Jump to content

bodhisattvasw

Members
  • Posts

    103
  • Joined

Reputation

10 Good
  1. Umm not true.. 5 wipes in one and I was out 45,000 credits. Do the math, it's quite easy to blow through 100K+ every few FP's if you wipe. Costs are outrageous right now, and it is retarded.. Really. Payouts are crap, risk vs reward is NOT there, and it is ruining this game, driving people away.
  2. 61-66 tank? LOL I tanked them easily with a 126 ranked, then it became noticebly easier at 136, now at 146 it's pure cakewalk, I rarely drop under half health and that's if the healer is asleep. You can easily pug these hard modes these days.
  3. Bump.. Are the devs aware of this oversight?
  4. Agreed.. They aren't hard. I took my tank from 126 rating to 146 in 2 days, gear drops were fine, comms were fine.. Granted they SEEMED hard at 126 with guys that weren't geared. But get even slightly geared dudes in these, and will you destroy them. A couple of dread DPS and the bosses die before 2-3 skill cycles. It's ridiculous. Hard Modes in Rift were very hard at first, but gear progression made them trivial. So everyone went to 10 man raids for gear, which were hard at first, then become trivial. If anything they need to add 'really hard' modes in ADDITION to the hard modes.. More progression... Flashpoints Tier 1 Flashpoints (hard) Tier 2 Flashpoints (very hard) With equivalent rewards in each, and yes the blue gear MUST be removed, it's not even fitting for companions.
  5. The PVP relics will actually be quite good if they remove the expertise, and boost the stats. My guess - they forgot to do this. Which is really odd because if you play the game you'd see this immediately, and know this should be part of the change over. Overall I am happy with the stat boosts on my War Hero stuff, I basically have a 146 rating now across the board, with stats that are quite close to Basic, and better than Classic (somewhere in the middle). Which is perfect, as I can skip the classic stuff now and move right along. So any grinding in PVP actually paid off, as you have T2 gear now, and it is fully usable in PVE+PVP. The only peopel I see complaining will be ones that relied exclusively on outgrearing their opponents, and well.. Those kids can quit the game for all I care. Let's fix the relics BW... Sheesh.
  6. You guys got armor, weapons, and implants. But forgot to program in the change for War Hero/EWH relics. They still have tons of expertise on them.. Slight oversight, but really?
  7. Like the 'everyone gets trophies and ribbons' at events, competitions now, right? Ugh... Is this our future?
  8. To me this was a huge waste of programming/developer time. What's the point of them? What's the point of them in ANY game? I never understood why they mattered, and why people cared about them. It seemed to me that OCD people, with a form of mental illness were obsessed with 'collecting' this kind of crap. "Collector" personalities are a form of mental illness - by the way. About the most I have seen from achievements is a form of bragging, but again nobody cares. I knew a guy in Rift that collected every mount, and of course you can only ride one at a time, but he is mentally ill and requires every single thing to be complete. But he also spent 10-12 hours a day gaining achievements, and I am absolutely unable to understand WHY. So why cater to a extreme minority in a game by devoting programming/development time to such nonsense?
  9. Who the hell cares about achievements???? If you care this much about them then you need some help man. I never really understood achievements, I could care less if I get one. Nobody sees them, they aren't even good for bragging rights because nobody cares. So what's the point? I think people so enamored by achievements have a form of OCD mental illness..
  10. PVP is awesome now. Anyone that says otherwise is likely upset they can't own undergeared newbs now. Tough luck kids.
  11. Cross server PVP queues are a MUST. Anyone that says otherwise, doesn't PVP, or likes to own the same newbs day in and day out. I want instant queues, and cross server brings those. Everyone agrees. These whiners saying it ruins communities are hilarious.. HILARIOUS... Rift had cross server PVP and it absolutely ENHANCED community if anything.
  12. Actually, the highest skilled pvp MMOs of old, didn't rely on gear, it was skill.. Meridian59 everyone basically had the same gear, with at best slight variations. PVP was insane, intense, and amazing. They didn't have levels, rather "HP", you started at 10hp, and went up to 100hp. But a 50hp guy with touch of flame could drop a 100hp dude in battle if he had skill. The 50hp guy had the same gear in general, it was all about skill and class speccing. MANY (if not most) of the best old school MMOs functioned in this way.. DAOC (early on) for example, virtually everyone was in the same sets of armor/weapons by max level. So it really came down to skill, and DAOC early on had what most feel was the best PVP ever. Then the 'gear' infatuation game along, and literally ruined it. The gear infatuation needs to die a quick and painful death, it's usefulness has been outlived by a huge margin. The number of games ruined by excessive gear discrepancies is quite long. Warhammer was destroyed by Gear-Flation. It is literally IMPOSSIBLE for anyone to catch up, and anyone coming into the game has no hope in ever having a fair fight. The end result is, people quit, the game dies. Same with Rift, nobody in their right mind would grind out to the higher ranked gear because it is too painful to experience the lower ranked face stop. As a result Rift has failed, the game is dying, and they've removed all focus from PVP and closed down the PVP servers, and removed daily quests, and basically shelved PVP.. It's too broken, and as a result they lost their PVP players. Gear-Grinding doesn't work in PVP, this has been well established. The primary reason is it creates imbalances that can't be overcome in a competitive game. F2P model has done wonders to bring back fairness in all games that have the model. Guildwars 2 did wonders for showing you don't need insane gear-flation, or crazy gear progressionto keep people pvping, and playing. Star Trek Online had PVP issues because some folks had Jem'Hadar ships and destroyed people. The fix? Give everyone an equivalent ship to Jem'hadar for christmas, and end the gear gap! Right now you can enter STO, and within a week or two 'fully compete' in hardcore PVP against anyone.. That's how it should be. SWTOR is moving in the right direction, and Hickman is a genius with this latest patch. My guess a lot of hardcore kiddies are butt-hurt now that they don't have legions of recruit geared softies to take down.. My advice is - live with it or move on, it's not going anywhere.. If you can't compete on a 100% even playing field, find a few game.
