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Kororo

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  1. http://www.fryingtime.com/?filename=combat_2012-04-13_17_33_32_987535.txt thats what i parsed as deception without raid buffs on the dummy should be similar to madness disregard didnt realize this wasnt an ops dummy had a madness sin parse and he did 1360 with out crit buff over a 5 minute parse O_O
  2. if your going to dps play the tree thats most fun both trees dps is close enough that it wont matter since there aren't any extremely tight dps races in this game. However, don't expect to be awesome at dps in a pve setting as a tank spec just because you get a lot of damage in warzones from your aoes.
  3. how much does you massacre hit for? im wondering how high the damage can scale for massacre.
  4. well its getting easier and it might be more op in pvp than annihilation especially in void star
  5. I dont get why people keep saying marauder is hard to play. Annihilation is really easy for me personally. Carnage isnt too much harder, and while rage was the hardest to play its getting buffed to the point of easy mode in 1.2.
  6. to get most damage you should only use grapple to grab someone into a pack of other players to get the most damage possible. Assassins get a gap closer every 30 seconds and can spec for 20 without losing damage where as we would. They also can spec tank do ridiculous damage and get pull which is basically grapple. They also get an awesome ranged slow that lasts a decent amount of time. Marauders get charge which can be off cd every 12secs they also can have up to 3 slows. Juggs get 15 sec charge and aoe slow and roots and stuns. So yeah in comparison to other classes its like we have nothing for a true gap closer for pyro which is why the tree has decent ranged attacks. The reason I think pyro is hard is cause of heat management is much harder to deal with than warriors agents and inquisitors. This makes for a rotation where I have to use my basic attack more often than I'm use to playing other classes. Atleast so far leveling up to 34, but at this point I don't think theres going to be any major changes to how I vent heat so my rotation is pretty similar to how it will be at end game I think.
  7. Ok there are three proc based abilities rupture berserk retaliation there are no proc based attacks you should be paying attention to except berserk (which you barely even have to look at since its off the gcd meaning you can spam it at the same time as your attacking and you build fury at a ridiculous rate to the point its up every 15-20 seconds making it more like a cool down ability). If your using retaliation your bad since its a dps loss for the amount of rage it costs and it really should be a jugg attack since it procs based on parry and the points you spend in buffing it can better be used elsewhere. That leaves rupture. Its the easiest ability in the world to know when its up. ITS UP WHEN THERE IS NO TEXT COUNTING DOWN. You'd have to be bad to not keep track of your rage and see the lack of giant numbers counting down. Being a marauder takes no thought. You have enough defensive cool downs to make tanks jelly and you heal more than madness sins and darkness tanks. You also heal your party. You get frenzy which gives you 30 stacks of fury and in annihilation you get that cool down reduced making it an even easier to spec to play. Carnage on the other hand it much harder to play because of the lack of heals, and the fact that your cool downs dont line up even in 1.2. since you want gore and blood frenzy up at the same time you force scream it gets hard because force scream's cd is shorter than gore so theres little point in even speccing into lowering its cd
  8. I hate to break it to you but annihilation marauder doesnt have the most skills. I play a 50 deception sin and 50 annihilation marauder there about 10 abilities that actually do damage. I have to manage 15 plus as assassin. Also marauder is incredibly easy to play. There are zero procs you need to pay attention to if your annihilation. This means you can just spam your rotation in priority first way. For assassin you must constantly pay attention to your buffs to check if your procs are up. Its even harder for madness sins(which is why I don't play cause It requires so much practice that I would only be a hindrance to my raid to play it). PT in general plays a lot a lot like sins. Except your energy management is so much worse, at least for my sin I can double the amount of force I have with pve gear. Right now I'd say PT is one of the hardest classes to play. Lack of gap closers. (maruaders can get 15 percent speed boost and a charge.) They also lack a true sustained dps tree which pretty much every other class has. Mercs can spam tracer missle all day long without worrying bout their heat. Also assassins have a higher burst, imagine spamming three rail shots that hit for 5k+ in a row every 10 seconds. Thats deception assassin dps oh and they get more stuns force speed better energy conservation methods and STEALTH and their defensive cool downs makes them immune to a lot of boss attacks meaning they can stay in and spam their 4 button rotation even longer. PT's should be pissed that their class is this hard to play and doesnt come close to the dps deserving of that skill.
  9. let me know when you can do that in huttball
  10. if you lose accuracy past 100 you will potentially lose threat gen
  11. THATS ENTIRELY UNTRUE. I love how baddies who can't play deception think darkness does more dps. I had the same problem with a madness sin last night who kept telling me that his spec was better but I out damaged him all night using nothing but single target attacks in warzones. Got more kills also.
  12. I played with some of the best guilds who had world firsts and server first on raid bosses in rift. Not one of them had problems with abusing dps meters. Mainly cause we had mature guild leaders who were concerned about bringing the best players not the highest dps. Dps logs also were a way of helping each other. We could figure out what someone with a higher dps was doing in order to get better. I watched several under performing players grow thanks to dps parses. If your afraid of being abused by other players cause of your dps then their is clearly something wrong with your guild or raid leader. Its not the fault of logs.
  13. I use force mystic gear so i have 160 force with deception. I usually have about 50 force left over through each phase of soa. Most boss encounters have plenty of downtime so you dont have to worry about running out of force. What i love about deception and assassins is that every knock back from a boss is really a chance to increase your dps by giving you a chance to regen force. We have about a good 30 seconds of burst as deception in force mystic gear and we have hardly any build up time. The reason alot of people dont like deception for pve is probably to do with having to stack crit and surge in order to get the most out of the spec. Also they probably don't know how to stay alive cause they are bad. So many people rolled a light armor character and then complain they are squishy. LOLOLOLOL
  14. http://farm8.staticflickr.com/7185/7024993173_ee14b021f3_b.jpg this from a huttball i just played as deception sin solo queing. The second highest dps was 100k damage away from touching my damage and I had highest kills
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