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Rompdomp

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  1. In random pug WZ's I am more concerned with defenders calling incs, ppl not leaving a node to chase a kill, ppl actually passing the hutball, and just understanding the basics of how each WZ works. You get a random WZ with ppl who have a general understanding of what needs to be done in what situation and your are going to win more often than not. Plus these ppl will probably be doing decent damage anyway. Plenty of bad players post acceptable damage numbers. My biggest beef is when players refuse to get a clue about what actually needs to be done. A good example is civil war when your team attacks the middle and only finds 2 enemies there. Instead of thinking wow they must be zerging snow, 5-6 guys run around while the 2 enemies just try and stay alive as long as possible. Posting good damage is necessary (unless you healing/ guarding a node/ running the huttball / whatever) but its not enough, knowing what needs to be done and anticipating what the enemy will do is the key.
  2. Giving my mvp vote to some random person is so worth it just to piss off guys like you.
  3. This^ If your playing with a halfway decent team they are gonna make the other team pay for spamming too many stuns on one guy. Plus lots of times in pugs multiple players will throw their stuns on you at the exact same time. I can't count the number of times I have had my resolve bar immediately filled by a couple of dps opening up with poorly timed stuns and leaps. If my trinket is off cd I am going to use it and I am going to get away. Even if my trinket is on cd I now have a full resolve bar in exchange for only 4 seconds worth of being stunned. If I am guarded or getting some heals from a teammate I am going to survive those 4 seconds and get away, while a good chunk of the opposing teams dps have just blow all their cd's.
  4. I'm pretty sure the op isn't saying that, he is saying that on well coordinated teams the effectiveness of cross/ off heals paired with the amount of protection you dish out via guard taunt turns rated matches into turtles because no side can bring the other side down enough to take a node. Nobody is claiming to 3v1. I do not necessarily agree with OP but he brings up a valid topic of debate.
  5. Those force fields are there in lieu of long speeder drives/runs to get back into the fray. These WZs are small, so they need them because there is not long run back to get into the action.
  6. The fact of the matter is that a single healer against any halfway decent player can usually be locked down. However, on a good team with guard, taunts, cross heals, peels, and off heals healers become beastly. As it stands now it can be a pain in the *** to solo que as a healer, but they are still extremely effective on a good coordinated rated team. If they nerf healers further (except maybe operators/ scounds) they will be almost unplayable by your average player solo queuing WZ's. I do not think it would be a good idea for the game overall to limit healers to the high end rated teams. Therefore, if this is a real problem, then the nerfs need to be directed at taunts and guard. The DR on cross heals idea is not a good idea, how would you even implement that?
  7. On Corellia Run when I que as a heals for a HM its almost instant. My tank guildies say the same thing. My dps guildies say it take about 30 minutes if they solo que. When I que with a tank its instant. When I que with 1 dps its about 10 minutes. That being said sub 50 is a whole different ball game. 15-30 minutes as a healer and hours as a DPS. Tank is still quick tho.
  8. I did come across this: http://www.gamertechtv.com/2012/bioware-insider-blames-fans-for-swtors-woes/ make of that what you will
  9. If you want to watch cut scenes that's fine, but just don't get mad when i space bar through them, afk to get coffee / let the dog outside/ whatever and a conversation choice pops up while I am gone and you got to wait on me while it times out.
  10. Stuns are a crutch? Almost everybody and their momma has one, plus not everyone uses it to kill someone in a stun lock. Lots of classes use it to get away. They are also useful for when an enemy pops his defensive cds. If every class has one and its useful to every class then its not a crutch its just part of the game. Plus, against good teams, dumb use of your stun will hurt more than it helps.
  11. Rompdomp

    PVP and 1.4

    Some actual focus on world pvp. Maybe throw in something like Winter grass where you have a big objective based battle every few hours or so and the winner gets access to a raid boss or two. Cross server pvp ques for rated and unrated. Ranked Arenas (at least 2v2 and 3v3). Some sort of ranked dueling system. A few new warzones including one that is large and has tons of different objectives with multiple ways to win (think Isle of Conquest in wow or Port scion in rift). Make it large (at least 16v16). Since the team size would not be 8v.8 it would not be used for rateds. Increase the amount of time resolve gives you immunity, but still leave snares and roots off of it. Finally come up with some cool pvp event ideas like tournaments and what not. Edit: I really like the idea for dynamic obstacles in huttball too.
  12. Yep, hes silent on it cuz hes pulling our legs. He couldn't have been kicked unless he was doing nothing and nobody would seriously be pissed about having to use a free set of gear that you can take off as soon as u leave the WZ. Or maybe he is one of those Napoleon Dynamite guys that you encounter from time to time in MMO's.
  13. I do not have a 50 merc, but I do have a V60 sage and from my observations sorc DPS is in better shape than merc dps. A good sorc is usually not gonna be locked down by 1 melee dps, a good merc can be locked down fairly easily by one decent melee dps. A sorc has escape-ability, and mobility. A sorc also brings tons of control, rescue, and is the best dps off healer in the game. A merc has heavy armor. If I had to vote for the AC that needs some love the most, Mercs would get my vote and I have never played one past 25.
  14. He was getting pressured pretty hard on that Alderan clip and he handled it like a boss.
  15. It would be hilarious if they had some sort of stealth crawl ability. You would very slowly army crawl while in stealth, that way if you wanted to use it you could spend 5 minutes slowly sneaking into perfect position. Hell maybe they could add some mud for you to crawl through on the maps. You would slowly work your way into position, target that sage healer, blow it up, and sneak away into the night. Maybe not super helpful to the team but it would be awesome.
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