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archfiend

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  1. Thanks both for the reply. When I left the requirement for warzones was lv 10 I think, and I really like the larger group based pvp despite its issues; unsure why they cannot adjust peoples level like that again if they are going to force it to be level 70. I also feel that some builds (such as they are) are just naturally better at the small 4 v 4 or less so without the option to pick your gamemode... I just don't have the desire to level from 51 to 70 to have what I would consider "fun", and I seriously dislike the 4 v 4 so I guess I will bow out of the game once more. Good luck all.
  2. archfiend

    Returning player

    Just trying the game back out after like 6 years or so and wondering about the pvp. I tried to get in some matches and every time I did it was 2 v3 or 3 v4 games. Usually with me being focused down and dieing in of matter of seconds. Is there no more pvp like huttball? I really hate this small dueling thing so was wondering if I should even bother with SWTOR again.
  3. I'm looking forward to gw2 it myself. I don't expect any voice overs, choices, or massive cut scenes. In fact I hope it does not have many them. just because you like watching them does not mean others do. some of it was neat and new the 1st time I leveled to 50, but now I would love for TOR to put in an auto skip VO/cutscence button, would actually make the game more enjoyable for me. I have logged in 3 times in two weeks, so long as gw2 can keep me interested then I wont be disappointed at all. I could really care less about voice overs, gameplay>all for me.
  4. it was noticed and complained about in beta. and like most things complained about in beta it was ignored.
  5. had this happen to me on more than one occasion. only seems to happen over the fire pits. /stuck does not work because you are "in the spawn" you get to sit there till the deserter debuff kicks you out.
  6. in both the vid and my experience this weekend it happens with hidden strike/whatever smugglers is called. I wonder if this "effect" happens with any other abilities? edit: the volume is insanely low on the vid but I actually listened to it at the end the guy says that "roots are also bugged as well" meaning that a root will transfer the effect through the guard.
  7. appears it does... or did either way I will have to try and test it to see if it's still doing this or I was just hit with a fluke bug. http://www.youtube.com/watch?v=SPwoDNn6Nis
  8. whats funny is they still have not fixed it (and yes mara/sent it's very noticeable, seen it on the sin's maul a lot too) and yet it's not some random thing. I can do it on demand, as most people can. so it's not some kind of intermittent problem that is hard to trace but one that can be replicated 100% of the time.
  9. yup. the ability delay has gotten much better, but the double even triple (or more if you keep hitting the button) pumping of ability animations still remains.
  10. like most other broken, unbalanced and otherwise regularly complained about things in this game.
  11. so I'm not going crazy then. thanks
  12. Am i seeing things or is guard not only transferring damage but also effects? Was in pvp today and had a sorc guarded (i was in stealth) all a sudden im face planting in the ground and I look and a ops has jumped the sorc. We fight for a min and he vanished and hidden strike (knockdown) on the sorc again and boom im face down again. Does guard actually transfer some effects (knockdowns and snares)? bug? intended? I'm going crazy?
  13. so you want a single player rpg and not a mmo... Skyrim is really good.
  14. this. sorry but fleet being a copy does not really bug me, but when many of the other locations are copy and paste as well... it was a way to save time and money, thats fine with me, but where did that time and money go? not into raid content not into pvp not into crafting not into gear/customization not into character creation not into the UI not into game responsiveness guess it went into VO...
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