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Slashtwo

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  1. Agree, but it'd be nice to have damage numbers that were better representative of the rated population. Instead of every class averaging almost the same dps. Which just doesn't seem realistic to me..
  2. ITT: Kids bickering. Please look at my post 2 up and recreate this thread.
  3. Tl;DR This data is flawed, the team that is playing is included in every sample, thus over representing the comp. All the data and averages would lean toward the average of whatever comp was being used. It'd be nice if you would present the data again with only the opposing teams, it would give us more accurate data.
  4. The pyro / vanguard & mara / sent frequency is messed up, most likely do the OP's comp. Which is most likely pyro / vanguard & mara / sent stacked.
  5. Me too. Funny when the two most complained classes are represented twenty times as much as other dps classes. I mean, if their comp is 2 powertechs / 2 maras THIS DATA IS JUNK AND MEANS NOTHING. So the question is what's your comp?
  6. Did 900k on a merc in voidstar in champion gear in January. Breaking 500k is a challenge now.
  7. I was saying 20% to cover my bases, it's more like 100% after being lept by a sith warrior / knight. I think it has something to do with the new position fix dealing with lag. It seems that knocking a leaping target back will cause the server to recalculate its position.Because they don't have a defined position while the animation occurs. Just a guess, but the position it determines is right next to you. It seems that the ambush knockback is sometimes buggy as well, and has no effect.
  8. Rage specced juggs / marauders can leap you in cover with obliterate, it's a 10m ability.
  9. Maybe about 20% of the time I use Cover Pulse, the target gets knocked back maybe 1 foot if at all. Is anyone else experiencing this?
  10. First off, thanks for telling me I need to learn to play. Secondly: Marauders in a sense have more reduction that heavy armor classes considering cloak of pain gives them an additional 20% dr, which includes elemental / internal damage. Lastly: Undying rage is perhaps the best CD in the game, considering it's 99% dr. So yes, being almost invulnerable for five seconds is kind of a big deal, when it's on such a short cooldown with set bonus etc.
  11. What you said makes no sense, they have THE BEST defensive cooldown in the game, even focused they can still live. I'm not even sure what they are very susceptible to cc means. I'm pretty sure that every class is just as susceptible It's not like they have a larger resolve bar or anything.. You can't really justify marauders having to be in melee range for all their defensive cooldowns, dps juggs have to be in melee too, but their defensive cd's are severly lacking when compared.
  12. Maybe because they're one of the highest dps classes that also have more defensives that tank classes. That might be why.
  13. Funny that they're one of the best sustained dps classes, the relic change will only be a buff to them.
  14. Peoples point is that if you have already mod swapped, then you still should have the original mods, if you overrode them or deleted them, that's really your fault. Just grind a few rateds.. On the other hand, if you were a darkness sin, I would have no sympathy for you.
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