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MulletManTim

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  1. I just tested this again and the Shadow is still only getting 20 seconds of Audacious Potency while the Assassin is getting the full 30. Over the course of a fight, that's a big chunk of time the Shadow is missing out on a 30% melee damage buff. Could we get some sort of confirmation that this is a known issue and/or is at least on the list of things the devs are looking at?
  2. Yeah, I was hoping it would be a nice gain like it is for the Tactics VGs, but the spec doesn't seem to pack the same punch. I've been testing it for the last hour or two. I know the difference is minor, but after you've parsed Infiltration with 9% alactiry for an hour and then go back to 3%, it feels very slow. I was seeing a 100 DPS gain from WP augs over alacrity augs, though. It could always be playstyle/lag/whatever. Avg APM with 9% alacrity is 48.2 Avg APM with 3% alacrity is 45.2 And no. I am Mullet from The Olde Guard on The Harbinger. -Mullet
  3. I've tested 6 parses with each DPS spec using just over 9% alacrity (mainly to prove a friend wrong). I'm currently using 2x 198 Enh and 12x blue alacrity augments for a 798 rating. It actually seems like a 75-100 DPS boost for Serenity at comparable crit levels and loss of about the same for Infiltration. That being said, I've only done about 6 parses on each spec, so further testing is required and YMMV. -Mullet
  4. The problem isn't the removal of Full Auto/Unload. That doesn't really affect the spec changes. The problem was that they changed ammo management in Pyro/Plasmatech. The rotation doesn't really flow anymore and we aren't able to consistently use Pulse Cannon/(PT ability name for Pulse Cannon) with the full 3 stacks while maintaining ammo. I think it is more annoying to a lot of us that this change wasn't part of the original 3.1.1 PTS and didn't show up in the patch notes until it was pointed out as a bug (and later confirmed as intended design by Tait) on another site.
  5. If nothing else, they could at least bring back the old rotation.
  6. If nothing else, they could at least bring back the old rotation.
  7. Plasmatech Vanguard 12/2/2014 - 03/10(ish)/2015 You were a dear friend who seemed to always be there when the raid needed a little boost to sustained single target DPS (or when I wanted to keep Tom in his rightful 2nd place). I'll always think of you fondly as an old friend who had a fun rotation and was surprisingly not complained about by the PVP community. And though the devs will likely never explain this ninja double nerf that was not asked for and has soured more than a few peoples perception of how the game is managed, we will all remember our time playing you with great joy. I hope you enjoy your time in spec heaven along with the original Assault VG spec and a score of others who were absolutely shattered by dev changes which were too large to truthfully be balanced with any degree of accuracy. Goodbye dear friend. Seriously though, I thought the new discipline system was created so they could fine-tune the different specs, not keep randomly swinging heavy-handed nerf bats.
  8. Mulletthefourth - 4/6/36 - Assault Vanguard 4:39.026s - 3572DPS Log Link: http://www.torparse.com/a/620800/1/0/Overview AMR Profile: http://swtor.askmrrobot.com/character/c269a279-fd28-44e7-8ef0-b9ef274bac0f
  9. Sorry I missed the questions, but I'm really quite glad I wasn't the only one who came to that conclusion. Thanks for the reply!
  10. *Copied here from the other 3 Questions thread. Not sure which one the class rep will look at and I can't ask the VG class rep because he quit after the last round. I do not have the PT ability names translated, so sorry in advance if it causes confusion. From a strictly PVE DPS standpoint, I would prefer to see better resource management for Assault spec. Admittedly, some of the resource issues are caused by the 2% alacrity boost messing with the 6 second CD of Ionic Accelerator and forcing us to throw extra abilities in to proc IA which ultimately leads to more ammo usage than the 2% alacrity boost helps recover. But I think that having a talent that lowered the ammo cost of Ion Pulse and Stock Strike by a bit would help over the course of a boss fight more than slightly increasing the up front damage to Assault Plastique or even a weak buff to the DOTs would give. I would imagine that this would close the gap to some of the other DPS classes more than boosting damage to a single ability because it would allow us to spam Hammer Shot less and use Ion Pulse more. My guess is that the dev team probably feels like VG/PT is doing "fine" in PVP (whether we really are or not) and that any DPS boost to the class would ultimately lead to yet another imbalance on that side of the game. After "The Great 2.0 Super Nerf", the devs have been very slowly buffing both of the VG/PT specs in very very small ways and perhaps they would be more willing to adjust resource management than give us a proper DPS buff to line us up with other classes. Just my thoughts on the matter. Feel free to tell me where my reasoning has failed, because I'm really scratching my head as to why the VG/PT has fallen so far behind the other classes.
  11. I do not have the PT ability names translated, so sorry in advance if it causes confusion. From a strictly PVE DPS standpoint, I would prefer to see better resource management for Assault spec. Admittedly, some of the resource issues are caused by the 2% alacrity boost messing with the 6 second CD of Ionic Accelerator and forcing us to throw extra abilities in to proc IA which ultimately leads to more ammo usage than the 2% alacrity boost helps recover. But I think that having a talent that lowered the ammo cost of Ion Pulse and Stock Strike by a bit would help over the course of a boss fight more than slightly increasing the up front damage to Assault Plastique or even a weak buff to the DOTs would give. I would imagine that this would close the gap to some of the other DPS classes more than boosting damage to a single ability because it would allow us to spam Hammer Shot less and use Ion Pulse more. My guess is that the dev team probably feels like VG/PT is doing "fine" in PVP (whether we really are or not) and that any DPS boost to the class would ultimately lead to yet another imbalance on that side of the game. After "The Great 2.0 Super Nerf", the devs have been very slowly buffing both of the VG/PT specs in very very small ways and perhaps they would be more willing to adjust resource management than give us a proper DPS buff to line us up with other classes. Just my thoughts on the matter. Feel free to tell me where my reasoning has failed, because I'm really scratching my head as to why the VG/PT has fallen so far behind the other classes.
  12. Mulletthrfourth - 4/6/36 - Assault - 3245.25 DPS - http://www.torparse.com/a/525416/2/0/Damage+Dealt Using 2 DPS relics on this one instead of a tanking one. I felt quite special...
  13. Mulletthefourth - Vanguard - Full Assault - 4/6/36 - 3183 DPS http://www.torparse.com/a/524349/1/0/Damage+Dealt TorParse cut off the last hit, but Parsec didn't. The parsec parse was 3200 DPS even.
  14. Mulletthefourth Vanguard - 4/6/36 - Assault Specialist 2923 DPS http://www.torparse.com/a/510073/time/1386033374/1386033674/0/Damage+Dealt
  15. Mulletthefourth - Vanguard - 8/22/16 - 2685 DPS http://www.torparse.com/a/455601/time/1381602276/1381602654/0/Overview Just updating the old number and giving a valid link since the old link appears to be broken.
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