I'd also like to share this quote from Bant. In short, burst vs. sustain isn't all that different when it comes down to pure damage numbers in a PvE encounter. There are no quick burst phases where the burst label on a class is actually meaningful. If BW continues with the nerfs to burst ranged classes, almost no one will be in the position to bring them into NiM ops meaning the only ranged spec we'll see is virulence sniper. Class DPS balance should be narrower than 10% and I think 5% would be most appropriate. Many people have suggested this as the optimal DPS spread and Bant even proposed his balance changes in 4.0 to meet this spread. http://www.swtor.com/community/showthread.php?t=885189&page=2 As for PvP, BW's philosophy of balance the numbers first and the utilities later should be unacceptable given the amount of time they've had to fix balance issues. However, utilities and passives are the way to balance PvP and tweaks to them are necessary to achieve optimal class balance so BW should be including that with these initial rounds of buffs and nerfs. P.S. Love the spreadsheet Dhurwin
  14. Very much agree with Grim here. Taking my full 248 geared sorc into PvP right now I end up with my largest hits being around 20k from Thundering Blast. In operations however the largest hit I've ever had from a Thundering Blast was just over 30k while under the effects of an adrenal, recklessness, both relic procs, and 2 raid buffs. 9.5k parses will only come from operations fights with AOE damage or people exploiting the chain lightning bug. I would guess that 9.3-9.4k single target is achievable a couple fights with a few good parses but at that point it comes down to good crit luck than anything else. The reason why lightning sorcs shouldn't be getting a ridiculous damage buff is because we have such great uptime on bosses. We can sustain our damage on target during mechanics which means our dummy parses should theoretically be closest to our on target DPS more so than any other class. In my opinion they should be making some changes to reward players that play well. One example of this was the buff to shock in 5.0 where they added increased damage while crushing darkness was still on the target. This rewards players who are able to fit in a shock every time they use crushing darkness as opposed to the ones who will spam lightning bolt and only lightning bolt as their filler. Small tweaks like this provide better results for the players who understand how abilities interact with each other (aka read the tooltips) but unfortunately even with the small buff to shock, it's almost the same damage as lightning bolt. In my opinion the buffed shock should hit as hard as lightning flash.
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