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TheSupaCoopa

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  1. Bump. This is seriously annoying. EDIT: CS has not answered my ticket, and quitting and relogging does not fix this issue.
  2. Sent a ticket before I had posted this, along with restarting the game. I'm going to check if I got a CS answer to my ticket in a bit.
  3. I purchased it for 1,000,000 Credits off the GTN and used it. When I went to Character Creation, it said I had not unlocked it. Now I'm down 1 million credits and a new race :/
  4. I think you have to Retrain them. Something they added was that you will not need to have Heroic Abilities on a Quickbar. Using your Heroic Moment activates a Temporary Ability bar that contains all your Heroic Abilities.
  5. I tried to relaunch. Hitting "PLAY" Didn't cause the game to launch. I had the issue in the pass, and I think I solved it by doing something about the "fullscreen" setting, but I can't remember what(And I'm too lazy to find it again). -Duran'del.
  6. I was able to start the game, but it says that it was incomplete and needs to download the planets. :/ -Duran'del EDIT: Now it just does nothing. *Sigh*. Now I have to delete Bitraider and do a force-repair again :/
  7. I have, as far as I remember: Niko Okar Niko's Blasters Swoop Bike Speeder That's 3 out of 4 Rewards. Did I have to Qualify for all 4 to get my level 60? Will I get it today, or next week(It says "Launch", so I'm guessing next week)? -Duran'del
  8. I just want this. That's all I want. Seriously, I want a lancer-like stance for the weapons that switches Hammer Shots/Rapid shots into a Plasma Blade/Wrist Blade attack and also does the same for other abilities. That would be an interesting way of having a melee/semi-ranged hybrid class(Which i know the VG isn't, but W/E). The Trooper and BH should have had the ability to swap weapons Republic-Commando-style. That would have given them a much more interesting playstyle and separated them from the other class.
  9. I've always thought that Set Bonuses should be additional customization, and that we should be able to "mix-and-match" the pieces for each to give our characters a unique feel. For example, maybe for Shieldtech, there would be three set bonuses: Bastion(Reactive Defense-based): 2-piece: being critically damaged reduces CD of Energy Shield by 1.5 seconds. Internal CD of 3 seconds 4-piece: Using Heat Blast with three stacks of Heat Screen gives an absorption shield equal to 5% of your health 6-piece: Kolto Override no longer needs to be activated(It always activates after you go below 35%) but retains its CD Pragmatist(Based off giving utilities): 2-piece: gives the "Reactive Armor" utility 4-piece: gives the "Accelerated Reel" utility 6-piece: gives the "Automated Suit" Utility Traditionalist(A more traditional set bonus) 2-Piece: Heat Blast or Energy Blast increases damage reduction by 2% for 5 seconds. 4-Piece: While Ion Gas Cylinder or Ion Cell is active, Rocket Punch or Stockstrike reduce the cooldowns of Neural Dart and Sonic Missile or Neural Jolt and Sonic Round by 2 seconds. 6-Piece: Increases the duration of Oil Slick or Riot Gas by 3 seconds and the duration of Energy Shield or Reactive Shield by 4 seconds. For Advanced Prototype, you might have: Pragmatist(Based off giving utilities): 2-piece: Gives the "Pneumatic Boots" utility 4-piece: Gives the "Torque Boosters" utility 6-piece: Gives the "Overdrive" utility Striker(Critical damage-based): 2-piece: Increases Shoulder Cannon critical damage by 3% 4-piece: Reduces Heat cost of Energy Burst by 5. Critical hits cost no Heat. 6-piece: Rocket Punch critical generate an Energy Lode. Increases maximum capacity of Energy Lodes by 1. Destroyer(Standard Damage-based) 2-piece: Increases energy damage dealt by 2% 4-piece: Magnetic Blast has a chance to reduce an enemy's defense by 5%. Stacks up to 2 times. 6-piece: Retractable Blade's Bleeding does 2% more damage. There would also be: Fixer(Reactive heal-based), Physician(Critical heal-based), and Stalwart(Active Defense-based) bonuses. The item would have these as a prefix(i.E. Pragmatic Revanite Field Tech's leggings). There would also be exclusive PvP and PvE set bonuses that would drop from that Operation(Or, in the case of PvP, purchasable from a vendor in a random lockbox with the set bonus on it). These are not different for or class, but differ in Discipline(And are adaptive, and have "Main Stat" instead of Aim/Strength/Cunning/Willpower and would be Adaptive). For example: Black Bisector(Terror From Beyond): 2-piece: (Damage Disciplines)Deal bonus damage to Elite and above enemies in Terror From Beyond (Tank Disciplines)Increase threat generate against enemies in Terror from Beyond by 10% (Heal Disciplines) Increase Resource Regeneration while in Terror From Beyond by 10% 4-piece: Increases Movement Speed in the Operator-IX boss fight by 10% 6-piece: (Damage Disciplines)Increases damage to Grasping Tentacles and Hypergate Irregularities by 10% (Tank Disciplines): Decreases Taunt Cooldowns while inside the Hypergate by 20% (Heal Disciplines): Decreases resource cost of Healing Abilities while in the Hypergate by 25% The 2-piece Set Bonus is the same for all Op Set gear, but changes where it applies(For example, the Feareater set- from the Dread Fortress Op- only applies to Dread Fortress, while the Dreadkiller set- from the Dread Palace Op- will only apply to Dread Palace). The 4-piece and 6-piece Set Bonuses are there to assist with mechanics from the Operation it comes from(This system was inspired by Destiny's Raid Gear, which I thought was cool). Pitfighter(Huttball): 2-piece: Gives a small shield while carrying the Huttball 4-piece: Decreases damage dealt by flame traps by 60% 6-piece: Increases damage dealt to the Ball carrier by 5%. -Duran'del
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