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robotkar

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10 Good
  1. it is a failure. just look at the number of players in 2011 vs today
  2. they have to be nerfed ASAP. Seriously unbalanced.
  3. operative is exceptionally good in 1v1. Lethality is a useless **** in ranked. no roll, no viable def cds. By the time I can potentially start bursting, I am dead I wonder why conceal got this rolling def, and lethality didn't. Wierd.
  4. I think i just stop playing. It seems for me that every class was insanely buffed, while operative was nerfed. bye
  5. Lethal strike? rarely, maybe 2-3x times / match. I am not a conceal after all. I dot and cull, and I still do fine. before patch 1500-1600dps
  6. I think this **** was in the previous patch as well, i just never put any skillpoints on it, since I played a hybrid spec. I ask this. What's the point of this "Cut the **** down" if by the time I apply the dots, it fades? By looking at the classes now, lethality bacame quite vulnerable compared to the rest of the classes. I think we could use that 20% poinson buffs in general.
  7. No it has nothing to do with the FPS game I noticed this in the previous patch as well. I think this skill is annoyingly useless unless it gives like a 2 sec of immunity of movement impairing effects too. What's the point of this if the lightning keeps slowing us down. Same for ravage/master strike.
  8. You guys needs to fix this, because it is outrageous that with a 7850 2GB OC, FX8120, 8GB memory computer there is no more than 10-20 fps. No matter how i do the settings.
  9. I am wondering when we can manage our crew-skills through all our characters in our legacy. It would be quite useful, not to mention how much server resource we would save with avoiding the constant re-logging Plus a mobile app would be soo awesome for that, I would even pay for it. Cheers
  10. time to 100% go for power / alacritiy GG bioware
  11. I think he is talking about the animation here. Sucker punch and Backblast takes more time than Laceration / BAckstab. Backblast and Suckerpunch should be more quick...in my opinion
  12. nice job, even as a commando. However maxed Expertise is pointless right now. 1050 for a healer is enough. Too bad commando didn't get some luv in the past couple of months. It is far the worst healer in the game. meanwhile you can do 1000-1400hps on a RWZ with a sorc/operative, this figure will be like 700-900 with a merc shame...not to mention the survivalability. I would give some buff, such as preventative medice gives dmg redo instead of armor rating, and you could stack a buff up to 3 with hammer shot which would give you extra 9% crit chance on the next heal too OP?
  13. Probably i am not the only one who see the following problems. *tactical advantage issues. I need to have 2 points on the "Medical Consult", because that gives extra 4 seconds on the tactical advantage timer. If i dont have it, the tactical advantage just fades away after a nice stun. Somewhere on the lethality skill tree, this extra 6 sec should be provided. It is just stupid to be a healer / lethality hybrid. *weaking blast / corrosive grenade 15/12 sec cooldown? This is also stupid, since without these two our burst is useless and weak. Remove the cooldowns from both of them, make the corrosive grenade a single target instead of a 3 AoE, decrease the dmg on the weaking blast *survivalability issues: that 30 sec shiled probe is fantastic, but just not enough. Against a fully geared really good player usually when i start the cull burts, i am dead I would set the absorbtion to 5k
  14. It seems that the exploding bubbles will stay, and because of this. the concealment operatives / scoundrels are very weak against sorcs / sages trolling in... 3 2 1 GO
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