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evilmoka

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  1. Just wondering when smash is going to be nerfed. It has a lower cooldown. an instant execution (as opposed to placing a circle, also cannot run out of it since instant) and does about 500% more than any other aoe in the game. The biggest deciding factor as to whether or not your team wins a warzone is no longer which side is stupider. It is now 100% dependent on how many smash you have recruited. 2+ smash hitting even close to the same target = healers cannot even react. 3+ = 1.5-2second death. 4+ = you are 3 capped and they are camping you at your spawn. I saw a youtube video of a guy playing a juggernut and he bound smash to every key on the keyboard. He then proceeded to roll his face over the keyboard for the majority of the match. No surprise, but he came out top dps. Enough is enough. I am sick of no skill 1 button classes ruling pvp. Sure some other classes are imbalanced as well, but smash is at least 200% stronger than any other class/skill out there. Biofail claims to have nerfed it. They nerfed it well alright. It does 8-12k dmg now instead of 5-8k. Bioware ignores almost all of the posts and just implements whatever changes they want and spend tons of time on a boLOLster system nobody wanted in the first place and allows for massive exploits. I know I am not the only person upset. This game has so much potential and I enjoyed the pvp so much when everyone was naked and did = damage. Now it's just getting not fun. I really hope they do something soon. Already 40% of the players from the xpack have quit/given up and I am not too far behind them. For a first step, smash needs to have its damage reduced by at least 60% being a low cooldown, instant, 100% chance to land where you want it (circle aoe can be bugged by camera and land in other places, lag effects placement also)
  2. It's called a lag switch. Something used often in FPS games. Lags everyone but them so they can execute commands and you can't. I have seen a couple of people using it before, but that that often.
  3. I am about to quit too, especially since the biggest deciding factor on winning a warzone is how many smashers are on the team. Not only that but juggs can ignore roots and with obliterate. What's the point of calling it a root if it doesn't root? Why are they immune to everything and have an aoe 500% better than any other class on almost no cooldown?
  4. Thanks for backing me up Bob/hiero this skill is way OP and needs to drop 50% in damage to stay aoe
  5. Agreed. Took them over a week just to make a 3 minute post. EA must be going for a 3rd year of the worst customer service in america award
  6. Im keeping this post alive until I get a response. Otherwise all classes desrve an up to 11k spammable aoe attack so we can all be "pro"
  7. I think we are all waiting for the "new Hope" that will never come. Bioware, any word on how and when this will be implemented?
  8. You can spread out to lessens the effects of smash, but the fact still remains that if it hits even 2 targets it's still more powerful than any other classes aoe AND a far far less cooldown. Many situations clumping up for at least a few seconds is not avoidable and is a smashers paradise.
  9. If roll isn't going to be put on a cooldown, ALL other classes need a way to move at the speed of light as well.
  10. people who support this thread all play imperials
  11. evilmoka

    Operative roll

    This roll is CRAZY OP and needs to be nerfed before bolster is fixed along with smash. This only takes changing a couple of lines of code
  12. The new adrenaline rush is almost complete garbage. The ONLY use it has is if you have someone healing you or you break LOS or something. It is the worst healing ability in the game. It needs to be fixed BIG TIME.
  13. I'm tired of seeing people top the dps by pressing 2-3 buttons. I just saw a jugg do 1.3 million in a hypergate. It's not even remotely fair compared to what other classes get.
  14. evilmoka

    Operative roll

    This man is a genius
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