Jump to content

Tater-Dave

Members
  • Posts

    36
  • Joined

Reputation

12 Good

4 Followers

Personal Information

  • Location
    Indiana
  1. i feel like this is too far - reset your original class defeats their story driven plan - but everyone's opinion is different - just how i feel
  2. sell second combat style reset - same price as a boost - ill buy 3 already I tried to make sure I had what I wanted and even waited to set it on a few - now of course id do something totally different Maybe give away one for loyal subscribers or something but definitely make option over redoing characters that have your crafting all set and everything
  3. Well this is fixed - Thanks Can anyone explain to me why this was never on the list? why isnt it listed in the patch notes as fixed? why did no one respond to my thread like the others?
  4. The secondary stats on armor and weapons increased to be the same as dps or healer gear - sheild on a 326 piece of gear was 506 now it is 532 just like crit is on dps or healer gear . Earpieces and legendary inplants are still 506 for 326 and go up to 517 for a 328 and 527 for a 330 I assume if you changed this you meant to change all of this. I would have no way of knowing though because it isnt on the patch notes or the known issues list.
  5. After seeing a dev post in another thread about an issue that wasnt on the list i thought maybe it was already fixed and i needed to spend my tech fragments so i bought the legendary "improved targeting package" implant and tested it. Equiping the legendary reduces the time on the tooltip but not the ACTUAL cooldown. bug confirmed If this was on the known issues list i could have spent those tech frags on another class or toon instead of this expirement. So if you are a gunslinger or sniper and you see this post please reply to this post. I have to assume the other post got a dev response because 20 people responded to that one with their experience as well.
  6. so you want 2 areas for level 6 and 7 matts - dailies and a planet - and 1 area you dont need to go to right now for the current matts. you obviously use the older matts for conquest or something and actually make my point for me - you donrt want to have to go to the original planet they actually come from to get them cause that would mean extra work for you - i understand your opinion but it makes more sense in reverse - dailies for current materials - going to old unused planets for older matts. just my opinion - obviously you have yours
  7. these 2 are mentioned but not this one mentioned on vullk - id assume its known and this one is important to me and id like to know its being worked on here is the quote from Vullk website "Improved Targeting [bugged] – Reduces the cooldown of Laze Target, Viral Targeting, and Targeting Systems by 15 seconds. (currently bugged, does not appear to provide the cooldown reduction)" * *Vullk marksman sniper guide
  8. quote from known issues Some Legendary Items do not mention the discipline required for some (or all) of the abilities they affect. Dispatcher Package Legendary Implant for Sith Marauder/Jedi Sentinel is not affecting Massacre/Blade Rush causing one discipline to not get full effect of the Implant. these 2 are mentioned but not this one mentioned on vullk - id assume its known and this one is important to me and id like to know its being worked on here is the quote from Vullk website "Improved Targeting [bugged] – Reduces the cooldown of Laze Target, Viral Targeting, and Targeting Systems by 15 seconds. (currently bugged, does not appear to provide the cooldown reduction)" * *Vullk marksman sniper guide
  9. The daily areas for cz-198 and the Black hole and section X should be updated to have level 11 materials nodes and droids. I realize you probably cant do it for areas like yavin or iokath because there is no other place to get those materials but anywhere there is a planet that fits that level that also has those materials should be converted and one of those should be an option for the weekly every week and rotated. This expansion has no planet so far and when it does it will probably have level 12 matts. The gearing is heavily dependent on dailies and weeklies which is great but i dont want to do weeklies and heroics on 3 toons then have to go to onderon on those 3 toons as well to gather materials gathering during dailies is a mainstay of most games and used to be in this one. thank you for your consideration
  10. I did a Mastermode flashpoint with groupfinder and got full credit for galactic conflicts but only got 4 charge instead of the 10 charge listed - this has happened more than once but the first time i wasnt sure so the second time i was watching my charge to make sure i wasnt crazy. Also i missed the 34 points for personal conquest because i hit before i hit 80 and didnt have the quest yet. This is obviously poor design. 34 points is a large partion of the 100 and with flashpoints not giving proper credit it will be extremely difficult to hit this mark timely.
  11. has this been updated for 6.0 at all yet - it says its being worked on but i bought the level 50 token and im trying to make a decision for 3 characters
  12. 14 (slots for augs) * 5 (conquest matts needed) = 70 / 2 (medium guild reward) = 35 weeks to make BLUE augs for ONE character high cost of making green items no level 11 white item from trade vendor I am not going to complain about this, it is obviously a planned gearing slow down. So no complaints from me I'll hold up my end and act like an adult. Now please treat your customers with the same courtesy and give us a ballpark timeline of your plan.
  13. This was it - i only completed that on a few characters and since the quest didnt do anything i didnt do it on many of them - thank you very much
×
×
  • Create New...