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TeoHTime

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  1. We started hard modes for the first time last week, due to people starting late and a lack of people bothering to rush to 50. (I missed the first month). Before that hardmode night, our gearing had consisted of 2 prior normal mode runs. Where we 1-shot both raid instances. We went into hardmode with a group of semi-geared casual players, most of which had more PvP than PvE gear. Our 2nd healer had dinged 50 the night before, was in lv45 quest blues and a couple of craft epics bought off the AH on the way in. Our lineup included casual non-raiders who were new to the concept of not standing in fire, and a couple of people who i could swear were using the keyboard to turn. We cleared EV up to the jungle section puzzle boss, which bugged out on us and wouldn't reset, so had to switch and go KP. We then cleared all of hardmode KP in the same casual raiding session, including a 1-shot on Karraga with several people who had never seen normal mode Karraga. I was using FRAPs, but have since deleted the footage as the content was so casual that uploading the video would have been embarassing. The collective ventrilo reaction to Karraga dying, on the first pull, was 'meh' and "hardmodes..". Next week we do "insane".
  2. In This Thread: People with poor memories wax lyrical about how things used to be, in the imaginary fantasy land that exists in their heads. Then create faulty internet arguments with their own brand of facts, plucked gleefully from the rose coloured clouds of high cow-excrement. All aboard the nostalgia train! CHOO CHOO
  3. A lack of any adequately challenging content, and a lack of any labouriously long XP/rep/grind timesink, are not the same thing.
  4. All current raiding content is trivial to the point of irrelevance. While the game probably has quite poor class balance (we'll have a hard time proving anything untill the combat log is added) there is no fight in the game right now that isn't so easy that group composition is meaningless. Maybe you'd have some difficulty if you ran with zero healers, not sure, haven't tried that one yet. In the event that you're trying to 4-man the 8 man content and actually have to worry about class composition, refer to this for melee classes:
  5. Yea that mouse smoothing is obnoxious, very first thing i noticed the first second i took control of my character at the launch of the game "*** is up with this camera". Can we add to those 2 issues, zoomed out camera with pivot enabled frequently gets stuck in mid air looking at the horizon about 20 meters above your character, and zoomed out camera without pivot enabled stubbornly refuses to zoom back out to the selected distance every time terrain forces it to pull in. The camera zoom in/out function should set a fixed distance in game units that the camera should continually return to, quickly, whenever it has to move in for whatever reason. While we're at it, why on earth is the sensitivity of camera movement tied to your framerate? Which genius thought that up.
  6. Idiots, and also prone to inappropriately assign causes and effects. You got into some groups with arseholes, but a LFG tool doesn't create arseholes, it only groups people together. Given a server-wide LFG system and a function that prevents you from being grouped with people on your ignore list, the people you will get from a random LFG queue are no better or worse than anyone you would pick up from your first efforts /1'ing in Fleet. You then have the option of friending people who you like playing with, inviting them to your group, and then using the LFG queue to fill the rest of your group up again. If you don't do that, and consequently get randomly matched with people you find less tolerable, it's not the fault of the tool. Of course, in a game with a large enough active playerbase who are all willing and able to run instances, the chances are you won't meet the same people very often. In a sense, this can mean that your actions in a group are less important because you are more anonymous. Again, this is nothing to do with the method of forming a group, it's a function of the size of the player pool. The sort of community situation where you know all the people regularly raiding, know their reputations and their history, doesn't exist in a successful modern MMO that makes group content accessible. It also never exists for the casual player that doesn't spend a large amount of time online. The lack of this type of community is nothing to do with the method of grouping people together, it's to do with the size and activity of the playerbase. This is when we get to the nostalgia trip. What most people are longing for are not 'the days before LFG tools'. They are longing to re-live a certain time where they were a very active member of a small community of people running content together, where everyone knew eachother and reputations mattered. This situation can only exist if you spend a lot of time online performing an activity that a relatively small number of people take part in, all of which also spend a great deal of time online. It doesn't exist in succesful modern MMOs, because modern MMOs like to make content accessible to their playerbase at large. So instead of only 50 people at max level actively running a certain level of content, MMOs now strive to make that number 500 or more. The nostalgic moment people are searching for won't return, it is now replaced with the guild system and raid content. It wouldn't be as good as you remember it anyway, nothing is as good the 2nd time around. People like to blame the end of these good-old-days on new changes such as LFG systems, but really it's a sign of MMOs succesfully getting more people into this content, and making the endgame community much larger. The larger community isn't as cozy, but the majority of people who never got to experience your golden days due to time constraints are now much happier that they actually get to run dungeons with people.
  7. The Forum Debate is heated, because of a minority of single issue lobbyists who have to make themselves heard whenever the topic pops up. How do i know it's a minority? Easy - because if most of the community did not want to use a LFG tool, then there would be no reason to complain about its introduction. A LFG tool forces nothing on the playerbase, it's an optional method of forming a group, ideally used to fill the gaps in a party after you manually invite your friends and known players currently available for the content. If people don't use the tool, the game doesn't change. If the majority of the community doesn't want to use a LFG tool, then they simply don't use it, and we're back where we started. The reason there is heated opposition to it, is precisely because these crusaders know that most people will use it. They'll use it because most people don't infact like sitting in Fleet spamming the general chat and whispering everyone from a /who list one at a time for hours before finally giving up on actually playing the game and logging off. It's precisely because the majority do want this feature, that it will have an impact on the game and change the way SWTOR is played. Specifically, it'll have the impact of encouraging people to actually group and play the game together, instead of just standing around and talking about it. Since this little bunch of housewives are violently opposed to the idea of people being able to play the game, they will fight it tooth and nail, and so you have this thread.
  8. So you won't have any issue continuing to manually invite people from that massive pool of potential group mates, which a LFG tool does not prevent you from doing, and will not be impacted in the slightest then. What was your argument against the tool again?
  9. *Looks at WoW* *Most succesful MMO of all time by a jaw-droppingly painful margin* Good argument there buddy.
  10. Your post does not describe the action of 'playing the game', you are describing a barrier that impedes people trying to play the game - the process of finding people to play it with. Playing the game is what happens when your group has formed and you actually get into the instance.
  11. Are you implying that anyone in this thread is still 1-49? Are you implying that making it easy for alts to find groups for content, after the initial month of the game where the lower levels are empty and underpopulated, is a bad thing? Are you implying that the levelling process is more than 10% of the current gameplay?
  12. Apparently you haven't played SWTOR. There are currently 4 locations that exist in the game for level 50 characters: - Sat in Fleet trying to gather people together in general chat because there isn't a proper grouping tool that would allow them to leave Fleet while their group forms - Sat in Fleet queueing for WZs to farm PvP gear, because it's easier to form an 8 man WZ group to gear up than it is to form a 4 man HM FP group. - Sat in Illum farming Valor while queueing for WZs to farm PvP gear - Actually in a dungeon, accessed from a portal in Fleet, because all the instances are located in Fleet anyway so there's no reason to travel anywhere in the world. Making complaints about the idea of being teleported to the dungeon by a LFG tool hilariously pointless. Oh, that's 3. My Bad.
  13. You appear to be playing the wrong game, it seems you were looking for a Massively Multiplayer Online Real-time People Gathering sim. I can deduce this by your delusion that the game is about trying to get people to join your party, instead of being about trying to fight through dungeon challenges and work together to clear content. I suggest you try Facebook instead, it appears to be the type of game you're looking for. Keep pushing that crusade son.
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