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IkarusXY

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  1. My team fights tooth and nails to keep the group together and the fun in raiding happening. Its allready so hard to keep raiders active, finding new replacments got so very hard because they are leaving the game in masses. It is happening to us too, constantly. We just want to raid and have fun. Why do they need to stab us constantly? I don't get it.
  2. This is insane. Those are gamebreaking bugs. You can not be serious. 2 months?!???!?!
  3. Another bump here. The jukebox is way to quiet compared to the others and you can not hear it anymore just a few meters away from it. And the bugged "fading" on Nar Shaddaa is rediculous.
  4. I disagree, it is not only 2 mines. Sometimes people get 3 mines up to 4 mines at once. 3 Mines just happend yesterday to me. You can survive 2 mines no problem. But 3 mines is instant death. As a sage i'm lucky with force barrier, but i can only do it in like half a second to mash the button when the debuff appears.
  5. My team decided that we go through Ravagers again for our new team members for 4.0. Half the team killed M&B and Cora in 3.0 but our tactics don't work anymore. It seem to be insane with the damage the tanks are taking. The push from blaster in the second phase is nearly one-shotting our tank, and with the Vanguard nerf it is not possible to avoid every push. There is also some heavy RNG bugs. Sometimes one team member gets randomly 3-4 mines at ones and just getting oneshot. I remember this happening in 3.0 wenn someone died, but now it is happening even if no one died yet in the pull. Still our biggest problem is helping the blaster tank survive. Master Tank takes so much damage so fast with the overpowered arm attack it takes both healers in range to keep him alive (especially if he also has a mine). Blaster tank only survives a push if very lucky. Might this be a gear issue (both tanks are 220/224 min maxed)? maybe something with the tactics? Or is there something wrong with the damage recieved. Thanks in advance.
  6. I feel like ever since the marauder/sentinel incident, the devs don't really give a damn about the class forum. Or don't take it really serious. I doubt we will ever get fixed until the point were they bring a big focus on reworked endgame PvE. Just hoping that they hold to what they said. Focus on story first for th mass players, and work on the endgame after thats done.
  7. Can confirm. I'm busting a nut on my sage in our progression team while our sentinel and vanguard casually do way more damage then me. Sure, it always comes down to skill, but my rotations are not far off considering that i'm not too far off the top parses on parsley. I just want to be a competative DPS without getting carried. Makes me sad.
  8. So for sages its pretty much free to leave disturbance out? Don't know if i am happy or sad about it. Certainly makes things easier rotation wise. Seems like for sorcs it is really coming down to if L-Burns is taking away too much damage from other dots. Needs some testing i guess.
  9. Trying right now but its at "organizing data" and going very slowly. But at least it is doing something compared to just beeing stuck before. Anyone tried allready? Did it finish? the Utility can be found here: http://answers.ea.com/t5/STAR-WARS-The-Old-Republic/GUIDE-Launcher-Troubleshooting/m-p/4805820#U4805820 Direct link: http://cdn-patch.swtor.com/patch/LauncherRepairUtilityP1.8.0.exe
  10. i am currently trying the Launcher Repair Utility. Seems it has done something since it started organizing data again. Might be better then deleting bitraider. Can be found here: http://answers.ea.com/t5/STAR-WARS-The-Old-Republic/GUIDE-Launcher-Troubleshooting/m-p/4805820#U4805820 Direct link: http://cdn-patch.swtor.com/patch/LauncherRepairUtilityP1.8.0.exe
  11. As someone who is stuck at 100% too, i can tell you that restarting doesn't do anything. it will imdeiatelly jump to 100% again. Nothing else, button still greyed out.
  12. Same here. 100% completed, but button greyed out.
  13. As sad as it is, i don't think the class can break 7k at the moment in its current state. Quite the contrary even. The hard border seems to be around 6.5k. With that sad, we are still good and viable for all kinds of PvE, but if you really want to break 7k you better reroll to something else (Slinger, Sentinel, Vanguard...)
  14. Hello. First of all thank you very much for all the stats. Now i have a question about balance/madness sage/sorc. We had a post currently over at the sage board about the usage of lightning strike/disturbance. Some of us actually achieved higher parses leaving it out of the rotation completely and just spaming FL/TKT. This also improved force problems a bit. This still needs more parsing to be sure. It could also very much result from delay and accidental hardcasting. Is LS/Dist considered in the roation of your calculation? If yes, could you give us a result leaving it out of the rotation? Would it change anything on the dps ranking? thanks in advance.
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