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ShadowShrike

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  1. 15 character-weeks worth of conquest mats, for one 3 hour raid. And reminding ourselves knowing the following: Increased DPS may help but it doesn't negate the insta-wipe mechanics of Nightmare Nightmare isn't even worth it, dropping 220 tokens when you go in there in mixed 220/224s The only people who will find benefit are the hardcore raiders anyway, as a casual raider would still wipe to mechanics, and will definitely not spend 15 encryptions on a single attempt to learn a raid The ratio of reward to cost for this consumable is abysmally low I am making the petition, as I speak for everyone else, that if you're going to include such a consumable in the game, with the expense of such a consumable, that you make it a reusable. A reusable will definitely justify its cost, especially since nightmare is worthless to farm anyway....
  2. I don't know what's scarier. The fact that Bioware is actually doing this (no guaranteed 224 tokens from nightmare) or the fact that they aren't responding to the overwhelming feedback telling Bioware that they are in the wrong.
  3. Finally... this is far more like it. That's the endgame I'm looking for.
  4. Or maybe your tank can hold still when the cross is gonna happen....
  5. By the way, I was one of the players in an aforementioned guild on this thread who couldn't use star parse, but this was because the client was 64 bit. They have a 32-bit client now, so anyone who couldn't use Star Parse before should try it again. It runs much better on my dinosaur, and I imagine the same would go for everyone else using it. Link to site in case they update that download. Just wanted to clear that up in case any testimonies of Star Parse not working on any computers keep you from trying it out. Personally, now that I can actually use it, I like Star Parse more than parsec. I know this is a reply to a post from weeks ago on this thread, but just wanted to clear it up. Anyone who had issues before with Star Parse should try it again.
  6. I'm personally doing fine in PvP, and I use watchman and concentration. I don't even have augments. I'll admit that combat is impossible to use (at least for me) in pvp. Leap Zen, zealous strike, precisio-- stunned and worthless.
  7. I'm a bit busy :/ https://a.disquscdn.com/uploads/mediaembed/images/1685/1987/original.jpg in the meantime, here's a parse that I did in 186 gear with the following rotation (put in spoilers to prevent misinformation) From what I can gather, I seem to have a few other rotations to try thanks to this thread
  8. Reply in spoiler because of potential (although probably unintentional) derail Please focus the topic on 8 man groupfinder vs. 16 man groupfinder.
  9. I'll admit that I am oversimplifying the problem I had, but that doesn't change how useful an 8 player queue is, because at the end of the day, an 8 player GF gave you a chance to prove yourself as a veteran raider in whatever the spec you wanted to do, and ignore guild politics in the process. The problem in general honestly was never supposed to be a focus of my post, and I'm a bit frustrated that people jumped on it and started saying all the "you should leave your guild" and etc., when the real purpose was to discuss the preference of an 8 player gf queue in a low population server such as Jung Ma, where 16 player pops may happen once a day, if ever. That's what I wanted to focus the discussion on, and that was the wholehearted intent of the discussion. People just read into my example a bit much (and reading my post, I guess I'm to blame for the misinterpretation) And even then at the end of the day I can just find one of the many guilds manually and hand search for people looking for an 8 man spot to be filled (which so far is working just fine, it's just tedious as all heck).
  10. The irony is the guild is tiny. They have no reason to be picky. I've already left the guild, and probably will soon unsub unless something changes, because there's no reason for me to appeal to play endgame content and pay $15 a month if there's no way for me to get involved in anything other than Flashpoints unless I can find a guild that's actually good (which doesn't, to my knowledge, exist on Jung Ma, although I'm reserving judgement and still trying to look for one), or at the very least, a guild that knows what they're doing, and doesn't try to do prog elitism for a story mode op. Anything else I can do in SWTOR, except for PvP, can be done without a sub.
  11. You literally only can do it now if your kolto inject and surgical right on the end both crit and heal you for 14k.... .... oh wait that's not much, is it...
  12. Volatile substance can totally hit for 14.7k if you have full expertise and you hurt someone with pve gear, both your relics proccing. I'm undergeared and it's hitting for 12k in pvp. As for lethality, I imagine it's a cull that had every several pieces of it crit (with the toxic blast procs critting as well), but that's what I imagine at least. edit Looking at the math, the basic damages of my cull are 3k + 1k for each toxic effect. Then Toxic Shot adds 0.5k for each cull damage. We end up with 3k + .5k + 1k + .5k + 1k + .5k = 7.5k with none of the six pieces critting. This can get boosted by several things: Crits, assuming 70% surge rating, boost damage by 70%. Assuming all 6 pieces crit, you can deal 12.75k Targets at 30% health can take 15% increased damage. Targets without pvp gear can take up to 60% extra damage from you. Conclusion: We can probably do even more than 15k with cull on a player. Your testing on another player not yielding the damage is probably not taking advantage of 30% health, and even if it was, the chance to crit all 6 shots is about CRIT CHANCE^6. So if you have 20% crit chance, you have a 0.032% chance to crit all six shots. On a final note, this is all assuming that the "highest hit" accounts for attacks like cull that have 6 pieces that do damage individually as all one attack. Which contrary to what people are saying in here, yes, that does happen.
  13. Hoping the concealment guide comes out soon. This is inspiring me to get back into lethality operative practice, and trying to go for the big numbers with it. edit: I can grab 3.76k with 180 gear and a 192 offhand, and several upon several mistakes. I can't wait to see what I can pull when I don't blank out in the 1.5 mil parse and master this spec.
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