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Zuntrios

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  1. I use Force Choke because PvP. That healer being whacked on by my group is in execute range for us? Yeah. Up in the air you go, sucka. Bye bye.
  2. I didn't complain. I flatout unsubbed. Running the same boring content over, and over again is NOT fun. But that's how I feel here as a PvPer. Ancient Hypergate was the last real PvP update, and even that was a really crappy WZ. Then they follow it up with all the Lolster bugs they're dealing with, and they're still not done squashing the bugs for PvP. Double relic procs now? And, of course, no new PvP until 2.4... If that's even worth playing with all the tweaks they're making to PvP right now. CC break resets on death? Seriously? Because capping a node/door already wasn't a giant pain in the backside... And don't tell me dailies are content. That's the same excuse WoW uses for their dailies. NOBODY likes dailies. They just do them because they're a time waster that gives you money. TLDR Been there with WoW. Unsubbed. Same thing is happening here. Unsubbed.
  3. Real talk time, then. What is the main feature that SWTOR has that other MMOs don't? The class stories. Class stories, which as of 2.0, are no longer a main focus. So what's left. Ops? Other games do raids much better, and there are more of them. FPs? Again. Other games do small scale dungeons much better, and there are more of them. Dailies? Quests? None of these things stand out from the crowd. PvP, on the other hand, actually DID stand out. It was fluid, and exciting, and for the most part, pretty balanced. What happened? We don't know, but they lost sight of what they were doing with PvP. Awkward tweaks, and rebalancing, followed by lolster bug after lolster bug... Then, to top it off, ages without a new Warzone. And when's the next Warzone coming out? 2.4. Four major patches into an expansion, and we FINALLY get a new Warzone. And that's IF they don't push it back, like they're rather fond of doing... I don't know about you, but I'd consider that a pretty fair reason for the PvP crowd to be mighty upset at this point.
  4. Here's the thing, though. I'm not complaining that I don't have enough CC to do what I want with the patch. I'm upset that it's double money patch. When a ton of the "content" introduced in an expansion we paid for is buggy and broken, to follow it up with a patch all about the CM, rather than a focus on fixing things that are screwed up, it just gets a little annoying. I get that Customization is "content" to some people, but seriously, come on. I'm not gonna spend weeks staring at a kiosk, or rechanging my character's style over and over again. It's fluff. And on a sidenote? Their way of justifying CM patches as "Subscribers get their bonus" is a cop out anyway. If it truly was a reward for subscribers being loyal, they wouldn't "take it into account as they set prices."
  5. The problem is, not only was 2.1 crap, 2.0 was as well. The broken achievement system, Lolster, no new PvP, revamped FPs that were harder at the level you first see them, and boring planet and daily quests? I'm not seeing anything worth spending money on. It wouldn't have been so bad if 2.1 added something cool, but nope. Cartel Market update. So that's now two patches in a row that the only way to enjoy is to pay for. I'm not amused in the least.
  6. Eh. Either way. I'm just poking fun. I know the players have known about it for a while, because it popped up as soon as 2.0 hit, but, considering it didn't make it into 2.1? I seriously doubt they've known about it for TOO long. Or that the fix is actually easy. Who knows? Like I said. Just poking fun. The thread has no real point to be open after the gold response. Besides, if this was another MMO, you'd be seeing nothing but the age old quote "Fun has been detected, and nerfed accordingly."
  7. I know, I know. I'm completely in agreement that this needs to be fixed. I'm just amazed at that well, not only was that an instant "Bam! We fix this!" But also, that, instead of giving it to both sides, which, as you can see, some of us thought it was on purpose... They decide to fix it by removing it instead.
