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Cidanel

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  1. The first few months are rough. I quit 3 times before I learned enough to have fun at it, but once you do it's a great game
  2. I know many people won't like this proposal, which is why I am proposing a stand alone server for it, simply so that people have to voluntarily opt-in. The two games I play right now are SWTOR and EVE Online. If you know anything about EVE, you know it's designed to be somewhat ruthless. Scamming/stealing/etc are 100% legal in the game, and any death is permanent (you lose all of the gear you're currently 'wearing' every time you die). I love that aspect of the game, and would love to see a more traditional type of MMO with the same harsh/cold environment. The proposal is for a stand alone PvP server where anything in-game is allowed (scamming, etc) as well as permanent loss of any items not in a cargo hold upon death. Again, obviously a lot of people aren't going to like this, but is there anyone else that would be interested in this sort of thing in SWTOR?
  3. So again, you are saying you enjoy repeating the same handful of FPs and OPs dozens upon dozens of times at level 55, but hate repeating anything up until that point? To each his own, but you are blatantly contradicting yourself. You say you hate the 'grind' of leveling, but what you do at level 55 is more of a grind than leveling ever is.
  4. Legacy 40 perk? Yes. Cartel Item? Absolutely not. Enough crappy 55's are born from KYD as it is. We don't need to give them 12x exp as well.
  5. God no...there are times when one girlfriend is more than I can deal with...
  6. repeating planetary and side quests up to 20 times is the exact opposite of fun, but repeating the same level 55 FPs and dailies hundreds of times IS fun? "Logic" apparently...
  7. Don't you want to actually explore the new content? You know, enjoy the game?
  8. You incorrectly assume the goal of SWTOR is to have as many max level toons as possible.
  9. I like this idea. I really don't like the idea of 12x exp for new players. If it was a legacy 40 unlock that is able to be toggled on/off, I would be 100% behind it.
  10. To quote Shakespeare's Mcbeth, Act 2, Scene 2, Page 3, Line 35, word 8:
  11. Can you actually answer how a player having to travel by speeder instead of "lol, instawarp everywhere!!" is a bug? Look forward to you answer. I want the game to not blindly hand players more 'i win' buttons. Which 'instawarp without cooldowns' is just another. Your quotes of what I said do nothing but support my point in this thread
  12. But that is the point of EVE. It ISN'T fair. If you are killed by someone with a lot more skill, you find friends, you improve, harden up and kill them back. this is what one of the main developers said in response to the issue (emphasis mine): If it were to be safer (as you suggest), it would be a fundamentally different game. Again - definitely not for everyone, but for the playerbase who has kept the game going for 12 years now, we wouldn't have it any other way.
  13. EVE definitely isn't for everyone, but I personally love it. EVE is my main game, and SWTOR is where I go when I want to not look over my shoulder every two seconds. There is something extremely addicting about undocking a ship that took you four months to build/buy knowing you could permanently lose all of it in a few seconds... They are extremely strict about banning people if any scamming/griefing\harassment whatsoever bleeds over to real life.
  14. The big difference is that EVE and SWTOR are inherently different games. No matter how many resources you have in EVE, it is hard enough that you simply can't pay to win. A new player will die very, very quickly, or get scammed out of everything he/she just bought. SWTOR protects carebears, EVE does not. OP - I support your idea in theory, but PLEX only works in EVE because permanently losing equipment when you die as well as the fact that scamming is 100% legal is the counter to the pay-to-win mechanic.
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