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SWCNT

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  1. Stream is up https://www.twitch.tv/srw_gsf
  2. Stream is Live but NOT on twitch. It's been moved to Youtube
  3. See the match of the day (Denon 945 to 996) for 11-12-17 here
  4. Stream will be up in a few minutes. https://www.twitch.tv/srw_gsf
  5. Stream is up. https://www.twitch.tv/srw_gsf
  6. I'm not interested in a premade/farming vs non-premade discussion, which has been discussed ad nauseam on these forums, nor will I make some long post explaining SRW's actions. If you want help, you can always go to gsfsrw.com and make a post. If you hate us, take a number, move to the back of the line and wait for a few years...
  7. Oh that guy with the hamster powering his internet connection, for the record, we canned him months ago for various reasons.... And to Despon's comment, getting reinforcements is futile because these are straight farmers, whenever anyone of skill comes on they leave.
  8. Somehow..How is this result surprising at all? The guy steals models that aren’t his from one of the most iconic brands ever and tries to profit off them and then Nemarus posts on the Official SWTOR forums about it. I mean come on, that’s like selling stolen merchandise outside the police station and saying, “wow, how’d they know?” Must be that top notch legal team. I highly doubt this was a multimillion dollar international legal operation, the original posts led them straight to the supplier. What were they supposed to do? Just let others illegally profit from their stuff? You can’t do that with something like Star Wars, it’s too big of a brand to adopt anything less than a zero tolerance policy.
  9. Those ID numbers you are referring to are called noderefs or GUID's, basically every item is a noderef (pointer) referencing a node that was created from a base class. They contain no useful information from a data analysis viewpoint. In terms of deaths, you are correct about it being difficult to view a death and it involves writing conditionals to determine when your noderef ID changes and then backtracking to the death event. When you join a GSF match you "login" because you are logging out of the ground game, that event occurs because the player character controller changes as well as the need to set up the new character selection system so you can pick ships (characters). Each time you die (change ships), the game invokes the character selection system and you are created anew and given a new noderef. That's why your ID changes each time. Selected data is persisted to the player account level (e.g. stats, money, etc) so it's not destroyed when you die or when the instance shuts down. However most of the match info is lost. In terms of weapons, each ability/weapon/whatever is also a noderef to a node that was created from a prototype called a Spec. Those Specs contain all the initial weapon stats for a particular weapon. When you update components, it is changing those specs (fields), however it doesn't change the noderef number, which is what you are seeing in the combat log. So if you use Slug Railgun with T4 left and then switch it next game to T4 right, it's not going to have a different noderef number, because the noderef is pointing to the same node, you've just changed a field value associated with it. I hope that helps and saves you some time.
  10. Sure, but you can't do it by solely parsing the log they give you, which is what this guy is interested in. And even if you made a standalone program it would have limited use.
  11. You wouldn't be able to obtain that information no matter your skill set because it's not possible given how they've implemented the logging.
  12. I don't see how it's not, it doesn't interfere with the game or it's contents at all, nor does it give players an unfair advantage. All it does is remove the nearly 2 year handicap on CM gunships that people are playing ~$20 to buy and use.
  13. As many of us know, if you buy a Gunship off the Cartel Market, the icons for the secondary weapons don't change as you toggle between them. This is especially annoying when you are using two railguns like Ion/Slug because their firing arcs are the same, so you have no way to tell which weapon you have equipped unless you fire the weapon or mentally keep track of every time you switch. Well, that's outrageous, and I decided enough is enough. So I wrote a program that solves this issue by creating an icon window that you can overlay on top of SWTOR in place of the game's weapon icon that never changes. This new resizeable window correctly switches between the proper icons depending on your weapon choices. Every time you press "1" the icon will automatically change to reflect your weapon swap. The program can be downloaded here, it's on the homepage under the post "Cartel Market Gunship Icon Fix". You'll also find install/use instructions there and I recorded a video showing how to install/use the program that can be watched here. Please let me know if you have any issues, also if you have any feedback I'm always happy to read it. I hope you all find this program useful and have fun in your Cartel Market Gunships!
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