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sharpenedstick

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sharpenedstick last won the day on September 10 2023

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  1. Ranked has suffered throughout the years by the same poor and aimless development characteristic of EAware's tenure (and almost certain to continue under Biosword, since they left all the same time-serving devs in place). The matchmaker is horrible, and they have no plans to fix it. They were largely unable to prevent win-trading. Class balance is poor. Balance passes are rare and generally not effective. They couldn't figure out how to make ranked 8's work, so they introduced arenas. Arenas were not fun, which is born out by the fact that now ranked is gone and players can preferentially queue, WZ pops are common but arena pops take a long time (because people aren't queueing for them). Biosword doesn't even pretend they are going to put any dev resources into pvp or gsf.
  2. The renown system had issues, and I'm not sure I really want it back. However, the current system of absurdly proliferated currencies and the wretched addition of Hyde and Zeek is far inferior.
  3. Heck, that makes more sense than my smuggler somehow defeating an IMMORTAL GALAXY EATING FORCE GHOST.
  4. 99 currencies and Hyde and Zeek are objectively terrible gearing systems, but it's what we're stuck with for the foreseeable future. But please, please, please give us a convo option like "I've heard it all before" that lets us skip directly to getting the item deconstruct quest. The dialogue isn't good. The characters aren't cute. But even if they were, we don't need to hear it every time on every character. Clicking through it every time is just a chore. Do us all a favor and give us a skip option please!
  5. That explains why it failed so completely. And sadly means we'll see Biosword try it again. And again. And Again.
  6. As with most things in the SWG vs SWTOR comparison, SWG's space system was far more ambitious than SWTOR's, but it also relied on more player agency to actually create content. SWTOR was developed as essentially a Star Wars skin laid over WoW's gameplay. The Star Wars name is literally all that keeps this game alive. If it were "Space Battle" and it had "Monks" instead of Jedi and "light swords" instead of sabers, this game would fold. That's not to say there aren't well done things in the game, or that it's impossible to have fun in it. But essentially, the development philosophy that has governed SWTOR during its entire existence has been mediocre and meek. People forget this, but the game failed as subscription-only, and without F2P and microtransactions, SWTOR would have folded after maybe two-three years tops. SWG, by contrast, was amazingly ambitious in so many ways, but it didn't always deliver on the execution, there wasn't nearly enough provided content, SOE's management was so bad it is now a cautionary tale, and many of SWG's systems were beyond the devs ability to keep balanced or active.
  7. One of GSF's persistent issues is the new player experience isn't great. I frequently hear things like "oh, I tried it once and had no idea what was going on." The frequently poor quality of games doesn't help in this regard, but the difficulty in the onboarding process is its own issue. And it's one that, in light of GSF and PVP's general neglect from Biosword, is unlikely to ever be addressed. Out of curiosity, does anyone know when the last time it was that a dev actually posted in this subforum?
  8. The damage boost is mostly a noob stomper. I refuse to use it. Regarding groups, premades should just be removed from solo queue. Queueing with one other person should be allowed, and also it should be allowed to queue for premade and solo at the same time (just like how you used to be able to queue for ranked and standard pvp way back in the day). We all know premade queue will never pop because premades are just looking for easy wins and have virtually zero interest in facing other premades, but the option would be there. They really need to add some rewards to the GSF vendor, including some rewards that take 10k fleet comms to unlock. This way it will take a considerable amount of games to get them all.
  9. There are vendors that haven't received updates in years. I think the ViP vendor hasn't received one in over a decade. So the fact that the Galactic Seasons vendor gets any attention at all is already way above the curve.
  10. Is there ever too much time to spend on the forums? That's definitely true at the corporate level. One rung down, at the dev level, they're more worried about not getting fired and getting to play out their pet projects. The saddest part of being an MMO player is that you know whatever you get from devs is based on the random fancies of their minds, and only tangentially (if at all) related to the player base requests. I mean, just look at the recent GTN revision. Personally, I didn't mind it, but some people seem to really hate it, and I feel like not many people were asking for it. There are plenty of other bugs and QoL issues that seem far more important to more people?
  11. I doubt the devs take feedback from any source into much account (if any). But to say the fact that not all players are also forum users doesn't mean that forum sentiments aren't accurate. In fact, the forums have such a breadth of opinion, and support for virtually any position can be found in at least one poster, that repeated trends become notable. So the fact that the ubiquity of KOTET "bashing" was so reliable in view of its defenders is itself an indication of its reception. Nor can the non-posting population be taken as an endorsement of the game or any specific content of it. The non-forum users aren't showing their support by not complaining.
  12. I hear this asserted a lot. I don't know how true it is. I also don't know to what extent the forum population is representative of the interests of the larger community. People like you do seem to enjoy making this claim as a way to dismiss forum opinions though. But again, the devs haven't returned to KOTET/KOTEF either narratively or mechancially, so while you can rubbish the ubiquitous negative conclusion of the expac the forum users have, the proof is in the released pudding. I don't think I've ever tried to hide it. I like the people on these boards. I enjoy interacting with them. This is fun for me. It's why I don't chalk my comments full of insults.
  13. I'm not sure why you're so upset, but it is clearly impacting your reading comprehension. I said the earlier comments in the thread were lamenting the ubiquity of criticism "here," meaning the forums. I've noticed this pattern about you were you get incredibly emotionally invested and it makes it so that you lose perspective. I'm sure if you were calm, you would have caught "how ubiquitous the criticism of it is here" could have no other meaning than the population on the forums. I would never report you, absent you going on some kind of bizarre racist tirade (which I have no reason to believe you ever would). Your opinions are deeply held, and I respect that you're worried it could lead you into prohibited behavior, but in my opinion reporting for things other than legit abuse is bush league.
  14. I read it and I'm sorry you're upset that it took so little to dismiss. I can feel your frustration, and since I don't like knowing people are upset, I really do hope you can find the time for some mindfulness. The reality of the KOTET's failures are so well known that earlier comments in the thread lamented how ubiquitous the criticism of it is here. I'm sorry you were not able to muster up any factual defenses for it. Rest assured, nobody denies that your subjective enjoyment of it constitutes a defense. It is entirely valid to defend KOTET by saying you liked it. That's fantastic! I am in no way unironically happy for you that you were satisfied by what they offered. But most obviously weren't, not only for all the reasons already listed, but also because we never ever went back to it, either as a method of content delivery or as a narrative focus. That's all there is that has to be said. We both know it, and we both know you've got nothing to say against it.
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