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TonyDragonflame

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10 Good
  1. Solo queue cross faction ranked warzones will be awesome. I love swtor for objective-based pvp warzones, where all classes can shine, and solo que ranked will be really what all need.
  2. Most squishy -> Most durable 1. No escapes, no self-healing Gunslinger/sniper Vanguard dps/PT dps 2. No escapes, self-healing Commando/Mercenary 3. 1 escape, no self-healing Sentinel/Mara 4. No escapes, self healing on cd Guardian dps/Jugg dps 5. Stealth, 2 escapes, no self-healing Shadow/Sin 6. Stealth, 1 escape, self-healing Scoundrel/Operative 7. 2 escapes, strong self healing Sage/sorc
  3. Bioware remove boxes with war hero crystals schematics.
  4. reps have not brains, imps have not balls playing for weakest reps side and carry bads its great challenge!
  5. 4m is only lag distance. Also, there is delay of animation for force leap, if target move, you landing obviously 3-4m behind target. Also, for melee you must stand in front before target. You cannot attack when target behind you ever on 4m. While you will turn, target already move away on 3-4 m at least. Real melee distance - 7-10m.
  6. Since in 3.x Sentinel's Cripping Throw with healing debuff and range 10m was without any reason nerfed into 4m, I rare use it.
  7. PT seems OP? Time for nerf sorcs.
  8. TonyDragonflame

    Pubs

    Reps suck on all servers in galaxy since game release
  9. 1. Concentration sentinel 2. Vigilance guardian 3. Tactics vanguard ---------------------------------- 4. Infiltration shadow 5. Balance sage 6. Sharpshooter gunslinger 7. Scrapper scoundrel ---------------------------------- 8. Gunnery commando
  10. Commando healer have higher skill cap stay alive under focus fire. All other classes easy to play.
  11. force leap -> stun -> resolute -> stun -> stun -> root -> death
  12. Sorcs are fine, need moar buff! (got 60 lvl sorc atm and play him)
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