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Soshla

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  1. Actually, from my napkin math, you spend about 40% of the Force gained on self heals. However, that includes Force gained from just sitting around for 3 seconds. If you take out the three seconds, you spend a little over 60% of the Force gained on self heals.
  2. The objectives make it pretty hard for a heavily healer stacked team to really progress. In Voidstar, if you have a bunch of healers and no DPS, you're never going to kill enough people to get a door down. End result is more likely to be a tie (50% win/lose). Ditto for Civil War, if you don't have enough DPS you simply won't be able to take turrets. You can defend the heck out of the ones you have, but getting new ones is extremely tough. In Huttball, if the other team gets the ball before you, good luck healing the ball carrier to death. I've lost multiple games where my team had 3-4 healers, there's just not enough DPS with that many healers for a lot of the objectives. The main difference was a team with 0-1 healers vs. a team with 2 healers. 2 healers was the sweet spot, and it's a reasonable number of healers to have. If the teams weren't so small to start with, there wouldn't be such huge swings in the healer/DPS ratio.
  3. Your criticisms are interesting. Many healers are leaving expressly because they feel healing is moving towards "healers have a heal button", which you yourself don't seem fond of. They've increased the difficulty while removing complexity. You could "tightly balance" fights by giving healers one button and making sure they have to be healing the right person at all times with good reflexes, but many would find that incredibly dull to play. SWToR seems to be heading in that direction. It's not a teared rage for some people, I regret having to unsub. I wish they had taken the high road and developed around the complexities (and add some more complexity to Ops) rather than dumb down the game.
  4. We can't even say, yell at you for not having a high shielding up-time. Swtor logging needs a lot of work.
  5. Logs are brand new to SWTOR and apparently not at all like in other games. How is not obvious that it's a lack of information? It's really hard to make any sort of meaningful contribution without the missing data. It's interesting to see that you healed yourself as much as your tank though. I'm guessing that's because of Consumption. So things that aren't in the log: Healing done by the other healer. Damage caused by Consumption. Damage taken/absorbed by anyone other than healer.
  6. I think it's a mistake to assume that every poster complaining about healing no longer being fun is performing poorly. People who think healing isn't fun because it's too easy, as Bioware did, are somewhat by definition not having a hard time, but still not enjoying themselves. I stopped playing because healing got boring. They've dumbed down a lot of the mechanics. Equivalent nerfs that didn't affect healing mechanics would've been greatly preferred. It's about how Combat Medics/Sages etc. have had their specific mechanics become more shallow. You could easily redress a lot of the valid criticism as a dislike for homogenization.
  7. This is the main reason I'm leaving. It's not that I'm butthurt over nerfs. I have a Sage and a Commando, and I was leveling an Op. I could always play the stronger healer, so character strength wasn't an issue. The simplified play style is. D3 promises to be hacky-slashy fun though, only a few weeks away.
  8. I doubt BW as a company focuses much on the forums. The little unsub blurbs are much easier to parse and generally more meaningful. I'm not sure if they're losing that many subs just yet. They might get a few who bandwagon in terror at the first server merge. I do expect them (and honestly, they should be expecting) to lose a fair amount of subs when D3 goes live. In general, I don't think they put enough resources into Community Management. GZ should simply not be a mouthpiece at this point anymore. He should stick to developing and let someone else parlay information.
  9. I am finally done complaining about the 1.2 changes. It's clear they don't take our feedback seriously, preferring to use non-representative test groups, metrics, and haruspices. So I've unsubbed. D3 will be out just in time for the end of school and Aion is free-to-play in the meantime.
  10. Pretty much. I unsubbed the other day. I haven't been logging in because the healing has gotten a bit stale. Healing mechanics are boring/easy right now and I don't see them becoming more interesting with the planned changes.
  11. And apparently a root that's only guaranteed for 2 seconds and fills up 70% resolve would change that? *eyeroll*
  12. A Seer with Salvation doesn't have zero defenses. The root on knockback is one extra defense tool, and it's not like knockback is completely useless without the root. I do fine against Marauders without it. Spam Cleanse the DoTs off, Snare, and Sprint behind a pillar. Plenty of time for your Tank/DPS to get the memo that you've got a Marauder on you.
  13. Kolto Shell isn't front loaded though. It functions like a HoT that only ticks when the target takes damage.
  14. Kolto Shell is reactive, which causes it lose a lot of the utility of bubble spells. Also, they said they did the test while sitting around, so it wouldn't have actually caused any healing in a sitting around test.
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