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ClyntKeelan

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  1. I think it's not just exiting warzones - exiting strongholdws or flashpoints is the same thing - long lag before transition
  2. Hiya seems a bit expensive/grindy to get my alts' legendary implant levels up to 336+: it's costly to get the progression levels on the implants and that feels right - but when I'm catching up an alt, 2500 a level just takes too long - I don't think catching alts up should be so costly? easier/cheaper you make it to catch up - better it's going to feel to alt-spammers like me make em like 500 a level or something? make the progression levels more expensive if you like - but catching up should be cheaper in my opinion
  3. no servers - i can uncheck compatibility for swtor.exe but launcher won't allow me to uncheck i can only run the compatibility troubleshooter - cannot get game to work
  4. yep no servers - i can uncheck compatibility for swtor.exe but launcher won't allow me to uncheck i can only run the compatibility troubleshooter - cannot get game to work
  5. anyone else getting this - can't use GF, no guild info suddenly and no strongholds?
  6. it's not an improvement if things get worse it's not an expansion if your character has fewer abilities and less to do with them take a look at the new class symbols on the log in page and think about this - maybe if that's the best we can do we should really be doing something else? i don't want to be nasty - but come on: what a pathetic attempt really really bad
  7. yeah me too mine are there but listed as passive - how do we share these?
  8. left it for a long time 20-25 mins and came back - it let me in
  9. Hi Group Finder is galactically Borked. Trying to do tired old Toborro's Chicken takes ages to queue and wait for the right pop. Please get your Pudu together and fix this Tweepee Tai-boa B*llcrap system already. Thx Over and Out
  10. jumping back into the game after several months, trying to do new feast of prosperity missions - you have gated completion behind primal destroyer? and that thing has a 2hour respawn? is it not self-evident what a failure - an abject and total failure - of game design that is? can we REALLY not do any better than that? really?
  11. hammer station hammer station hammer station hammer station hammer station hammer station hammer station HAMMER STATION IS MINE hammer station hammer station hammer station THIS IS BATTLELORD KRESHAN hammer station hammer station help help me hammer station hammer station run over the bridge run over hammer station hammer station hammer station hammer station please... please... no more dear god no more
  12. yeah - good point although even if i'm in ranked i would like to make some kind of progress towards something even if i lose, to be honest - i don't ever want there to be a complete lack of dopamine trigger
  13. Interesting reading the comments here - we have 2 sides; i) players that like the system that has no rewards for losing (and thus discourages bad play) ii) players that like a system where they make progress towards a goal even if they lose a match Personally, I still like to pvp, but the new system feels harsher - it feels harsher to lose because it feels like totally wasted time. And we are already (psychologically) averse to losing; look up 'loss aversion' - we hate losing MORE than we like to win. It's been my experience recently that primetime players who decide they're on a losing team start abandoning the match LIKE CRAZY - I've been playing since early access, and I've never seen matches abandoned so quickly and by such a large proportion of players before. Pulling a win out of a hard-fought losing match is definitely my favourite thing in pvp, and I think discouraging players from investing time into a match they MIGHT lose - is a bad thing.
  14. Must be a bug - just deciding to change the rules and delete a bunch of content from old flashpoints is just stupid. Right, devs - that would just be STUPID, right? So this is just a mistake...
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