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Dukibritches

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  1. Yes it is based off the Ops leader selection. Only the Ops leader will be able to change the difficulty.
  2. The helm has Accuracy/Absorb so I'll probably try to get another helm at least and swap the mods into something else. I still havent obtained the bracers so that should help too. Working on crafting a relic with an augment slot on it so I can throw an absorb augment in that too. Hopefully this will bring my absorb back up to something respectable. The only Rakata pieces I dont have are the gloves and bracers, earpiece, and 1 implant. Everything else is Rakata set.
  3. Yes that is correct. Karagga drops the Rakata MH and Soa drops Rakata Chest. Got both on my Assassin when my guild raided on Tuesday. Only need the hands now!
  4. Hey all, This question is primarily for geared end gamers, specifically tanks. I have pretty much finished out my Rakata set and I have been contemplating what can be done to make it better because as it is now it is fail. I like all the defense on the gear, have almost 30% defense chance is cool and all, but I cant justify losing tons of absorb in the process. I noticed that none of the Rakata gear comes with any mods/enhancements with absorb. I have been keeping an eye out in Hard Mode Ops for absorb mods but havent had much luck yet. So my question is how is everyone else handling the Rakata gear? Are you pulling Columi mods and swapping them in? I have considered it, and it looks like I'll only lose a little willpower and some endurance which isnt a big deal. My absorb is way too low for my comfort, its not even 30% anymore with my current Rakata gear, but my shield chance is still over 50%. Thoughts?
  5. lolz I'm sure I have stories like this from when I leveled my Assassin, but I just cant remember any now. Thank god my guild have grown so much that we have an abundance of people to run with.... now when they screw up I can rage at them in vent, lol jk.
  6. Hate to burst anyone's bubble but..... Force Speed is not going anywhere. This spell is pivotal for the other AC for inquisitors. It is the Assassins only gap closer and if they removed it Assassins will be broken. So I wouldnt keep asking for that to change, maybe giving something similar to other healing specs would be okay, but you cannot take it away from Inquisitors because it will seriously hurt Assassins and Bioware I'm sure is aware of that.
  7. This whole thread is hilarious. I used to have an Op healer in our guild but he doesnt come online very much anymore. He wasn't terrible, but maybe he is the exception. I do hear a lot about this class being weak healers. Personally I bring a 1 Sorc and 1 Merc for our HM Ops.
  8. lol Space Obama..... He actually looks more like Mike Tyson with that face tatoo from his standard customization. And yes, when I specced Darkness at around lvl 30 I used Andronikus to level the rest of the way to 50, he is definintely the best DPS and you really dont need Talos to heal except for maybe 1 or 2 encounters, but they are probably doable without heals.
  9. On Hard Mode: Right side: is the flame and applies the high damage debuff on the boss and removes the armor stacks, but it also gives him a stacking damage buff Middle: Sucks in all of the droids from the lower level and destroys them. This usually isnt necessary, but it can come in handy if you have raid members that are experiencing video lag due to the number of droids on their screen. Left: is the Ice and it removes all of the bosses armor stacks and his stacking damage buff. We usually go right -->left and repeat, but once in a while go middle instead of left then back to right then left etc...
  10. For 8man Operations, the typical group is: 1 MT 1 OT 4 DPS 2 Healers If you have good healers and a good MT most fights can be done without an OT. Some still require an OT, but some guilds will just bring a DPS Specced tank class and have them throw on tank gear or just use their tanking CD's when they are needed.
  11. 1. Operations can take as little as 45min-1hour. Obviously this depends on how well everyone is geared and how well they execute the fights. 2. Yes, I think that most operations are run by guilds, but I do occasionally see people looking for PUG's for Operations, my guess is they dont have enough guildies to fill all the spots in an Operation. Normal Mode ops are not very difficult and can probably be ran with a full group of PUG's 3. Yes, Operations are end game content, you must be level 50 to do operations.
  12. There are plenty of threads explaining the differences of all the different tanking classes in this game in the tanking class forums. I would recommend you go check those out. My personal opinion is that Assassin tanking is freaking awesome. I am MT for my guild and we have cleared 10/10 Hard Mode Ops bosses and are currently working on NiM. There are only slight differences in the overall mitigation for all 3 tank classes so I wouldnt make this your deciding factor. I think it is really all just down to playstyle. Dont take any one person's opinion as truth because from what I have seen on these forums you can look one place and find one answer and look elsewhere and find the exact opposite viewpoint. For example, the tanking forums have a lot of threads saying that Sith Warrior tanking is a pain in the neck and they are terrible. Earlier in this thread I saw a post about how great they are. Everyone has their own opinion. Take a look at all the tank classes abilities and decide which one suits your playstyle. I originally rolled Assassin because I wanted to be the stealthy stabby type, but then realized that wasnt as fun as I had hoped and switched to tanking(I have lots of tanking experience from other MMO's) I freaking love tanking on my assassin. We have great utility as a tank and can tank anything in this game, but there are some fights where we just outshine the rest because of some of our great utility. Soa comes to mind for those of you wondering what I'm talking about. Force Shroud is amazing for tanking Soa.
  13. The intent of my post wasnt to flame you guys for saying it isnt bugged. Not to mention I did say FOR THOSE OF YOU THAT..... meaning if you think it isnt bugged. If you dont fall into that category then the post was not intended for you. And I'm pretty sure I have read more than a couple of posts saying it isnt bugged, which is why I made my post.
  14. My guild doesnt use tanks to click the switches at all. We have our 2 Merc DPS clicking switches up top. On normal mode we go right, middle, right, middle, etc. On Hard Mode the fight is a bit different so we go right, left, right, left, right, middle, right, left etc... Only one of clickers switches to DPS the boss after the fire. Once the boss is pulled away from him he moves back to clicking and its rinse and repeat from there. I normally MT(Darkness Assassin) this fight and we have our Powertech OT. He taunts off of me the first time when I have 4 or 5 stacks of the debuff. From then on we just taunt off each other when our stacks fall off. This eases the stress on the healers. Make sure you're melee is killing stun droids, but only when the boss isnt on fire. Its important not to miss out on any DPS when the boss has the debuff. In our 2nd group I respecced to DPS to run normal and help them get gear, when we did that I was up top clicking switches and had a merc DPS up there with me helping out. I was would just keep clicking switches the entire fight and never went down to DPS the boss. Our Merc was helping DPS a little bit. If I fell off for some reason we just had our Sorc Healer pull me back up. Worked out well we cleared on the 2nd or 3rd attempt and it was my first time actually being a clicker.
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