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Virgnking

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  1. I am not promiting super leet rare drops, I am saying that there should be non token based loot. In most mmos such still adhere to a certain slot allocation. For instance Say a drop has in 1 slot a chance to drop Guardian/juggernaut tank saber Sniper/gunslinger rifle Powertech/vanguard blaster each with 33% drop chance. the situation you mentioned is not different from the current min/maxing where you buy the same token piece twice to use the same enhancement in two different pieces.
  2. Obviously it should be of the same gear level, but I don't see why it necessitates having identical stat allocation.
  3. Corruptor blade doesn't give any stats though, and that's not what I intended.
  4. I played a little around the release of this game and at that point the following was not an issue as it is now, I was not around for the Makeb expansion but I rejoined about a year ago and been a fairly passive sub since. I play Mmos for the social aspect and PvE. I think swtor has pulled off their "fourth pillar" of story decently, but it has cost a lot of the other threes. More like four poles instead of three pillars. But I digress and could talk endlessly about that. What I wanted to focus on in this post is the token based loot. At lvl 50 there were a lot of cool items. Particularly weapons that dropped in ops and fps, that were based on RNG and were unique, with unique stats and names. Blood of Korriban, Early Retirement are examples of these. I don't know why but at some point the devs decided that all OPS loot should be token based, removing RNG completely, and having no generic loot at all. Tokens, 1 piece per slot per class named MK-12917B is incredibly boring, predictably and frankly unexciting. It removes the fun in downing a new boss and hoping that cool item that only this boss drops and that isn't guaranteed to drop. Preferably it is also somehow tied to the boss and/or flashpoint in question. I am not advocating removal of the tokens, because I think the tier pieces should still be token based, but loot outside the tier should not be. I mean how hard can it be, these are examples from the top of my head Naga Sadow relics from Temple of Sacrifice, a lot of that ought to be left on Yavin IV - How cool would a mummified hand relic for sorc/consular. Illegal prototype blasters from scum and villany black market Fragment of the phobsis device from Bestia in Dread Fortress Rakatan Shielddevice from Soa Pirate-related blasters from the ravagers. White-Black Acute triangle implant from Terror from Beyond I think this is a big mistake and I hope it will be remedied in KOTFE, since imo it seems like it take an exceedingly small amount of development hours to do. I mean I'll even flesh out a 100 different items in a week and you balance them if you don't think you have the hours for it.
  5. Because the expansion lacked content to bring you from 55-60 even whilst doing all the available content.
  6. I think it's much more fun if the set bonus don't provide flat stat increases but something that translates into something extra and fun. Just new concepts, not specific numbers or required pieces for activations. Activating Dark Charge will heal you for 35% of the next damage taken (in effect 65% reduction for the first attack or spell but still lethal) Using Lacerate increases your evasion by 10% for 8 seconds, can only be triggered once every 25 seconds Force Pull pulls up to 5-8 enemies to your location, Spike increases your physical damage output by 25% for 4 seconds. While these are all fairly different from previous concepts where stat bonuses provide more or less just a flat defensive stat bonuses I think you should branch out and find out that stat bonuses can be ways to include new spells in the rotations and make them more fun and/or viable. I think this game kind of misses a system like glyphs in wow, especially since some classes are very similar and share multiple core spells.
  7. Coolest class and have my fill of the other imperial classes. All the republic quests and storylines seem really cheesy so cba with them
  8. So I'm making my fifth sith inquisitor now and dead tired of the class story line, I am looking for suggestions for sidequests and small chains especially in the lower levels (dromund-voss) kind of thing. Thanks for the help and input.
  9. had another one who was 99% sure it was linked to legacy and not to the hero itself so I'll try it out and update you, thanks.
  10. Are the strongholds linked to the legacy or to the hero who bought them? I'm currently thinking about deleting my sorcerer in order to create a new one but I would rather not lose all the decorations and unlocks and **** which all of my heroes can access atm.
  11. Hi all, thanks for your answers and input. Since I don't know how you multi quote in this forum I'll just make a regular post. Jaedelyia I don't have enough experience to comment on that since I leveled solo. However I can in a lot of cases forgive slights in the leveling system since atleast for me 99% of the time played in a game is spent in endgame content. Ryuku-sama I don't know if I can agree with that without drawing comparisons. I tried a little of corruption spec and sure the healing isn't very intense but that doesn't mean that content that I have yet to do, nightmare modes etc, is not. Jeweledleah Obviously gear is a matter of taste but I think you'll be hard pressed saying there is great variety in the gear. I am not dissapointed in the limitation as I think it makes more sense, however I think it is incentive to find ways a player can stand out in other ways. As for the adaptive/custom armor being more flexible than transmog I think it's pretty much a negible difference. I'd like to say that the pve are much more grindy, but let me rephrase that: There is an absence of meta achievements like the glory of the dungeon hero/raider. Those were really enjoyable, built in with pve encounters and offered fun rewards. Sure reputation is legacy wide but why should that be a diminishing factor? I don't see the point in having a cap. By the start of this week reset, the second I was 55, I had amassed so many tokens from dailies I hit cap again the same day they reset. Just play a ****ton. Lord_of_Mu Agreed, and I think it's a great, great change. But it doesn't explain why there's the need for a cap. What purpose does it serve? Luinthoron Yeah but I mean is that really what achievements are set out to be? An indicator of how many times you've leveled a character on a certain planet? What if you only play one character? In my world achievements are supposed to be something that brings you out your way and doing something unusual or fun. I love the supergrinds. I truly do. But I don't like medium grinds being the common denominator for achievements. Aries_cz As above that is what happened to me. Mentioned a lot of the points above. In particular what I miss are the "kill boss without activating this or that." or etc.
