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OverLordRAMM

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  1. Go to setting and change the value of Ability action queue window, max is 1.0 sec and check which number suits you. I gained apm changing it from 0.0 to 1.0
  2. OverLordRAMM

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    Wrong thread.
  3. Hey keith , these are my proposed changes Mercenary: Remove Trauma regulators and give it to powertechs, this should solve the OP merc in ranked pvp :PArsenal: Make the Barrage internal cooldown either 7.5 sec or 9 sec, right now its 8secs and not a multiple of a GCD. it will turn into a rotation instead of priority based IO: Make the dot spread easier, right now it takes 2 different abilities to spread 2 dots and is heavy energy negative. 1.fusion missile should spread both the dots 2.make energy management somewhat easier, example: proccing speed to burn gives 5 energy. 3.make death from above free of cost as it has very long cooldown (45s) and helps in energy managenment. Sniper: Engineering: 1. plasma probe slow effect: chnage it from 70% to 30% slow. Virulence: make weakening blast off GCD, it will make the spec some what burstier reducing the ramp up time right now its" dot dot WB than cull, thats 3 gcd with no real damage Sorcerer: Lightning: 1.Remove the cast time of chain lightning, aka make it instant always that should solve dps problems Madness: 1. Increase damage from Demolish by 10% 2. Force lightning gives back 2% of force instead of 1% 3.increase the damage in execute by creeping death from 15% to 30%. Powertech: New Utility: Trauma regulators new ability: responsive safeguards Pyrotech: 1.searing wave buff it by 10% damage 2. searing wave does not cost any energy with 2 stacks of superheated flamethrower, it should solve the energy problems. 3.change the burnout damage from 10% to 30% in execute phase 4. spread both scorch and incendiary with searing wave 5. buff flame burst by 10% 6.sonic missile increases AOE damage reduction by 60% for 15secs , similar to juggs , will make them less squishy.
  4. ya it will take long time to get there , i usually use intercede on closest to flames player, or wen u get simplification , wen u come back up after clicking crystal, you will be near to flame , wen saber reflect ends, intercede/charge to boss/player, but i see it as a increase overall , maybe other jugg players can try it and give more info.
  5. Its not inferno. wen the fights starts, theres fire by the entrance door till boss dies. here is my starparse http://parsely.io/parser/view/201820 , Its not on tiles, so everytime saberreflect is of cd, u have to run across the room to the entrance ot make use of it.
  6. Tyrans - Theres fire by the entance door, stand on it and pop saber reflect as soon as fight starts and boss will come to you directly after pulling 100k-120k damage in 5secs. (Tanks will hate you) , tested this in HM, not sure bout Nim
  7. Thats not how an endgame commando plays.its very important for energy management especially for assault spec.
  8. I know when to use it but. Why we have to wait for another half rotation till the correct spot is achieved? Better to get rid of it.
  9. Rotation is same as before. U can find it on dulfy.net
  10. As we know that alacrity from recharge cells is annoying as it sometimes breaks up our rotation can we get rid of that? And have our static 2% alacrity back in assault spec? And to compensate for healers we can add the cell capacitor buff back in healing tree. Ty
  11. Hey, I recently got 5k dps with these stats : 702crit 720accuracy 480 surge 0 alacrity Around 1450 power All aim augs. Btw I did that with 204 mh
  12. Changing cells and healing is actually good and worth it if no one attacks you for next 10 secs. Here's is how it is done. Build 10 stacks of supercharge. Than tap supercharge cell quickly switch to combat support cell . So wats the big deal? Advanced med probe doesn't have a cooldown for that duration. Spam those advanced medical probes on urself before supercharge buff finishes. U can easily get 4-5 heals . Wch wud be impossible without switching to CSC Again there are nill cases in ranked where enemy won't hit u. If you want to dot up enemies. Than go assault spec it will js melt enemies and they wont even know wat hit them. Sticky grenade>incendiary round>serrated>plasma than go mortar volley. And if u use supercharged cell it buffs the dots by 10%. Add e-net to it and 2 mag bolts the main target will surely die
  13. True. I have yet to see a good commando/merc
  14. Its not even close to get out of my clutches 😈
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