  13. No they should not, and this is exactly what is broken in many MMO PVP. Warhammer was disastrously broken in PVP because of gear gaps, and Hickman knows this full and well. It basically destroyed the game. Imagine having characters in the game that can take on 5-6 other people quite easily, and how this will deflate the fun for virtually anyone trying to compete. Rift had similar issues, and desperately tried to fix them - and never really accomplished this. You had RR80 people instantly killing RR40 people that did nothing wrong other than try to play the game as it was intended to be played. They lost hundreds of thousands of players because of the insane gear gap between new max level players, and existing ones. This of course was FUN for the RR80's, stomping face of the newbs. But it drove off important paying customers. SWTOR had a huge issue with gear gap and level early on. Remember? Some folks rushed to 50, and were placed in warzones with level 10's. It was not pretty, and drove off legions of customers. It is one of the reasons I quite the game early on, and I guarantee hundreds of thousands quit for this reason. They added in a bracket for 50's which solved PART of the issue. But the bolster still was not effective enough to compensate. I suspect the reason for the rage right now is a lot of people that were used to stomping face, aren't doing it any longer. People that relied on gear to faceroll, aren't facerolling anymore, and are angry. A lot of hack-like guilds with premades are having immense trouble facerolling in 50+ PVP right now. On my server it was hilarious to watch 'Smell my Finger' get their arses handed to them all last night in 50+ PVP. Where the bolster is effective, and working. However these same guys were destroying pre-50 PVP last night because they 'abused' the naked mechanics. The answer to cheaters like this is a 'normalization', and then skill becomes a primary factor, and people feel SATISFIED over battles. When it is gear based, people don't feel satisfied because there are always kiddies that mini-max gear to take advantage of others. Guildwars2 and other MMO's are setting the standard with normalized PVP and Cosmetic gear advances. Putting the fun and challenge back into PVP by making it skill based, rather than gear based.
  14. No they should not, and this is exactly what is broken in many MMO PVP. Warhammer was disastrously broken in PVP because of gear gaps, and Hickman knows this full and well. It basically destroyed the game. Imagine having characters in the game that can take on 5-6 other people quite easily, and how this will deflate the fun for virtually anyone trying to compete. Rift had similar issues, and desperately tried to fix them - and never really accomplished this. You had RR80 people instantly killing RR40 people that did nothing wrong other than try to play the game as it was intended to be played. They lost hundreds of thousands of players because of the insane gear gap between new max level players, and existing ones. This of course was FUN for the RR80's, stomping face of the newbs. But it drove off important paying customers. SWTOR had a huge issue with gear gap and level early on. Remember? Some folks rushed to 50, and were placed in warzones with level 10's. It was not pretty, and drove off legions of customers. It is one of the reasons I quite the game early on, and I guarantee hundreds of thousands quit for this reason. They added in a bracket for 50's which solved PART of the issue. But the bolster still was not effective enough to compensate. I suspect the reason for the rage right now is a lot of people that were used to stomping face, aren't doing it any longer. People that relied on gear to faceroll, aren't facerolling anymore, and are angry. A lot of hack-like guilds with premades are having immense trouble facerolling in 50+ PVP right now. On my server it was hilarious to watch 'Smell my Finger' get their arses handed to them all last night in 50+ PVP. Where the bolster is effective, and working. However these same guys were destroying pre-50 PVP last night because they 'abused' the naked mechanics. The answer to cheaters like this is a 'normalization', and then skill becomes a primary factor, and people feel SATISFIED over battles. When it is gear based, people don't feel satisfied because there are always kiddies that mini-max gear to take advantage of others. Guildwars2 and other MMO's are setting the standard with normalized PVP and Cosmetic gear advances. Putting the fun and challenge back into PVP by making it skill based, rather than gear based.
  15. I am wearing Cartel suit with Tionese mods in it. What I noticed is, if I remove my War Hero, my stats go up. Which I think is where the bug is. However I am still using war hero without feeling underpowered. But I did see the 'average' damage in WZ's go up.. I thought I was doing well at 300,000dmg, but then I saw a whole bunch of toons doing 500,000dmg.. Hilarious. I guarantee they weren't war hero toons. If anything, the bug is the way it handles war hero gear.. Just taking off a War Hero relic bumps me up by 2500 hp. Which is pretty stupid.
×
×
  • Create New...