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cwilsonafr

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  1. I only partially agree with the OP, and that is minimal. I have a LvL 50 Grd in Vig, barely any PvP gear, (although the rest of my gear is orange modables w/purple 48+ inserts) and valor ranked 43. I usually come in around 2nd or 3rd in kills, damage and medals in WZs. However... I have to work my but off, and a lot of it depends greatly on timing and situation (defensive buffs off CD, team heals, ect.) I will get eaten up by a pair of BMs at once or even just one skilled one (usually a sorc or op). But all in all, I do pretty well. That being said, I also have a level 43 sent, and a level 13 Smuggler. My Sent does great damage but is extremely squishy if my defensive buffs are on CD. I still do well with him, but what tells me that the knight class needs some work is when I play WZs with my meager little lvl 13 smuggler. I will literally take 1rst or 2nd place in kills, and damage on almost every huttball game and no worse than 4th on the others, all by taking cover and spamming the same 3 or 4 attacks. I can't win as many 1 on 1s against higher levels, but its ok. Basically, I have to work WAY, WAY, WAY harder to achieve the same success with a Jedi Knight, even at higher levels with good gear, than I have to with a low level smuggler with blue gear in WZs. THAT IS THE IMBALANCE. Player skill matters. Spec build matters too. But the consensus seems to be that the knight class is way harder to learn, and to be effective than most other classes and I agree. Can you be good or even great? Yes. But you will work harder than the other classes to do so. And yes OP, your rotation sucks. You'll do even better than you claim if you fix it. Begeren Colony- Kights of Coruscant: Arturius 50 Grd, Valens 43 Sent, Jiraiya 20 Shadow, Ocelot 13 Smglr
  2. What's most frustrating is that after 20 pages of this thread, we have yet to get a single reply from anyone from BioWare on the issue while other threads get replies on cosmetic and UI issues that don't actually affect gameplay.
  3. I feel your pain. I love my sentinel in PvE, but its like I said before, He is over leveled for the content and loaded with gear. One thing I forgot to mention is that from an early level, I noticed that my Kira was consistently dispatching foes faster than I was. Maybe I was still learning, but that lead me to changer her role completely and it has paid off. Her main starting stat is willpower. Which would be great if her force powers were all that useful or could heal. But since she mostly just hacks away, I re-modded all her gear as a dps melee. Call me crazy but it works and its help get me through the tougher content. As far a PvP, I only really even attempt it in with my guardian. I focus on guarding a healer who in turn, heals me. I don't get a lot of points for damage or kills, because guardians don't do a lot of damage in that stance compared to others. But soaking up damage so someone else can kill my target is about all Knights are good for in PvP. And that's only in 2 of the 3. You are totally worthless in huttball unless you camp near the fire pits and try to either stun people in them or push them off ledges. But unless you're a level 50 with maxed out top level gear and all that, you aren't killing much. When the warzone stat tracker comes online, everyone will be able to see just how un-ballanced it is for jedi.
  4. First, I want to say I have read every single post. Second, I have enjoyed my experience playing so far immensly. But that doesn't mean I didn't feel there were shortcommings or flat out fails. I wanted to get the largest sample of experiences to compare to my own as possible and it seems very clear to me there is a very clear problem with the JK class, specifically the sentinel. I didn't struggle so much as some in the leveling (currently 37) but looking back I realize I put an extraordinary level of effort into prepping and equipping him. My first toon was a JK/Grd artificer (also at 37) and I spent nearly every credit I made on ensuring I had the best possible gear at each level. My sentinel is also a very high level biochem, which allowed me advanced reusable medkits, stims and adrenals that I used in nearly every fight. Add in being over leveled due to space missions alt missions to earn enough credits to push 4 crafting skills on 4 toons to provide gear for the two, and I ended up working way harder than I now realize I should have. Then, when I finally had great gear and had gotten (what seemed to me) pretty good at playing as a knight, I tried out PvP around level 35. To say I felt like a sheep in the wolf's den is being modest. Everything that has been said about being constantly stunned, snared and kited with no real way to even the playing field is true. As a DPS focused character I shouldn't feel hesitant to go one on one with a BH or Agent. Yet I watch as level 20's and 30's of those classes execute far higher level knights like younglings. I don't even try to take on an inquisitor if they are 30 or above. I die. Period. Unless I'm playing with an experience high level guardian or healer type who does nothing but keep me alive while I damage. I die. Its simply not "balanced" as BioWare intended when a ranged focus class can kill me just as easily up close as they can from afar. I CAN NOT close the distance with leap if they are in cover and my boost and buffs are too short in duration and too long in cooldown. It's gotten to the point I only play enough pvp to get my 1 daily win and move on. You all can argue about who predicted what and who's experiences are more valid. But it seams to me that enough people playing feel