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LilSaihah

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  1. Very exciting! - Some kind of effect that backloads the damage of our two DOTs would be a very good idea. Reduce the damage across the board by something like 25% but each tick increases the damage dealt by 10-15%. - Reduce the duration of your DOTs by 33% but increase the damage by 33%, for solo-oriented players. - Reduces the duration of Weakening Shot or increases the cooldown, but also increases the bonus damage it grants. - A piece that lets your Orbital Strike apply your DOTs, so you can use the cooldown with target switching or just make fight openings a little bit slimmer. Or a Cull-style bonus damage effect for Orbital Strike? - Replace your Corrosive Grenade with Corrosive Mine. Exactly the same skill, but if it doesn't deal any damage on anything at the target area, it creates a mine instead.
  2. There's a case to be made that it is. I think it is mostly a player population issue though. Because there are fewer players, you more often get into unfair, discouraging matches in which you don't have an opportunity to learn. To a degree, yes. Only one ship that I enjoy flying (Jurgoran) is viable. The other ships I like flying are not viable. No, I don't think so. It would be fun to see though. Major. It is impossible for me to find a match without going across servers at my 'reasonable' playtimes (Oceanic). I would likely play SWTOR a lot more if finding a GSF match wasn't such a pain. Very minor. This isn't something I have an issue with.
  3. I'm just gonna do a very quicko response. Other people know way better than me so I'll let them address how this should be changed but if you're looking at a general idea of how people feel about the game this might help. Red needs buffs and are completely unusable at 'high' levels of play. Yellow may need buffs, but is on the cusp of being good. You have a reason to slot these ships. Green is fine as they are. May need nerfs. You can't go wrong slotting these ships. T1 Strike T2 Strike T3 Strike T1 Scout T2 Scout T3 Scout T1 Gunship T2 Gunship T3 Gunship T1 Bomber T2 Bomber T3 Bomber I haven't played in a while but this is the feeling that I've had about the game when I last played and I don't think anything's really changed. The only note in particular I want to make is that the T3 scout is at the very bottom of what I'd consider marginal. You have a reason to slot it... But optimal play is to launch your speed aura and then soduko.
  4. Dunno about the other stuff but I like the idea of giving all primary weapons to Rycer and all missiles to Quell. Those seem like changes that wouldn't take a lot of effort to implement, and therefore perfect for GSF.
  5. All good changes. Definitely encouraging. Here's hoping they keep it up.
  6. I don't think this does anything. When you have servers which only have maybe two dozen people with skill levels across the entire range, this just increases the time it takes to get into an ultimately unenjoyable game. As far as I can tell, the population problem has two answers- either you condense all regional servers into a single megaserver, or you implement cross-server queuing. And I am not certain why they would not work towards either of these seeing as they benefit all multiplayer forms of content, not just GSF.
  7. I don't think it's really fair to say that any of these are poor sportsmanship when the game isn't helping in these avenues. People don't know how to teamwork? Understanding how to soloq teamwork and pick where you're needed and where to go is a learnt skill. Communication is difficult to track when you're in actual fights, unless you're on voicechat, and the game doesn't have that. Not letting players level up in the system? This isn't the players' fault, it's the system's fault. Spawncamping/triplecapping? Spawncamping should be addressed directly with more spawnpoints. Triple capping- if you're not supposed to triple cap, why are there three points? Don't pile on the score? The score is supposed to accurately represent how the match is going. The only really fair one is 'don't abuse new players' which is a bit obvious.
  8. I mean I'm happy to keep playing on my Thermite Bloodmark but I think you might be being a little bit hyperbolic.
  9. I'm fond of Charged Plating Quell. Run in, pop plating, start blasting him with HLC & a missile rotation. Helps to avoid the issue of enemy gunships sniping you to protect the tick.
  10. No seismics? CHARGED PLATING ERRYDAY
  11. Why would you want him banned? The entertainment he provides is definitely worth the price of admission.
  12. X-server's been said so many times. For a reason! It'd be amazing. This would just change the argument from "gear is too powerful" to "gear on the Flashfire/Mangler is too powerful". Slightly more cogent, but not by much.
  13. I would consider using Alacrity. CD reductions affect everything your companions do as all their abilities are tied to their CDs. More taunts is good.
  14. I am quite happy with the current difficulty level of HM flashpoints, personally. I don't believe that tac points need much of any changes. If anything, they might benefit from their mobs being set to level 60; that would probably alleviate a few things. They do seem a lot easier than the Czerka tacticals, though. I suspect this is because the silver/gold mob count is reduced because it needs to run double duty as the solo instance. I think probably making a hard separation between solo and tactical modes would be a good idea.
  15. Why stop at refunding training costs since 3.0? Let's refund all training costs ever!
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