Austin Peckenpaugh, Senior Designer: In 1.3, we're making some balance and quality of life adjustments. The highlights include tanking survivability and threat generation, with an emphasis on getting all tanks on the same target, particularly where AOE threat is concerned; Mercenary/Commando DPS improvements; Sniper/Gunslinger Marksmanship/Sharpshooter tree improvements; and some visual improvements to a few slow abilities and abilities that still aren't quite mirrored cross-faction (including Shock and Project).