that the Knight class IS in some ways broken/underpowered/unballanced- whatever you want to call it. And yes, it is frustrating that the Devs are quick to reply to post complaining about the cosmetic atrocities of PvP commendation gear, but not the unbalanced game play of the single most iconic class in Star Wars. Period. The Jedi Knight IS Star Wars. In Galaxies people complained the Jedi was overpowered, so they changed it. Now people are complaining that their Jedi, who is supposed to be an overwhelming force, feared and respected across the entire galaxy, is getting squashed by EVERYONE. Knights, even dps should have all kinds of powers, but don't even have push? The most basic power ever? Its a powerful close range fighter with high mobility? It should be, it's supposed to be... but isn't. Balance, BioWare doesn't just mean comparable damage outputs across all classes. It means comparable overall EFFECTIVENESS across all classes. BH has hi dps at range and AoE. Fine, but that means that if a force powered lightsaber wielding mele specialist get up close, they should be dead. Since I have NO chance against him at long range, he should have NONE against me at close range. That's balance. And this example is replicable with the other classes as well. They ALL have a far more effective ways to kite and bind and stun (all while damaging) a knight, than a knight has to in being able to effectively break free, close the gap, and stay close long enough to matter. It doesn't matter how much damage your rotation yields if that sorcerer can just keep you at distance and fry you with lighting until you die or he gets bored. And for those you about to say L2P Noob. Hold your tongue. First off, BioWare was very specific that they wanted this game to be playable by more than just the hardcore. And even if I was a completely green, the learning curve isn't so hard that it would matter in such high levels. There was a comment earlier about a comparison to the champion class in LOTRO. I have played that since release and also have a mele champ. The sentinel IS harder to learn and even more difficult to make effective in PvP against competent players. A well equipped and experienced champ in LOTRO will tear through most classes at close range because that's what they are meant to do and do it. Knights sacrifice survivability for higher damage output, right? But it seams like all they have done is in fact, become squishy as many have stated. This is my experience and my perspective. I respect all of yours and like I said, read each one. BioWare, please make the Jedi Knight classes like they are supposed to be. The formidable, powerful, and iconic characters they are SUPPOSED to be. Any non-mele DPS focused or Tank SHOULD run in fear from a mele dps specialist, just like a they are afraid of being kited and killed from long range. It's the balance you advertise yet are failing to fulfill. I expected bugs and flaws during the early weeks. So I'm not surprised or even upset. Every game like thins has them in some manner. But if you fail to listen to the people who play, who you made the game for, then you will fail, and this game will fail. And that starts with responding to your players' issues.
  5. I have to say I completely agree with most people here that the PvP armor options are terrible where the Jedi are concerned. I've seen some of the Sith gear and its pretty awesome. A Jedi, especially a high "ranking" one, should look the part. Not to mention that by the cannon, they are simplistic and modest. Why can't we get some stuff that looks like what they were wearing in the Hope/Deceived/Return Cinematics? Robes on top, armor underneath. Maybe an option to wear the hood up or down.They should be nimble and classy but modest. Not covered in gold metal with crappy helmets. And what is with all these "goggle" options for head gear? Has anyone ever, seen a Jedi wear such things? The bands are kinda cool, but goggles? Just my thoughts, but I find myself going to great lengths to get high enough level mods for orange gear that I like so I can avoid that kind of high level ugly gear.
  6. I've read most the comments and try to see things from both sides. The problem as I have experienced it is basic. The buffs they use to balance PvP in the warzones are NOT working. I'm only a level 36 sentinel, but I have put a great deal of time into getting as good equipment as I can. Most of my stuff is far better than the average person of equal level and I am constantly inspecting others to see how my stuff stacks up. My mods are mostly purple with a few blue and always kept up to my level. I expect to have at least a fighting chance in the warzones but am constantly and consistently proven that I have NO chance of survival against level 45+ player unless I have one on my side keeping me alive. A level 50 Sith Sorcerer started gunning for me when she realized her lightning could kill me flat out in about 2 sec no matter what I did. I watched a Sith Juggernaught walk from one end of the hut ball area to the other with the ball, with every single player on my team wailing on him, and he barely took a scratch as he strolled in for his 6th point. Then considering as most have verified that the population is very heavily Imperial, each warzone match usually has at least 3 or 4 imperial members at level 50. All I'm saying is that the higher levels have such an incredible advantage that it takes away from the fun of the game when all you do is die and lose. Their abilities are maxed and so is their gear. So I"m all for a separate bracket of some kind unless they find a sway to properly scale players evenly. Not just damage and hp.
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