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emania

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  1. This is just the perspective of one of the people who left bc for the harb awhile back hoping maybe that why we left and the observations I have made since we left may help and I hope you take it the way it was intended. 1. I don't think lack of good players is the number 1 issue. I have seen players from bc do great on harbinger and can think of a whole lot of nightmare capable players that i have raided with in the past that are still on bc. You can also take a look at you're progression and pvp threads and see that they compete fairly well against a lot of other servers 2. Fail. When we were on bc we could find good players but, while working on progression we would die a lot sometimes for hours for day after day just trying to make a bit of a dent in the fight and even if people pulled great numbers on a dummy and knew mechanics they would either get burned out or disappear and we would have to start all over with someone new. You can't let failure get to you early on, if you try nightmare or hard mode, you will fail, you will wipe, and you will die a lot. Don't take it personally try to keep raids light and have fun especially while failing, I know it's hard to have a good time when you are wiping every 2 minutes but this is when it's most important to this is the time that makes the kill worth it. Try the fight learn the mechanics and then find why you are failing and adjust. 3. Lack of Experience On the harbinger most progression raiders have been raiding for at least a year at this point and so for someone new coming into a progression guild is surrounded by more experienced players to help them with there class or mechanics or strats. This is almost non existent on bc but is plentiful in bc ex-pats, I have a sentinel on bc I sometimes play on and I know Thorazine and Te'f still have toons over on bc also if you have a question about a fight we have done feel free to ask, as well as a lot of the players in guilds like sponsored by. 4. Consistent groups are hugely important. Having a group of 8 players that play together often and like raiding with each other and trust each other is crucial, you gain experience together every time you bring in a new player it means teaching strats again getting used to healing/tanking with someone new and having a new person learn to dps around mechanics. forming a group that you can raid with week after week makes progression far smoother. Finding this group is one of the most challenging things in the game and once you have it know that you do and protect it. 5. Don't hold a grudge I'm not sure if this is still a issue but I know that this game can cause a ton of drama between people and between guilds. If this happens don't take it personally the community is to small to cut off people like that so look past that troll or that ******e who ganked you on Ilum and give them a try because if you don't you are only hurting yourself. tl;dr biggest issue is getting a consistent group of 8 who are willing to fail over and over and improve from it.
  2. yes we are looking for healers as well.
  3. group 2 that's looking for dps is mon/thurs 7-10 server
  4. Nope I also can't figure out why Mithril, who left the game months ago just came back to post on my thread.
  5. Just wanted to say we are especially looking for dps for our group 2 right now.
  6. No I have seen you play lol. more kinetic ward.
  7. <Epic Gaming> Is recruiting players looking for a progression raiding guild now and headed into 3.0. We are. - 5/5 Nim DF pre nerf - 5/5 Nim DP pre nerf - Have every timed run title We are always looking for good players, but are specifically looking for dps and healers. To apply visit http://epicgamingswtor.enjin.com/recruitment Since torparse is down dps please post a parsec screenshot.
  8. Looking for a place to go when you're server hamster dies? Join <fix the harbinger> situated on scenic Begeren Colony this guild is recruiting players looking for a shelter from the harsh fate of no server to play on. - Join you're fellow harbingerians by ************ about why the server just isn't working, cause seriously it's the 6th time it's crashed this week. - 10% xp and rep bonus because we already have that many harb refugees just from the crashes yesterday. - this amazing website http://riphamsters.enjin.com/ - and a good social environment where you can interact with people from other guilds. So next time the harbinger crashes ( most likely tonight ) join us on begeren colony and be pissed at bioware with friends. also again our site http://riphamsters.enjin.com/
  9. we did 7/7 sm s&v we need a update the progression thread. http://www.swtor.com/community/showthread.php?t=763832
  10. you're bet was 5 would die to fingers before you, 4 died the first pull and none after so it was a draw at best.
  11. sm s&v yes ft. freakyD http://assets-cloud.enjin.com/users/1920961/pics/original/2910843.jpg http://www.twitch.tv/clickxx_swtor/c/5180517
  12. <YES> is selling gear and mount runs on the harbinger here is a list of prices and where you buy and here's a post about it http://www.swtor.com/community/showthread.php?t=759798
  13. But as far as i know they were not in you're guild at the time and it was nowhere stated that they were when you're kills were accepted. In fact you go out of you're way to refer to them as not in guild but in group and as "outsiders". Whether they later became members of you're guild or not doesn't matter.This would be the only enforcement of the rule in this context and therefore if changed be what you accuse it of being now selective enforcement. And yes I agree that the rules should be clarified for the next cycle of content but changing the way that this rule has been enforced on the last day of this cycle makes no sense, and the precedent is that the kill be counted. I think we would all be fine if our kill was considered unranked and give a asterisk so long as it's counted as a epic gaming kill which is allowed under this rule so under any other guilds who kill council in the next 16 hours or so.
  14. Thor man i found 3 examples of you breaking that rule as you are trying to enforce it now in 2 pages. http://www.swtor.com/community/showpost.php?p=7498258&postcount=273 But not members of you're guild http://www.swtor.com/community/showpost.php?p=7507540&postcount=276 But not members of you're guild http://www.swtor.com/community/showpost.php?p=7496649&postcount=262 That ones my favorite. it sums up my point better then i can. as freaky said it's a day before nim power drops off not a server first kill and it had one healer in it who was nice enough to fill in since ours was stuck at a wedding. This is not worth making a big deal about.
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