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DoubleDoom

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  1. Considering that Wardens is full, that would require kicking of members for it to happen. So, i suspect it will not be possible beyond a small number
  2. Just pointing out that the EU is a bureaucracy and not a country or a continent. There are a number of countries in Europe that are not members of the EU and another soon not to be. So, its not just those in the EU that lost play time. Others in Europe did too.
  3. New with patch 5.4. There is a mk2 schematic for adrenals, stims and medpac at the vendor outside Umbara flashpoint. The old reusable stims etc, did require you to have biochem until they abolished them. It turned Biochem into the main crafting skill. For those raiding, you would save a lot of credits. Not so much with current level stuff, which is cheap but better than nothing. I like the reusable stuff but there really ought to be something for each crew skill to not disadvantage the other ones. If the reusable grenades were back, you would have to choose between bio or cybertech (and cyber tech is by far the best crew skill in terms of useful stuff it can make)
  4. Group finder putting people in different instances is happening on veteren mode as well.
  5. It is good to see the return of reusable stims, adrenals and medpacs with 5.4. However, it is a shame that they are, again, limited to having biochem as your crafting skill. Originally, the reusable stuff was pulled as too many players were going with Biochem and it distorted the crafting. Is there not a risk of that happening again? I am already toying with the idea of moving two more chars to biochem now. Also, is there a plan to return reusable grenades too?
  6. The worst part of this is that it penalises people that are doing things correctly. For example, if you have bought a crystal or tuning that costs cartel coins and then have unlocked it account wide using cartel coins, you still cannot use these in legacy weapons (as a passive blocker as who is going to pay over 7000 credits per tuning/crystal to remove them each time the play)
  7. The command boosts consumables that were in place before the patch have been removed post patch. i.e. if you were 1 hour into a 3 hour consumable, you would expect to log in and see 2 hours remaining. However, when logging chars after the patch, the boost is missing from the buffs. This has been checked by multiple chars on my account and by other players in our guild who have seen the same. I had two 100% CXP boosts on chars which have gone.
  8. Spoken like a player who doesnt do NM operations (cant really call them progression raiders any more as lack of content means nothing to progress onto. Just the return to attacking the same bosses with slightly different class abilities to trying a different class knowing you will be stuck on that class if you do as it will take too long to gear another one). The RNG element of drops hits endgame raiders hard. It will finish some teams or condemn them to HM for a long time (if they choose to stick around). The binding of gear to specific class is a big issue for endgame raiders as many would have multiple chars to raid on. e.g. scoundrel heal, commando dps and Vanguard tank. You can only gear as you play. So, grinding multiple chars to get them capable of NM ops is going to take a long long time. The 4.0 method gave out BIS gear far too easily. 5.0 has gone the other way and made it far too long. I actually like the command xp method. Hitting a new level and getting a drop is exciting. However, that excitement is over seconds later when you open the crate and either get rubbish or the 20th head piece you have had for that role. Ok, it makes the excitement of getting a piece you need greater. However, will you still be in the game by the time your character is geared enough to do NM content? A better solution would be to have a stash just like the cartel packs. It binds on the char (with the appropriate set bonus of the char) that you draw it out of the stash on. So, if you get you 3rd Headpiece, you could leave it in the stash and draw it out on the your 3rd char. Crafting is not good enough but that really isnt an issue as everyone is poorly geared now for NM ops. Serious raiding teams overcome that easily enough if its only one person and doesnt happen often. There is always a delay after expansion to be able to build up gear to be able to do NM again. This time around, you could be looking at 6.0 before you can do NM ops on multiple chars. Activities like NM ops you mean? except you cant do those. Everyone is wrong when it comes to posting on forums.
  9. And I have probably just lost early access as my card number changed and payment was not made. I input the new card details as soon as I realised and made payment but the game showed I was not a subscriber for less than one day. So, not continuous. I hope there is some grace period applied to allow for payment issues, such as expired/changed credit cards.
  10. I popped on TOFN the other day on my sole remaining char on there (retained only to keep stronghold config). it is really dead on TOFN. Can't have been helped with two of the biggest guilds left on TOFN (Honour and Outbreak) moving during the 90cc period. To be fair to bioware, they did sign post the price change and gave enough notice. TOFN was already heading towards death and you knew outbreak and honour were going. Yet despite this, less than 2 weeks ago, you made a decision to stay.
  11. Just in a warzone with him and can confirm he was using speedhack again. Its been reported but the fact he is still around using speed hacks suggests bioware dont care
  12. Not at all awesome. Twente, the GM, is a speed hacker. Lets hope bioware take action as you have been reported.
  13. Twisted team have one space open for progression raiding. We are looking for either a DPS (ranged or melee ) or a tank for our 8 man team. We have 5/5 on NM DF and 4/5 on NM DP. An experienced team who were 4/5 on both pre nerf. Raiding times are Wed, Thurs & Mon 8pm-11pm UK (although we have scope to adjust a little earlier if required). Teamspeak use mandatory and English speaking. Outbreak have multiple raiding teams and are also looking for players who are endgame NM capable but cannot commit to a raiding team but are able to do the odd night and happy to fill in for people who cannot play on a given night (i.e. not commit to any one team but be cover for all our teams for holidays, absences etc) You can contact us via our website: http://outbreak-guild.shivtr.com/ or in game doing /who outbreak and look for the following players Doom-xxxxxx, Damiam, Chicken, Silverwings, Stellina, Valentina
  14. Getting 180 gear is easy. Moving to NM (especially pre-nerf) is a different matter. There are not many guilds that can put out a NM raiding team, let alone two and there are a small number of players out there who have the ability but there are not 8 of them in their guild. Those players may jump at the opportunity to move into NM quality team for progression.
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