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Loomi

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  1. Simple - there is no matchmaking in regs beyond "you are this faction, so you are on this factions team". 100% random, unless you are grouped. There is a reason you cannot queue a full 8-man team, because that would be truly imba. What amazes me is how little people pay attention to the Huttball spiel - "Two teams, chosen by RANDOM DRAW" It is by no means a "forgone conclusion". Real PvPers will relish the chance to shut down a premade with their pug. Some of my favorite matches are against these so-called "OP premades" in where the pug totally stomps them. The reason pugs lose to premades isn't because the premade is too coordinated, it is because the pug has given up before the game even starts. Now, let us leave this necro thread where it belongs: in the ground. Please and thank you!
  2. Loomi

    The Season 5 Nexu

    It would have required more than one patch, and a ton of whining from non-tier players who got a nexu, who apparently vastly outnumber tier 1s Rather deal with a dozen whiny neckbeards than a hundred whiny kiddies
  3. Exactly. Low numbers of players queuing results in lopsided matches, not the system itself. The system works just fine, with more than four possible teams in the queue (two 4v4s)
  4. System isn't broken, it has poor sample sizes. When only 16 players queue for ranked on a single server, it's going to pretty tough to get even matches where only 2 sets of 2 groups can be made. When you start having larger sample sizes, the easier it gets to sort them by skill (by virtue of ELO). Until total server merges, this is unlikely to change.
  5. SWTOR running better on Windows 10, particularly on my laptop, which is almost playing it better than my desktop (even though there is about a 2k point difference on the two cards benchmarks - interesting to say the least). Both are clean Win 10 installs on mid-range SSDs, with Win 10 compatible drivers.
  6. If you are standing on the pylon, you are doing it wrong. Stand far enough away, but within max distance range with clear line of sight. The only way to counter that is to be out sap range, but still be able to defend from a double team. Then be ready with an ultrafast instant ranged cast after popping your breaker at the last second of the cap, as an incoming second mez is the only thing stopping you from a second stealther. It is best to be as random as possible with the breaker when one person is capping and a stealth is CCing you, because if you use it too fast they will be ready to reapply, and if you use it too late they will anticipate and reapply right after you pop it. As long as you get into combat and interrupt the cap, the better off your chances. The only thing you have to avoid is a Whirlwind/Lift, unless you have a Barrier. By now, you would have called incoming on the pylon, ofc. It's not the class, it's your approach to the class.
  7. It's a lot easier to die from fire nowadays. I remember when nobody died to fire, and people could easily die to acid pits. Now healers can RoflHeal through it, tank 3 people at once, all while healing their tank, the other healer and all the dps around them at the same time.
  8. Starkiller was more of a Marauder/Assassin. He most definitely was not a Sorc.
  9. Yes, you are retarded as hell. Playing primarily melee, and pwning Huttball since 2011, I have never felt at a disadvantage. That knockback that threw you into the pit? Yea, it works the same the other way around. Ranged have the same trouble, so quit whining. In fact, melee have an easier time - Sins can Phase Walk, Warriors can Charge, Ops can Roll. And then there are the melee that know what they are doing and position themselves at all times to either be knocked back into walls, or knocked back but still stay on the platform. Sounds like you need more practice.
  10. Exaggerate much? I'm just going to stop reading your posts as they are always over-exaggerated and useless .
  11. Oh there's plenty of excuses, the primary one and the only one that matters is: People should not be farming Ranked for gear. It never should have worked that way to begin with, and it should continue to work that way from here on out. If you are doing enough ranked to run out of medpacs and adrenals, then you have enough credits to buy a stack off someone else. It's not like you have to pay repair costs or anything. You don't hear progression guilds whining about having to buy stims and andrenals. For that matter, it wouldn't kill you to do a few regs now and then.
  12. For real. People that know their own weaknesses enough to stall instead of commit suicide? Must rage at their resourcefulness!
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