Gambling addiction is a socially engineered mental disease, the ONLY people on the planet who argue with such basic psychology are people who work in the predatory industry of gambling, or have a vested(read: financial) interest in such practices becoming more common, particularly weaponizing gambling against mentally vulnerable children.
And you immediately jump staight into the most obvious strawman argument; "well lets just ban all games, life is a gamble", NO, that's idiotic. You're being purposefully obtuse, and trying to obfuscate gambling with the traditional video game mechanisms of pulling loot from a predetermined table, which are nothing at all alike. Coding to distribute item drops is not equivalent to gambling, again we see you only deal in obfuscation and semantics.
https://www.usatoday.com/story/tech/gaming/2019/07/05/most-popular-video-games-of-all-time/39651661/
https://www.ign.com/articles/2019/04/19/top-10-best-selling-video-games-of-all-time
https://en.wikipedia.org/wiki/List_of_best-selling_video_games
The only game on any of those lists with lootboxes is PUBG. There are INFINITELY more games without, than with, this ridiculous dopamine-based addiction training.
As for the actual gear acquisition: Let me make this clear, I'm not a BIS obsessed raider/pvper. I have very limited playtime, and as a Roleplayer/Decorator consider myself among the casuals. This method of "gear everywhere" with little weight towards specific objectives feels... demotivating. Along with the nonsensical cap on fragments we'll be acquiring from everything, it feels like I'll be forced to shuttle to the fleet after every other activity to make sure I'm not being wasteful, which seems an unnecessary anxiety to inject into the game.
And my stance on the random nature of acquiring items from a vendor should be obvious. Tokens should be direct purchases with no nonsense. If you're this dead set on RNG make a separate diablo 2 style gambling vendor that sells for greatly reduced prices.