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Llaera

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    Art, video games, reading, camping...
  1. Speak for yourself. I'm excited about the patch, and I'd been having a difficult time finding fun things to do in the game. Now I'm motivated to work on my Chiss agent to try to get her to 50, because I'd love to have a Chiss inquisitor! And that doesn't even include all of the OTHER fun things included in the legacy system.
  2. They've specifically said that 1.2 will just open up current races to classes that are currently unavailable to them (when you complete criteria.) New species that are currently not playable are something they'd like to do in the future for legacy unlocks though.
  3. Inquisitor: Talos Drellik, particularly if it meant I could get a healer that doesn't use a child's body. Warrior: Malavai Quinn Bounty Hunter: Haven't gotten Skadge yet, so it could change, but so far Gault.
  4. I've seen much, much worse. Some of the hats may be a little odd, but overall the looks feel fairly consistent with the classes, and overall look better than armor designs I've seen in other MMOs.
  5. Humans unlock a presence boost since they can already play every class.
  6. Uhhh, other MMOs usually just flat out make you run back to your corpse. Hence the term "corpse run." This MMO gives you the choice of either doing that, or reviving at your corpse. Neither of these scenarios, by the way, even goes into the fact that if there's another player close-by anyone can revive you, unlike other MMOs where you usually have to be a healer to resurrect other people.
  7. At the guild summit they stated they want to do it, and that there will be an option to hide if you want to be left alone.
  8. I played KOTOR, and I'd say.... TOR. It has its flaws, but it has and will continue to improve as time goes on. I absolutely loved the Sith Inquisitor storyline, and have so far enjoyed what I've seen of the Sith Warrior, Bounty Hunter, and Trooper storylines so far. If this were KOTOR 3, it would've been 2, maybe 3 playthroughs for me tops. Not because it wouldn't be a good, but because there's such a big variation between playing Empire vs Republic, and although the non-class quests may not vary between classes in each faction, at least there IS variation in said class quests. SWTOR has a lot of room to grow, but that's exactly why I like it better than I would've liked KOTOR 3 - it CAN and WILL grow, rather than being played through a couple times and put away.
  9. If they don't know your name, they're acquaintances, not friends. It's aptly named a friend invite, not an acquaintance invite, or an old guildy invite, etc. A friend invite.
  10. According to "Jedi frowned on the use of synthetic crystals in lightsabers, most individuals who utilized colors other than red were Darksiders looking to hide their affiliations" it sounds like the only real restriction that would make sense would be for Republic to be restricted from using red, since your argument also concedes that "However, synth-crystals could be made in any color, requiring only slight adjustments of the creation process and special manipulations through the Force during the forging." Regarding the purple lightsabers, is your argument simply that they should be rare, or are you trying to state that they shouldn't be in the game at all? The argument seems a bit moot when you consider the fact that (1) Episode 1 is in a completely different time period and (2) that, as in your own previously stated argument, "...synth-crystals could be made in any color, requiring only slight adjustments of the creation process and special manipulations through the Force during the forging." So, are you trying to only restrict the Republic from using it since it doesn't occur naturally? Overall, it sounds like the only leg to stand on would be that the Republic should be restricted from using colors that don't occur naturally. Call me crazy, but I don't think that'd be a very good move, considering there are already issues with populations favoring Empire overall. Lastly, if we're going to bring movies into it again, aside from the obvious point of the game taking place in a very different time period, I'd like to point out that colors were mainly added post-production to make it easier for the audience to discern the good guys from the bad, and that if they hadn't made said changes, the lightsabers would've been white.
  11. I haven't had FPS issues, but I have had issues with loading screens lasting several seconds into space missions, which is a bit of a pain.
  12. The female characters I've played don't get many opportunities to flirt, so I have to take advantage whenever one pops up!
  13. The suggestion you put in your earlier post would require a complete re-work of the social points system. As for not liking the name "social points": it's called social points because the rewards that the points open up are completely social with no benefit whatsoever. They are essentially role-playing sets that you can wear and different-looking speeders that you can buy. They're granted to people doing quests and flashpoints because that's where you have the dialogue options, which means it's also where you're getting a very, very large amount of story, which tends to be what role-players (and others that like to have pretty outfits to socialize in) focus on. If you really, honestly want the rewards from social points that bad, do the activities that get them. Wanna know the easiest way? Run lower level characters through the first flashpoint(s). You may even make some new friends. Otherwise, keep in mind that although PVP is social, that does not mean it should grant the additional reward of social points when it already gives valor points. PVP and PVE are different, and will likely remain so.
  14. So basically you're splitting hairs over what they called it. Please realize that you're putting yourself in the same category as the people that think they should get social points for sitting around talking in general chat. PVP gets valor points, PVE gets social points. The "why" is because the points are given for different mechanics, the social points being dialogue while in a group.
  15. I really don't think his argument is off-topic. He's trying to point out that PVP doesn't get social points because PVP and PVE are different. He's simply making the argument from the point that "They're different. If you want to make PVP have the same perks as PVE, then are you willing to accept that you have to take the downsides as well?"
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