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Aesahaettr

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  1. As far as I can tell this site does not have a 6.0 MM guide yet. So if anyone has some general advice that would be awesome! Thanks in advance.
  2. Nope, it's awesome. It makes all zones feel relevant, I can help people without feeling like I'm basically cheating, it preserves immersion but you still feel like your higher level character is more powerful than the one you're currently levelling.
  3. I suppose it's a known issue but the HP problem of my companion does not self correct simply by swapping the stuff. It works until I get back on my mount and paf, my companion loses 2k HP again... It's really annoying especially with a tank companion.
  4. I totally feel the same than the OP. WoW was my first MMO so it can explain the feeling, the "wow"(no pun intended). But each expansion (even BC that was special) makes me feel the same as I discover it (the "omg" feeling when I first got to Vash'jir... And the goblin starting zone...) I didn't have this feeling in SwTor. Well I had it while playing the whole story of my agent (or the end of my inquisitor story) but the environment doesn't bring me this sensation... Of course the closeness of the worlds (I would have preferred about 7-8 planets after having my ship rather than 11-12, but far bigger one with more open environments). But it's not only that, KotoR, despite being so old bring me more of that feeling than ToR does... and kotor environments are little and linear. And it's not the fact that it's a MMO... I do support this game though so I totally share the OP point of view.
  5. It depends. My main character, an agent, do know she needs to deal with her companion's character so she often choose her answers either to reach her goals and please her companions. But the priority is always her own goal. My warrior do not care about his companions opinions at all so absolutely not. On the contrary, my consular care a lot about her companions. So it totally depends of the personality of my characters
  6. The only reason human are at a disadvantage in 1.2 is that they were at an advantage before by having the possibility to become every class. So I think it's normal human doesn't have more advantages in 1.2 than the presence buff.
  7. -The IA story had a pretty good reputation (considered the best of all from what I read) -The smuggler can't be Rattataki and female rattataki looks awesome (SPOILER: I didn't excpect my first companion to be one though). The general look of the IA is awesome. -the overall background of the empire felt better.
  8. I am at the end of chapter 2 with my IA (but I have not quite finish) and I never played my smuggler farther than the prologue so I can say two things: IA story is amazing. I played a 50 SI (whose story has bad reputation okay) and it's not remotely comparable. The smuggler story (for the prologue) is good (not awesome but good) but more than the story, it's the dialogue that are really cool. I think it's the difference between the two classes (IA has good dialogue but not as memorable).
  9. Yes I plan to do this too. I planned to have 8 advances classes with my 8 character and to have at least 1 potentiel heal and 1 potential tank in each faction. So far I have: -SI Assassin 50 -IA Sniper 40 all other classes to 10-15 except my scoundrel and my bounty hunter that I restarted to change their advance class. In the end I'll have a SW Juggernaut, a BH Mercenary, a JK Sentinel, a Trooper Vanguard, a JC Sage and a Scoundrel. I will probably test the trooper next. P.S. : IA story is amazing so far.
  10. You can check the skills for each specialization before choosing one in game. So I don't see why you thought sniper would have stealth???
  11. Perso je te soutiens dans la démarche parce qu'après avoir testé les voix françaises dans la bêta puis anglaises maintenant, y a pas de comparaison possible. Particulièrement pour l'inquisitrice Sith (la vo est superbe) et le smuggler male (la vf est horrible). Mais pas une fausse note en vo (dans le choix des voix, bien sur de temps en temps il y a un dialogue ou deux qui coince un peu) là ou en vf beaucoup de choses me gênent. Ah et la consulaire est super aussi.
  12. +1 swtor is obviously not designed to force the player to group, at least not until last level when there is not much solo activities left. So a player doing all solo quest in a zone but no group quest, no space missions, no battlezone and with few rest must be able to keep up with the planet level.
  13. Du haut de mon niveau 25 en deception: Trash*2 (le skill avec coup en force que l'inquisiteur a dès le niveau 1 ou 2 chais plus), shock (l'électrocution instantanée), maul (le coup par derrière) avec bien sur buff, CC et interrupt contre un élite. Depuis que je suis cette rotation (qui devient un ordre de priorité au fur et à mesure que ma force diminue), je n'ai plus aucun problème d'élite Je ne trouve pas discharge rentable à mon niveau vu le coût de surging charge (la charge deception, dps pur cac quoi), mon faible taux de coup critique et l'absence du talent qui augmente les dommages de discharge et choc en coup critique à mon niveau. Désolé pour l'anglais mais la vf du contrebandier est horrible et la vo de l'inquisitrice géniale j'ai pas pu me résoudre à le télécharger en français. edit: au niveau max, je trouve que le post it donne de bonnes rotations de ce que j'ai pu en calculer (malheureusement je manque de données fiable pour en être sur)
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