  8. Pfffffffffft... BWAHAHAHAHAHAHA! Alright... I'll be nice, and go with the thought that you haven't been on the forums very much. But seriously, have you ever taken a peek at the PTS forums? All those bugs that were reported and went live. Quite a few gamebreaking bugs exist right now. The OP roll bug that freezes you in place, crashes in flashpoints? Seriously. We've reported TONS of bugs. Tons and tons of bugs that should have been fixed ASAP. And what gets priortiy? Something like this, which would actually be a pretty nice perk to players. In fact, I'd just say instead of fixing it, give it to both sides. They made 2.0 all about utility... THIS is utility. But, nope. It's a beneficial bug. Must be quashed... *sigh*
  9. Ironically enough, I just went back to WoW after Lolster. Because, frankly, since neither WoW, nor SWTOR can actually make PvP worth playing, I'd honestly rather just go to the one with better PvE. And IMO, the variety of new dungeons and raids in MoP is much more enjoyable than the 4 revamped snoozefests they call HMFPs here, and the ONE OP. Dailies and quests have never appealed to me in either game, but since that's really all SWTOR has going for it in its latest expansion, my choice was made. I'm no longer having fun here, so rather than make forum threads about how [bioware can't do x], I've simply unsubscribed, and am reading and posting in the forums, just like I always did, until my sub finally runs out.
  10. Well, in all fairness, it's an extreme rarity that there's a bug that actually benefits the players, and most Lightning Sorcs I've run with thought it was actually supposed to be like that, as a boost to off-healing, what with the way they've seemed to be adding more utility heals to other classes, like baseline Kolto Missile. But alas, no such luck. Just another bug in the pile of bugs. Now... The fact that it's a beneficial bug like this that gets quashed ASAP... That's neither here nor there. Though, considering recent bug "fixes"... I'm gonna wait until live to judge.
  11. How about the fact that the last several 'Content' updates have all been "Pay to enjoy"? "Thanks for being awesome and purchasing RotHC! As a reward for being awesome, we're gonna give you something you've wanted for ages! Customization! Of course... You're gonna have to pay for that too."
  12. Class Story, and decent PvP were the only things that made this game better than WoW for me. Well, now I've run all the class stories on Imp side, some of them twice, from the viewpoint of both a Dark Side, and Light Side character. I completely ignored the planet quests, because, let's be honest... A quest is a quest is a quest. Go here, kill that, collect this, return to me. When you make one unified impersonal quest line, I just don't care. The exciting thing about personal story lines is that it affected my character personally. The entire universe revolved around my individual actions. That's something you don't get in a generic quest. You're just a dog. Go fetch THIS, because we're too incompetent/lazy/stupid to do it ourselves. But that's really what Makeb is. Nothing feels special. There's no little nooks and crannies that only your class can enter, everyone gets the same group phases, and there's nothing actually important to YOUR CHARACTER. Oh, your the Emperor's Wrath? That's nice. Do the same job we hired this Bounty Hunter for. Or "Darth Nox! Please assist this Agent in destroying three of these hovertanks that are just standing around in a field." It's not engaging in the least. I won't go into how I feel about PvP. A single look at the PvP forums is all it takes to see what's going on there. Nor will I go into details about all the other things that have just made this expansion a disappointment to me personally. We all have our own opinions, and I'll respect those of everyone around me. If you're having fun, that's great. Keep having fun. But for me? I'm not. And unless 2.2 has something that completely knocks my socks off? Well... It was fun while it lasted.
  13. As long as there are players who suck, there will always be players who leave a WZ. A lot of times, those two traits happen to be in the same player. I welcome players who leave, frankly. Most of the time, they're pretty horrible to begin with. Plus, if they leave, I don't have to deal with their nerdrage anymore. Sure, filling the slot of a leaver in the middle of a match is no fun, but you also have the choice to leave as well. No punishment is going to make them stay, and worst case scenario, they won't leave, but rather find ways to keep in combat so they can't be kicked. Look at WoW, people. That crap isn't funny. As soon as you force them to stay, they WILL stay. Doesn't mean they'll actually try, though, and now, you're not only down a body, but they can give the enemy free kills, which is a HUGE disadvantage, in things like Hypergate, or worse, they now have a player to leap to in Huttball.
  14. 3 Months to level ONE character? Do they really think that they're playerbase sucks at this game that much, to take THREE whole months to level? And that's just if they focus on a single alt?... Yeesh. With the literally inexhaustible ways to increase your experience gain to suit the kind of content you want to play... The only people who take 3 months to level are the ones who purposely slow down to enjoy content they've outleveled... And frankly, no grey content can possibly be THAT interesting to anyone.
  15. Hard to care about achievements when most of them are bugged... Just like everything else in this game.
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