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nicosharp

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  • Location
    Blank-Face Land
  • Interests
    Gaming, Living through Hot Pockets, Big Gulps and Reality TV
  • Occupation
    Sit on Internet making pretentious posts
  1. http://www.swtor-spy.com/companions/ Friend linked me 2 days ago, and it is awesomeness.
  2. I didn't put the mini-game in SWTOR. 2 button "crafting" is going to be farmed. Does BioWare want to openly accept that and make changes to the system to either prevent it, help others access it, or further limit what can be farmed in a single day? We will see... Its already being exploited by people with far more time than me, that I rather not be negatively effected by in the future. I want some of the advantages the 20hr no-lifer has, even if I don't have even 10 hrs to keep up with them.
  3. Guess that is my only resort. It is because of people that fear the negative implications of things that half the products, technology and features that could already be available in today's market, do not exist. (Don't get me wrong, there are positives to over-thinking, and fearing the worse, but sometimes people do over analyze the repercussions) Yes, there is a advantage to not allow a large smart phone user group craft during off times, because they would not be artificially inflating the "market". I can tell you right now, at least for the server I am on. The AH "market" is super cheap (at least on my server). Cheap enough for me to buy a full set of uber gear for me and 3 friends and all of our blue/purple craftable missions, and that is with very limited play so far. People are already using the crew missions system in this way. I am just trying to make it more accessible to others that want the same advantage. My personal use of a App like this would be sporadic - I'd say once every 30minutes for perhaps 3-4 hours of the day, and then once every 2 hours for 8 hours of the day. Then maybe squeeze in 4 hours of real game time. At the highest level, that is 8X3 + 4x3 = 36 extra missions per day per character. (minus probably 8 of those, as I would do the same at home idling.) For me, personally, I would be hard-pressed to try to use this for multiple characters as it would be too time consuming, and would be more than an app to me. If something like this really got out of hand the only thing BioWare would need to do is limit the missions that can be run on a particular character, or have missions go on a 24hr timer.
  4. Of course we want more. Nothing is ever perfect. Everything is Amazing and no one is happy. I had to wait for 1minute this morning while on public transportation for my news to load on my phone. I didn't order my Xmas gifts online in time for free-shipping. Lots of problems, and crew skills are one.
  5. You would still be logged into your account and accessing your character. There is no way to have multiple instances of characters up, and that would not be the case with this tool. There would obviously be loading time involved with an app, just like with the game. If someone wants to ruin the economy of a game, they put in a passive crafting system.. oh wait..
  6. +1 Time spent online = > % of luck Crafting and crew missions in SWTOR are not skills, it is not a grind, and it is not a active role a player takes on in the game. Crew Skills are passive farming. I equate Crew Skills to that of Farmville - Where someone presses a button to drop(plant, etc.), then comes back at a set time later and presses the same button to pickup(harvest, etc.) The argument is that - people that are playing on a Gaming capable PC should be the only ones with the ability to Farmville. I'll end and answer with an analogy: Dude A and Dude B both want Lasagna for dinner. Dude A has no money, but has time. Dude B has money, but no time. Dude B buys the Lasagna, and asks Dude A to cook it. Dude A turns the oven on, and sets the timer. Dude B wants good Lasagna, so calls Dude A around when the timer goes off to be sure Dude A takes out the Lasagna. How does this relate to the thread? Dude A is a tool Dude B is a manager They both benefit. Dude A would still be a tool if Dude B wasn't there, and the Dudes both wouldn't have Lasagna. Nuff said.
  7. It's something I would pay for access to. Its fun to see what you get, and helps you out in game when you are actually playing, it also does not take away from anyone else's experience. I for one just plan to trade everything I find through crew skills to guildies. I've got no desire to use the Auction House system, unless I really have to late game.
  8. Awesome gig. I am a blank faced 9-5er. We both play a role in society.
  9. the thread is yours. I concede to the psychoanalyst.
  10. you missed my edit and PS - sorry you dont have me pegged at all. mama don't see
  11. I am getting you a "I have Issues" stamp for xmas. PS - the earliest adopters of the smartphones where I work are all highly functioning Physicians.
  12. Where is the +1 button.. Oh nm, back to LOL forums.
  13. Smart is figurative. You can over-analyze everything in life, or you can enjoy the simple pleasures and luxuries provided to you. Everyone has a choice.
  14. Heard of Farmville? Or any other facebook game.. welcome to the future bro. We already bought our levels, with our life-blood and time.... Monthly subscriptions, etc.
  15. Destroy the market? pfft... Some dude trained his 11 yr old kid to do crew skills for him when he is busy... (some post the guy made about slicing on a slicing thread here) I don't have slave labor at home (wife does not count cause she owns me). Basically for all of the chumps with no jobs and home all day great for them. I have to work to pay for my gaming habits/mortgage/wife - a app on my smart phone is a convenience I could take advantage of that enhances my gaming experience. The way the crafting system currently works, I don't see a down-side of offering a accessible app for this game. Other games, I can see a down-side.
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