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ghoul_drool

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  1. Hello everyone. I've thought up an easy to implement new recurring event I'd like to share with you all. I call it the Jawa event. It should occur sporadically, every three months or so to keep it fresh. All the event needs are some placeables of a jawa caravan on Tatooine, and some new jawa vendors. The core of the event is to let players gather raw materials - huge stacks of raw materials! - than can then be traded to the jawas for closed junkboxes. The contents of the junkboxes should be RNG, to keep people playing - but should reward players for doing so with unique, fun and rare items. Opening a junkbox, ideally, should give players an assortment of flavorful grey junk items typical of jawa lore that fetch a decent vendor price, companion gifts, purple quality material, extremely hard to find items like the D-200 military enforcer, the Czerka Runabout or Forceslayer with a low drop rate, and other vanity stuff unique to these junkboxes. To prevent players from just emptying their guild banks, add dailies for actually gathering the materials yourself. Lastly, crew skills should be given a new impulse by adding a recipe for a consumable that allows the player to gather ANY material in the world for 30 minutes. We might even rotate the vendor supply to include specific rare cartel items for a very limited time, or Grand Chance cubes. We've already seen a way to earn those in game through Conquests, so why not? The point of this event is that it is cheap to implement for developers and fun to participate in for players if they choose. It adds something to play for, and while strictly speaking not content, events should be there to keep players entertained and engaged, and I believe this event can help achieve that!
  2. It's pretty clear that the designers of these things have been putting less and less effort into them. The first batch had a few tricks and out of combat sounds when clicked. The latter ones don't even have that. It's reminiscent of the rest of the game, really.
  3. The achievements for the Blizz alliance alert have disappeared for me after the latest patch. The same goes for the HK-55 achievements. It seems the achievements for the companion alliance alerts after Fire in Paradise both disappeared.
  4. Yes, my HK-55 achievements are gone too. There is now one Hk-51 achievement in that category.
  5. Not quite. My ideal cartel pack would draw items from closed pools of silver and gold items separately, pretty much like Magic: the Gathering cards do. Here's what I would prefer. Each cartel pack contains: - One roll from a select 'silver' items pool; - One roll from a select 'gold' items pool; - One roll from a decorations pool; - One Jawa scrap; - One Cartel Certificate, OR a chance for a Chance Cube in its place. Then, add a cartel certificate vendor to the fleet. Let it sell any old items from previous packs for Cartel Certificates. Let us choose to save up our certificates or not. ROTATE what's being sold by this vendor monthly so there will always be extra incentive to get choice older items in time before rotation. This is what I want to see. This will keep every possible customer happy. This will sell more packs than the case is now.
  6. Agreed. Point being, if you have slicing, you automatically don't have something else that completes the trinity of crafting. If you run companion gift missions you can sell those on the GTN for more profit than you should. Heck, if you run bioanalysis and you farm on Rishi or Yavin you can make - pound for pound - MORE than lockboxes yield by selling on the GTN. Let's not mention that treasure hunting lockboxes right now are also insta-profit. Crew skills are generally in a good place, let's enjoy it until the next nerf.
  7. Even though I got it promptly the day it was supposedly sent, my partner still hasn't received the email that contained the 1050 CC code. Devs, please make sure that all the emails were properly sent, because there's a couple of loyal customers here who feel left out. And YES, we've made doubly sure the box was ticked in time, there's nothing in the spam boxes and we KNOW it's supposed to be in the newsletter.
  8. You don't make a gamble, you make a purchase. It's really not that difficult. You purchase a random roll from a select pool of items, just like a Magic: the Gathering booster pack. You always purchase 15 cards, inserted randomly from a select pool.
  9. Thanks! I'm keeping it, credits are nothing but these crystals are really tough to find even on the GTN. Still, doesn't excuse EaWare for the fact that I bought two packs that had 100 % old recycled stuff in them. As if the gambling packs were not enough.
  10. I bought two packs. Not hypercrates, packs...from my complimentary coins. All four drops? Were chance cubes. I opened them, and received, in order, an Antique Socorro Blaster Pistol Aurek, a Life Day Holotree (pink), an Unrelenting Agressor Lightsaber and lastly, an Advanced White Hawkeye crystal ...I think I'll quit while I'm ahead.
  11. I think we can all safely say we play SWTOR despite it being an EA game, certainly not because of it.
  12. For future reference and feedback to the dev team, here's how I think a cartel pack should look. Make two pools of items, one silver pool and one gold pool. Add a separate decoration pool. Then, opening a pack would give you: - one roll for an item from the silver pool - one roll for an item from the gold pool - one roll from the separate decoration pool - one stack of green/blue/purple jawa junk - one companion gift of grade 5 or higher - one cartel certificate Add a proper vendor to the game with interesting old cartel items. ROTATE whatever is in that vendor monthly!! Let us save up our certificates for extra loot if so we choose. THIS would be my ideal pack system. It gives value for money, guarantees a silver AND gold drop, guarantees a certificate, so opening enough packs will ALWAYS get you what you desire from older packs, and gives a guaranteed decoration for those who are interested in Strongholds.
  13. I remember you quite well from back then. You had so many names. So, so many. And I was right up there defending this game, as a new player. Now, a couple years in, this is the first time I've logged in since a long time. And it's just to tell you you were SO right.
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