  12. Hi, I started playing this game roughly two weeks ago. And while the amount of hours I spent on it surely wouldn't count as casual, my experiences would've been the same if spread out over a longer timeframe. So I decided to make a rather extensive feedback post on my gameplay experiences because I think it is hopefully valuable to the developing team and because I believe these kind of posts are quite rare. First off I'll start with my background in the genre. As with most I've played world of warcraft. A lot. Totalling more than 600 days played across all my characters since the games inception up til this spring where I decided I was done. With this in mind a lot of my opinions will be wow-esque and if you have a general problem with that, please refrain from commenting on that, but rather in more specific cases where you would disagree. I'm dividing the feedback into several sections to distinguish different aspects of the game from one another. Introduction/leveling I think the leveling and class story was spot on. I think it really gave an extra depth. Voicacting in certain quests outside the main storyline that are like "go-kill-5-million-boars-quests" is sometimes a little overbearing. but I think you are already aware of that. The pace I think was good. Not to slow, not too fast. It took me just under 3 days (real days. not gametime) to get to 55. And I could've done a lot faster if I had known my class and if I had skipped surely hours of voice acting. But the cinematics were really enjoyable. Since I subscribed from the bat I can't comment on the f2p leveling speed, but I figure the ideal of this game is to have 100% subscribers and not need the cartel market, right? In regards to the combat and itemisation both felt really wierd at first, no autoattack really threw me off but I grew to like it. I played a sorcerer so the autoattack quickly lost its importance but I reckon melee classes would rather combo special attacks than build up white damage. Itemisation was funky at first but I grew to like it. Complex and simple at the same time. But for a brand new mmorpg player I think its introduction was too early. 8/10 Enviroments The planets and enviroments are stunning. Azeroth looks like a kindergartner drawring compared to the galaxy here. A rock looks like a rock. The clouds look like clouds. And the horizon silhouettes appear really like it is infinite space. I felt sometimes the enviroment felt a little clunky to move across though, but I guess that's a result of more uneven shapes required to create more realistic feautures. 9.9/10 Gear and armor Considering it is somewhat already confined; sith and jedi will use lightsabers period. The remaining cast will use guns period. I think the item design crew has fallen short in many aspects. But before I delve deeper into that I'm going to say that this is the first point in what I would like to call the game fix. Don't devalue looks over gear. The new player who sees the older raider in full epic gear gives incentive to play more, to get the same awesome-looking gear. "A few weeks of flashpoints maybe, then I can raid." My first complaint here is that it is obvious that the developers recognise the interest in cool looking gear, else items from kotor would not be made and sold for real money. But even that is highly unimaginative, someone already made it. But considering all the items I've come across myself and to greater extent seen other people wear. Few item sets and gearpieces are really good looking. It feels like on the armour designer meetings the lead designer begins by writing "SCI-FI" on their whiteboard and then they go just as overboard as blizzard did in Burning Crusade. A lot of the warlock, priest, druid etc sets could easily pass off as a sith inquisitor, jedi consular or w/e. And I'm not saying copy wow, they have better gear. On the contrary. But my point is that you can introduce a lot of cool elements to gear that I feel the design team has shied away from. Because the looks of gear, really does matter. 3/10 Dailies and reputation I think the dailies are just fine. The ones on illum, which I learned were designed earlier with repetetive voice acting you skipped every day seems to be replaced by a mission terminal to the newer locations. Good job! I think the questing hubs in terms of story and enviroment are really, really cool to a tie-in level blizzard has never made. And I think the quests are fairly refreshing. Nothing crazy good but nothing below acceptable. I think the cap of reputation is retarded however. As I do that the almost exclusive way to gain reputation is through dailies. It serves as far as I see it, no purpose at all. If you want it to take longer/less then make the levels require more points between them. There's several scenarior why it is bad. 1) The hardcore player who is highly devoted to the game feels hampered. 2) The casual player who maybe can't play every day but maybe a lot more hours during the weekend, and would like a larger boost than the dailies can give then. Some mobs drop small tokens, I've seen it on Voss and in Section X, but yet to see it on Oricon. Scrap the cap, make the mobs give a small amount of reputation and a chance to drop tokens so that once you have done the dailies you can still get reputation. If you have a problem with it being to fast, then increase the amount you need. This is also a tie-in with the game fix - having something to do will keep players playing the game. Being capped out in two days will not. 7/10 for dailies 5/10 for reputation Achievements I was a huge fan of achievements in WoW. Here, I checked it very thoroughly once and said to myself. ***. Everything is grinding, and believe me, I am not opposed to grinding. I've done all the hardest/most boring/tedious grinds in wow there are but that was because they were special or unique. Here literally everything is grinding. I think this is a huge mistake and either pure laziness/lack of corporate resources. Do it again, do it right. As I said before, achievements should be something people can do when they are bored because they are fun to do. Killing 750 republic on Taris for 10 achievement points, is not fun. 1/10 1 point because there actually is a system atleast. WORK IN PROGRESS, I'll update more as my raiding gets on aswell as other points. Only done a few at this point. Thank you for your read.
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