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NintendoJesus

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  1. I do agree that shield gen makes playing solo easier. But from a min/max, win at all costs point of view, I don't see how Shield Gen is better than dps focus.
  2. I'm afraid I must disagree with your assessment sir. I find the backstab proc dysfunctional and not worth the talent points. You could put those 2 talents in death field and its cost reduc. Deathfield is internal damage and therefor is largely unresistable damage. And its AOE to boot with huge range. Its great for tagging door caps and does great damage. Also, I tried 4 pc rakata for the thrash crits and did not find it better than the extra recklessness proc and lower cd. Also, your bonus damage w/ Rakata gear is weak. I wear rakata bracers and belt and my BD is ~385 with stim and self buff only. 407.5 on the dot when fully buffed in a WZ.
  3. My humble opinion is as follows: The same people that use Shield Generators are the same people that wear Survivor PvP Gear, or wear BM Stalker gear w/o taking out the accuracy mods. IMO you are gimping your team by not doing as much damage as possible. Unless your the guy that only plays this game to run the Huttball, but even then, passing > tank running in any case. I have played as all 3 Sin specs, I have played with a shield gen and I've used every combination of mods imaginable. Before I got full champion gear as a minimum, I really liked my shield gen, it does give as someone pointed out, approximately 10% additional survivability. If that's what you want, then go for it. However, after 68 valor ranks of PvP, there is no question that for me, as much damage as possible is the way to go, ESPECIALLY if you are premading and have a healer to back you up. The loss of shield chance is noticeable, but not detrimental. 5k assassinates, 6.5k shock procs, 1500 x2 thrash hits are much better for my team. Credentials: Rank 68 Valor, Multi-Glad WoW xfer. 600k max damage on voidstar as 27/0/14 spec. Server: Daragon Trail Name: Psylence Come look me up, I'd be happy to discuss the finer points of gearing as sin tank for pvp. I also have a HQ stream, but I'm not going to advertise it here. Cheers!
  4. All fair points. There are multiple viable solutions for evening the playing field for Crafting Professions. We've illustrated a couple in this short thread. It's such a disappointment to level your profession to max, only to find that Biochem users have 100 more stats and 40 more power than you ALL THE TIME. And there's nothing you can do about it short of leveling Biochem yourself and dropping the profession you WANTED to play. This is such backwards thinking to begin with. How did Biochem in its current state get out of beta? Where was the guy at the Dev meeting to say "Hey uhh, guys? Maybe we shouldn't create a profession that is vastly superior power-wise in PvP, and vastly superior power-wise in PvE(unless you spend hundreds of thousands of credits per raid)" Seriously, how does that happen? Furthermore, now that it HAS happened. Fine, lets fix it. As someone suggested, if it didn't cost me a fortune to buy my own medpacks and adrenals and stims, I would HAPPILY do so. Which begs the question, "Why are the mats so expensive when Biochem users aren't using them anyway because all of THEIRS are reusable?" Good stuff in this thread. Hopefully we will see some improvements.
  5. Biochem is too good. ~100 to your main stat 100% uptime. ~40 Power 100% uptime. No other profession can compete with that. Not even close. And that's BEFORE adrenals and whatnot. You can nerf it all you want. Fact of the matter is, one profession is far superior to all others. If you don't want to change the profession or nerf it into uselessness, then allow for more people to take it. At least allow for people to have a profession for fun and a profession for top end raiding/pvp. Most MMO's that I've played have similar bonuses for crafting as far as min/max goes. I've never seen anything quite like this, where one profession so outshines all others that half the player-base has it. tl;dr Moar crafting.
  6. Look, I'm totally with you. Deserter debuff would be great. But I'll be honest, I can't stand playing 8v12 Warzones all day b/c my server is full of clowns who like to exploit everything under the sun.
  7. Untrue. Same as with operations, you can easily purchase gear from the GTN/AH that will get you by until you get actual pieces, which takes no time at all. Even the unluckiest of people will get a new piece every couple of days if they just do their daily/weekly. Hell, if you just buy orange gear and do your PvE Dailies on Belsavis/Ilum, you can buy rank 23 hilts/armorings that will grant you better gear than the Centurion gear. They only cost 8 DCs per hilt/armoring, you get 25 DC's per day. People are so helpless, its unreal. Take some initiative. READ SOMETHING other than this QQ forum once in awhile. Holy cow..
  8. This is untrue. You make far more valor per minute by winning 6-0 every time.
  9. So you also advocate the extra players exploit as well? The idiocy in these forums is unbelievable. The correct answer to the OP's question is that spawn pulling should give the other team a point, but other than that, its fine. The fact that it robs you of a point is obviously unintentional. You crossed the line, you score a point, real simple. Since BW has bigger fish to fry than goalies, my suggestion is to do what my guild does and farm them for 15 minutes at 5-0 rather than finishing the game.
  10. This. When you hit 50, just buy purples with lots of endurance. Endurance is a better stat anyway. Expertise really isn't as good as people make it out to be, its far less good than Resilience was for WoW. 10% DR? 10% damage? Big deal. The real problem is that fresh level 50s in their GREENS have 11k health and wonder why they die in 2 hits. It has nothing to do w/ expertise, it has to do with the fact that you have 11k health. Just buy health on AH and you'll be fine. And seriously, if you aren't smart enough to have money for this, then you aren't smart enough to be good at games in first place and no amount of expertise will save you.
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